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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Democracy Game > City Build 1120 AD Poll
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What to build next
This poll is closed.
Colliseum then Caravel 2 100.00%
City Walls then Trireme (to change to Caravel) 0 0%
Bananas rule! Build a Banana Boat! 0 0%
Total: 2 voters 100%
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cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:35
  Old Post 03-04-2004 06:52
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#1 Report this post to a moderator
City Build 1120 AD Poll Increase Your PM Length

We are researching Seafaring, and may be able to get Navigation next. With Xinning, we should have Seafaring in 6 turns and I would guess Navigation in 7 or 8 after that. That would allow us Caravels so we can get off this crummy island.

We are just about to start building a Colliseum. That would eliminate currect unhappy citizens, but take about 15 turns, which is when we might first have Caravels available. If we changed to City Walls, we would have that built several turns sooner and could be building a Trireme to change to a Caravel when available.

So which building path do you think best?

Colliseum then Caravel?
City Walls then Trireme (to change to Caravel)

I think the 2nd option would get us a Caravel a couple of turns sooner, but making citizens content could be important, too.

SCG is offline SCG
King
of less than all that I see
Jun 2000
time: 00:35
  Old Post 04-04-2004 04:25
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the key thing about getting a colosseum is that we will be able to celebrate past size 7 if we so choose. if you are confident we can get a demanded caravan to a city out there in the darkness very quickly, building a trireme to convert to a caraval may be more efficient. don't have access to a save file to see what options we have for rushing the colosseum (units, gold etc), but i'd lean towards getting the colosseum in

PS: thanks to Ming for getting my profile working again

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:35
  Old Post 04-04-2004 18:28
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There're a few small problems - we should have Seafaring in about the timescale you suggest, but we need Astronomy before we can get Navigation, so we're looking at closer to 24-25 turns perhaps to get to Navigation.

SECOND, the save I have just downloaded (1380AD) shows that we HAVE a Colosseum.

Currently under construction is a Harbour - this would mean we could Xin for a little longer in the future (12 turns with max food instead of 10 - a difference of 48 beakers every 5 or so turns) as we would have an extra 2 food whilst Xinning (and whilst stocking foo in preparation to Xin).

Our only other improvement choices are Barracks, Granary or Walls. Also of course the Caravan, Diplo, Warrior, Phalanx, Settler, Trireme, Explorer.

At the moment I think we should stick with the Harbour, which should be done in 4 turns. Then we can decide on something else - perhaps a Caravn of Salt or Gold. From my memory Salt may be OK to trade, but Gold may end up useless. We can build a Caravel in 4 turns (non-Xinning) and because of this I think we should build what will go on the Caravel all ready for it to be built soon after we get Navigation.

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:35
  Old Post 04-04-2004 23:27
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Forget this poll. With all my trouble D/L the 1120 save, I didn't see that Zedd had played to 1380.

I'll close this one.

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