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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Secrets of the Progenitor Brain: Where did their brains go?
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Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:35
  Old Post 03-04-2004 07:11
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Secrets of the Progenitor Brain: Where did their brains go? Support Apolyton, buy Call to Power 2

What happened to Secrets of the Progenitor Brain? I mean, come on, why do they get a free tech when they discover secrets of the human brain. OOH, WOW, we now know about the Human Brain. Lets go kill them!! Perhaps they should have made a separate tech tree for the Progenitors, where Progenitor Pysch replace Social Psych, and Secrets of the Human Brain was replaced with secrets of the Progenitor Brain.

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:35
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Yes, I guess they thought of that, but adding a second and separate tech tree was probably impossible to do, due to harcoded stuff etc.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 03-04-2004 22:56
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You can more or less make separate tech trees, but it only works well for AI's. Just change the tendencies for every race (growth, build, tech, conquer - 2 for each) and change the techs accordingly. I tried to make it once and it worked fairly ok.

And for Commy: with my modded tech tree, it was the first tech I renamed. How does Secrets of the sapient brain sounds?

Illuminatus is offline Illuminatus
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Yes, but this still aren`t true separate tech trees.

swillwater is offline swillwater
Chieftain

Oct 2003
time: 05:35
  Old Post 04-04-2004 01:02
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The game manual specifically states that for the Progenitors, facilities like the childrens' creche have been translated from their Progenitor equivalent. It is reasonable to assume that the same can be said for some of the techs.

Impaler[WrG] is offline Impaler[WrG]
King
Cheif Manufacturing Officer of Morgan Industires
May 2002
time: 22:35
  Old Post 04-04-2004 02:57 Visit Impaler[WrG]'s homepage!
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Everyone knows Projenitors dont have brains

anarchie is offline anarchie
Chieftain

Jan 2004
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  Old Post 04-04-2004 02:57
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So when the Caretakers discover "SotHB", they actually learn all about Progenitor brains? And when they come to trade that knowledge to Morgan for 100 credits, it is automatically translated to info on human brains?

GeoModder is offline GeoModder
Emperor
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Jan 2004
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  Old Post 04-04-2004 03:06
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Don't forget that those secrets are involved about empathic abilities (hence the trance ability). It could be that that is similar in both species.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:35
  Old Post 04-04-2004 06:37
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quote:
Originally posted by GeoModder And for Commy: with my modded tech tree, it was the first tech I renamed. How does Secrets of the sapient brain sounds?


I'm sorry to ask, but what does sapient mean? (I must be really stupid, sorry.) If I knew, I could give you an answer.

Also, for anybody you has Conquests for Civilization, their are modified tech trees for certain civilizations on some of the Conquests. For example, on Age of Discovery, the Mesoamerican civs have a separate tech tree. Same thing for the Babarians I think on Fall of Rome (I could be wrong on that one.) Since it's the same coding a same game designer, why wouldn't have been possible for the designers to do the same thing? The aliens already have their own background music, set of sounds, names of facilities, and military unit graphics, why not add a little special tech tree?

Petek is offline Petek

Prince
Berkeley, CA
Jul 2000
time: 21:35
  Old Post 04-04-2004 08:38
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quote:
Originally posted by Commy


I'm sorry to ask, but what does sapient mean? (I must be really stupid, sorry.) If I knew, I could give you an answer.


Commie,

Not a stupid question at all! Sapient isn't a SMACX-specific term. It means intelligent. So, when GeoModder referred to "Secrets of the sapient brain", he was just changing the name of the tech to refer to any intelligent species, not just humans.

Welcome to Apolyton. New enthusiatic members such as yourself help keep the forum going. You may want to browse through the older threads to see what's already been discussed here.

GeoModder is offline GeoModder
Emperor
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Jan 2004
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  Old Post 04-04-2004 17:05
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quote:
Originally posted by Commy
I'm sorry to ask, but what does sapient mean? (I must be really stupid, sorry.) If I knew, I could give you an answer.


No need to apologise, english isn't my native tongue, so I'm sometimes at a loss as well.

Petek already answered your question, btw.

Illuminatus is offline Illuminatus
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  Old Post 04-04-2004 21:44 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by Commy
Also, for anybody you has Conquests for Civilization, their are modified tech trees for certain civilizations on some of the Conquests. For example, on Age of Discovery, the Mesoamerican civs have a separate tech tree. Same thing for the Babarians I think on Fall of Rome (I could be wrong on that one.) Since it's the same coding a same game designer, why wouldn't have been possible for the designers to do the same thing? The aliens already have their own background music, set of sounds, names of facilities, and military unit graphics, why not add a little special tech tree?


Civ 3 has AGES, SMAC DOES NOT. So it is possible in Civ 3 to "switch ages" while this is not possible in SMAX.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:35
  Old Post 05-04-2004 07:10
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Sorry obstructor, understand the ages, but don't see your point. Are you saying that it cannot be programmed for different tech trees? Please explain.

Also, GeoModder, I think the idea of sapient is good. Although, it still would be cool to have a separate tech tree.

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:35
  Old Post 05-04-2004 08:06
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I believe obstructor's point is that SMAC/X and Civ 3 runs on different engine. I could be wrong alto.

Illuminatus is offline Illuminatus
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Jul 2003
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quote:
Originally posted by Commy
Sorry obstructor, understand the ages, but don't see your point. Are you saying that it cannot be programmed for different tech trees? Please explain.



Civ 3 loads tech tree for each age- even as it remembers tech researched in "previous tree" - engine is different so I guess that mesoamericans just "load" different part of tech tree. I don`t really have any of expansions.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
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  Old Post 06-04-2004 02:27
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True, I think I understand now, but really, I feel that the designers could have done it. If you can program the thing to load different pictures, graphics, sounds, then certainly a different tech tree.

Illuminatus is offline Illuminatus
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Designers coulda done a lot of things, but they didnt.

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