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mart7x5
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I just made an Undersea Volcano in map editor. Cool. Never thought about it before.
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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:34
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quote: Originally posted by GeoModder
A yes, Darsnan, I wanted to ask a question about this submersible.
In the ACDG alphax.txt that submersible has 'none' as tech presequite, Does it only then pop instead of the mining laser?
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If you are referring to my comments in this thread , why I have specified "Disable" for the unit, meaning it cannot be built (just like Battle Ogres and Fungal Towers). This is the line as specified:
Unity Submersible, Foil, Laser, Scout, 0, 0, 0, Disable, -1, 00100000000000000000000000000
This specific line in the alphax.txt #UNITS Section is looked for by some of the hardcoding of the game, and whatever unit you place into this line will then pop up when the appropriate Unity pod is "popped". In my last CGN Challenge, I turned the Unity Wreckage into a Progenitor spaceship wreckage, and I placed a Battle Ogre MK 0 (4-2-1 Infantry with the Battle Ogre icon) into the appropriate pod.
quote: Originally posted by GeoModder
Also, isn't there a chance then that a 'normal' sea pod gives one?
And last: if you make it a basic unit with no tech as preq., how comes a player can't produce it then? It's like a scout then IMO. |
There is a small chance someone will pop a pod and obtain this unit, just like on occasions you pod a Mining Laser or Scout Chopper.
Finally, you are correct that if you add a basic unit with no tech prerequisite (i.e. "None") into the alphax.txt, then it can immediately be built by all players, such as the Scout listed below:
Scout Patrol, Infantry, Gun, Scout, 3, 0, 0, None, -1, 00000000000000000000000000
FYI.
D
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mart7x5
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The Volcano, I could lower it below depth 2300 meters
Attachment: volcano_sea.jpg
This has been downloaded 80 time(s).
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mart7x5
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Similar with other Landmarks:
Crater - gives still +1 mineral on 9 tiles (in scenario it says it gives)
Monolith (The Ruins) - stays underwater
Pholus Ridge - still gives +1 energy
Boreholes Cluster - still present below, it says "Sea Borehole", though i have alphax.txt set for disable there
Manifold Nexus stays underwater, but tile description no longer has "Nexus" in its description
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mart7x5
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quote: Originally posted by DataAeolus
Also the volcanic opening should have more than just +1 energy IMHO.
There would be great amount of heat which people could convert into energy. Look at Iceland for instance. |
Some way around it is give that tile:
- energy bonus +2
- maybe add an uranium there +1
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Well, uranium does not work there at all, but energy bonus yes:
- basic energy +3
- with collector +7
Solar collector there can be then considered as actually a heat energy colector.
Energy restriction lifting appears to have no effect there, something like it is with mineral bonus on rocky tile.
Last edited by mart7x5 on 05-04-2004 at 07:34
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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:34
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Yeah, Geomodder, I know it is. I have Crossfire as well as every freaking patch there is. But still, until I figured out the Voxel Algorithm thing, I had to deal with Planet Buster bombing in on my interior on a huge planet, which is just not fair. Some bugs, though, apparently aren't fixed, although I have never actually exploited them. Is that true?
And...
Do those patches even really work? I'm not doubting the hard work of Firaxis, but, they had those bugs in their in the first place, perhaps they screwed up on the patches.
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