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This just in, water has been discovered on Mars...
Apr 2002 time: 00:35
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Due to some discussion in the Conquests forum I have decided to create a mod with larger maps. The map sizes are Standard, Large, Huge (these the stock parameters), Enormous (24 civ map), Gigantic (31 civ map). I used the patterns of the parameters from the first three to derive the values for the larger maps, so as far as that is concerned balance shouldn't be an issue. I haven't playtested it yet, though, so if anyone finds any balance issues then please let me know.
If you want the specifics of the Enormous and Gigantic sizes, here they are:
Enormous
Size: 190x190
# Civs: 24
Distance Between Civs: 30
OCN: 44
Tech Rate: 480
Gigantic
Size: 220x220
# Civs: 31
Distance Between Civs: 35
OCN: 51
Tech Rate: 550
One reason I made them at that size was so they also wouldn't kill most machines that tried to play them (not including late game, however). I've found with slight playtesting that the speeds are actually manageable, however there is enough room for each civ to grow to ~6 cities, maybe more with small spacing, and definitely more with wars.
One problem I've found with gigantic maps is that often 3-4 civs will end up on small islands, sometimes even 2 tile islands, though usually big enough for 2 cities. Another problem is the tech rate...every tech at the beginning will take 50 turns, unless I up the max turns to 100, at which point they will then take 80-100 turns. Also, I'm not sure with the current settings, but when testing a couple other settings some civs would spawn literally next to each other, with 1 or 2 groups of 3 civs, with all the rest evenly spread out. If this remains a problem, I will either decrease the distance between civs, enlarge the map slightly, or simply suggest that all gigantic maps be played with 60% water. I haven't tested the enormous map at all yet, though.
This mod requires Conquests, by the way.
Anyways, enough rambling, here's the file:
Attachment: larger maps.zip
This has been downloaded 81 time(s).
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alms66
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Louisiana
Oct 1999 time: 23:35
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Gigantic
Size: 220x220
# Civs: 31
Distance Between Civs: 35
OCN: 51
Tech Rate: 550
These numbers are all wrong by my calculations, and I've done some tests with mine. Even if they were all right, you still need to tweak more than just this to balance a 31 civ game.
Size:
Since going from large to huge is a 30x30 area (100x100 to 130x130, standard to large, and 130x130 to 160x160 from large to huge) and goes up 4 civs (12 to 16), therefore every 4 civs added, adds a 30x30 area. Thus 31 civs (actually I did the calculations on 32) would yield 280x280. I based most of my calcs on this method of "if add 4 civs in vanilla equals this, then do the same until I hit 32 civs."
Distance:
This should be 48 based on an additional 6 for each 4 civs added, though it doesn't seem to matter much between 36 and 48. Do a few test runs in the editor, and you'll see what I mean.
OCN:
You've raised this based on the other traits, which would seem to be correct... but corruption is almost totally wiped out by the industrial ages if you raise this. You should actually probably lower it or keep it at 36 (though see below). Another reason to lower this is so you don't have 31 cities with 51 cities each (average here), which would break the max number of cities, 51*31=1581.
Tech Rate:
In vanilla, this is a gap of 80 per four civs added so you need to add 320 to the 400 at huge map size for a total of 720, not 550.
Now, I mentioned that there was more to tweak than just these numbers. What I've found in my tests so far is that the ancient and middle ages stay fairly well on track technologically, then by the very end of the middle ages / beginning of industrial you are researching techs at the minimum of 4 turns per tech. So you have to up the cost of middle age techs (after the first tier or so), and beyond by at least 10%. Also by this time corruption tends to be a non-issue though this is because I never did find the correct OCN to work with. I went so far as to use 28, which, if I remember correctly, was fairly close.
Enough rambling. If you're interested in getting these numbers right, let me know and we can work on it together if you'd like. Just let me know in this thread, I'll check back later
Last edited by alms66 on 26-05-2004 at 11:53
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