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Jerh9e1k5
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Hello,
I've been playing Civ 3 for a while now. Long time lurker in these forums. I post every once in a while, lol. This is one of those times. I find that I play Civ and I have on times and off times. I'll play viciously for 1 month or a few weeks and then stop for months. Every time that I leave its because I get bored of moving my 50+ workers around the map and working every tile. In my games there is always a LONG period of making my continent full of mines, roads, etc...
Having just recently pinpointed what sucks the fun out of Civ for me I'm now posting it. Is there something I'm missing? Some way of getting through the boring terraforming? I could automate my workers but Irrigation on grasslands in despotism!?! Please help me find the enjoyment once again, lol
Jerh9e1k5
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Jerh9e1k5
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Thank you for the replies, but I do not understand what you mean by "public works". Were you trying to say that since CTP1/2 are modded a lot so they are "publicly" worked on?
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Jerh9e1k5
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Thanks for the quick reply! I hope that Firaxis addresses the boredom issues brought up by moving workers around forever in Civ 4. I believe that it would really add to Civ's endless replayability. It is the only thing that drives me away!
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Antrine
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quote: by Switch..... One solution is just to play with smaller maps, and have fewer wars (fewer wars=fewer conquests=fewer cities to improve around). But that isn't much of a solution, is it? |
In a word: NO
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Maquiladora
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quote: Public works is just another form of automated workers. The AI does it for you, hence you do not have any edge. |
Thats wrong. You assign a PW Tax % to your own production, when youve taxed enough to spend you select what and where you want the tile improvement. So Public Works is nothing like automated workers.
quote: Regarding public works, I did like the CTP system for that except for one thing...in the early going it was almost impossible to improve the tiles as you had almost nothing in the way of PW. It wasn't until you had a bunch of cities up before you could even make one road to connect a few cities. I didn't like that too much. In the late game it was nice as PW allocation was high enough to matter, but the early game workers in Civ3 are much better for tile improvement...and that's when it counts. |
It depends how much you dedicate to PW tax, PW tax takes from city production, so its a choice. Rather than using a worker for tile imps which represents no choice and is a chore that HAS to be done on every worked tile ASAP.
In the Public Works system one city, in time, can produce the construction of all farms and outgoing roads for one city, because you dont have to place roads on every tile, only where theyre needed for faster movement, which also takes away the tedium of covering every tile with roads/rail.
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gunkulator
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quote: Originally posted by Last Conformist
The real funkiller is removing pollution in the late game. I really hope they rethink that particular concept for Civ IV. |
Usually by that point I'll have most every tile improved so I can get away with Shift-A (automate but don't change) for all workers. They'll happily wake up to clean pollution and then go back to sleep in a city until needed again. They'll also complete your rail network in case you missed a tile or two.
Late game is also a good time to turn over control to the happiness governor. He not only prevents disorder from growth and WW, he'll automatically reassign citizens to tiles after the tiles have been cleared of pollution.
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Jerh9e1k5
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Would anyone know how to customize the automated AI improvement tendencies? I've never used the editor before, maybe I'll go give it a look...
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Dry
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Brussels
Sep 2000 time: 06:35
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quote: Originally posted by Jerh9e1k5
I would use the automated workers if they didn't irrigate grasslands. Does anyone know how this could be changed? Is there somewhere that we could change to mine grasslands? |
1. 'Heavy artillery' solution: you forbid the irrigation of grassland. I wouldn't do that, because you sometimes need to 'bring' water to your plain/desert tiles via grassland.
2. More reasonable solution: Isn't there an 'automated worker without altering existing improvement' option? Mine your grassland yourself, manually and let the AI do the rest. If he does a mistake (irrigate a tile you didn't already mined), just mine above his irrigation... or was that in another game?...civ2?
Despite those possible solutions, my main concern about automated workers is their attraction for new, unimproved, front line tiles.
When at war, I disable all automated workers, because I don't want them everywhere in the war zones - only, escorted by good defense, to build the strategical road/RR.
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