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Micah Goodman
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Are there plans to do a AC 2?
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Quezacotl06
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Not that I know of. But I'm sure Sid has considered it before. I hope they allow a better online gaming experience. And some sort of count system to quantify factions to allow ppl to play custom factiosn online more liberaly.
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SynthetGod8
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you *must* be kidding.
if it were, it'd be the talk of the board, no?
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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:35
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Centauri 2 is probably out of the question. Since Civ III and conquests have done so well, Firaxis just stopped making the game, because simply put, they weren't going to make any more money. Everyone that wanted Centauri had it, and anyone who didn't could buy it cheaper of Ebay or get it copied from a friend. Now, a civ 4, that's probably more of a possibility. But, hey, SMAC2 would be great, as long as the game wasn't made a lot better, but not changed too much (kind of picky, I guess). If anyone finds any news on any more Centauri stuff, tell me.
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Micah Goodman
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So he is going to remake Pirates, a game that will compeate with numerous other Pirate games but not Alpha Cent? I wounder why? Personally I loved Pirates when I played it back on the Apple IIc, but now there are so many good Pirate themed games I just don't think I would be as impressed. And frankly the last Civ game I bought was Call to Power. I am burnt out on Civ. But I guess I am in the minority.
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mart7x5
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SMAC still is one of the best selling games. I remember seeing some statistics. Overall though people are more tired with abstract thinking. That is why Civilization sells so much better than SMAC. People usually know and have good understanding what musketeer is, but what is Impact Fusion Rover....?
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Santiago_Claus
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"SMAC II, The Sequel" would be a Master of Orion like space strategy game with "Manifold Transcendi", "Usurpers", "Caretakers", and "Earthlings" among its playable inhabitants.
As for the techs, the creation of a global neural network is an incredible achievement, but there still is no FTL drive, so by MoO standards even the Transcendi have a long way to go, plenty of distance in which to fit a game.
That brings me a a rant: one thing that bugs me about sequels is when everyone "forgets" how to do the stuff they did last game.
Like Terror from the Deep all the cool stuff you had for land-fighting from UFO Defense disappears like it never existed, and you magically revert to the tech level of Shaka Zulu, hurling spears at aliens on land as if you had no notion even of gunpowder -- let alone all the stuff you invented in UFO Defense. Underwater I can see why you'd use a harpoon, but on land!? My kingdom for a f**king bronze cannon.
Underwater, meanwhile, more stupidity: Jaques f**king Cousteau had a friggin' BCD, but you don't seem to know about them in the beginning of TfTD. All you can do is clomp around on the ground. Maybe instead of subs we should be using diving bells while we're at it so as not to shatter the 19th century ambiance?
TFtD was, of course, a PoS retread of UFO D, with a few of the names changed to make it seem "new", and to make sure that kind of thing doesn't happen, game designers should respect their timeline and tech tree in their sequels.
In SMAC II the Transcendi should start the game with advantages and disadvanteges based on how they ended SMAC I, probably with Deidre's personality and political agenda, given the extreme nature of their biology.
The game should be changed, different, new, but keeping the attitude of its predecessor, the subtly subversive but charming wit, the clever ridicule of the closed mind and the demagogue, the imagined possibilities that answer the question, "What will the future be like?"
Or we could all just put in our preorders for the inevitable Civ 5. History does indeed seem doomed to repeat itself.
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