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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Strategy > Stealing Techs - What's the Likelihood of Success?
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Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:35
  Old Post 05-04-2004 14:36
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Stealing Techs - What's the Likelihood of Success? Support Apolyton or Terrorists Win

I recently tried stealing techs for the first time - stealing only "safely" I was sucessful 4 out of 6 times.

Does anybody know the formulas for calculating whether or not you will be successful? What are the factors that play a part?

While stealing techs does seem to be cheaper than researching them, particularly in the modern age (presuming of course that an AI civ actually has a tech by then that you don't have).....however the chances of not being successful impact the decision to try to steal or not.

Any ideas?

Donegeal is offline Donegeal
King
Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002
time: 05:35
  Old Post 05-04-2004 18:13
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All I know about it is the type of government you are in (and I think the government of the civ that you are trying to steal from, but I'm not sure) makes a big difference.

In the editor, under the governments tab, there is a section dealing with Diplomacy and Espionage. Not sure what all the settings are for each, but I do know that Republic and Democracy have "regular" diplomats/spies and that Communism has "veteran" ones (I also believe that Fasism is veteran).

Not sure what or how the calculations are for either but I'm guessing that "veterans" are more successful than "regulars".

lmtoops is offline lmtoops
King
Dallas, Texas
Mar 2002
time: 23:35
  Old Post 05-04-2004 20:21
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In my experience, it is surprisingly easy to successfully steal techs. During the Modern Age, Stealing techs is a must for OCC games and Deity games.

Trying to steal a tech in an OCC game is very nerve racking. If you are caught, you might as well start buttering your back because you are toast.

As to your question, I'm not sure of the formula.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:35
  Old Post 05-04-2004 22:55
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I started using stealing after a suggestion in a Sid game and it was much better than I thought it would be.

OCC is more dangerous as I figured to be at war with the civ I was targeting sooner or later anyway in the non-OCC game. In addition I was stealing without a spy as I was not that far down the tech tree.

Cash is not a problem as I count not research fast enough anyway, so just set research to zero and spend the money stealing.

Nor Me is offline Nor Me
Prince

Oct 2002
time: 05:35
  Old Post 05-04-2004 23:19
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I don't know what the odds are, but I do have a tentative formula for the cost of stealing tech. That's because it's possible to find out where a civ is in tech using it even if it's several techs ahead or you're plaing PBEM. That's potentially useful to me more often than actually stealing tech. A quick disclaimer: this formula has been tested on about 3 different situations and is likely at least slightly false.

For comparison, the cost in beakers of researching a tech that no-one else has is:

cost*tech rate/cost factor

All 3 values can be found in the editor under edit rules, cost under civilization advance, tech rate under world sizes and cost factor under difficulty level. When other civs know the tech, it will be cheaper see, say, this thread on CFC.

From what I've seen, the cost of stealing tech immediately is something like:

x+n*tech rate/cost factor

where n is the number of techs that the target civ has.

I don't know exactly what x depends on but it's small and the cost of investigating the capital city is x+10*capital city size so it can easily be calculated. I suspect capital distance is the main factor.

The cost of stealing a tech carefully is 50% more than immediately and safely is twice as much.

Even in the modern age, the expected cost of stealing tech is likely to be slightly more than researching it. For example, imagine trying to steal Fission from a civ with that as it's only modern age tech:

As I said above, I'm not sure what the odds are but I think they are close to 1/4,1/2 and 3/4 for immediately, carefully and safely stealing tech respectively. Assuming those values, the expected cost of stealing tech would be close to4*n*(tech rate/cost factor.)
By my count, there are 66 pre-modern era techs. In the latest conquest patch radio is removed from the industrial age but is given to all civs at the start so this is the same. So the expected cost of stealing fission is just more than 264*(tech rate/cost factor).
By comparison, cost of researching fission if no civ knows it is 280*(tech rate/cost factor). Of course, at least one civ has to know it or you can't steal it. With 8 players, for each civ that knows an advance, it's reaserch cost drops by 1/14 of the original cost. Even if the targeted civ is the only civ to have Fission, the research cost would be 260*(tech rate/cost facor).

Many of the modern era techs are similarly close with reasonable assumptions of what other techs a civ might know. Before the modern era, stealing is unlikely to be so competitive. The odds I've pulled out of a hat may be on the optimistic side by my experience. In the modern era, stealing will be better than buying from a civ with a monopoly on a tech but it's likely that researching it will be slightly cheaper.

Nor Me is offline Nor Me
Prince

Oct 2002
time: 05:35
  Old Post 06-04-2004 02:30
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I've just found this thread on CFC: Rate of success of technology stealing, results of a basic test

That seems to have the numbers you are looking for.

As usual, there is at least one error of basic arithmetic in the calculation I gave above. With the odds in th linked thread, the expected cost of stealing a tech is closer to 3*n*(tech rate/cost factor) for a non-communist goverment with a spy.

So stealing Fission in the example gives an expected cost of 198*(tech rate/cost factor). So it might be worth it to steal even if 3 out of 8 civs knew it! Multiple civs having it gives you an option of stealing from another civ within a few turns if the first time failed.

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:35
  Old Post 06-04-2004 05:50
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Thanks NorMe, thats what I was looking for.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:35
  Old Post 06-04-2004 05:58
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Page was not available. Is it just a temp deal, were you able to use the link Thriller?

Nor Me is offline Nor Me
Prince

Oct 2002
time: 05:35
  Old Post 06-04-2004 19:41
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CFC's forums appear to be down. The link worked when I posted it.

EDIT: It worked 30 seconds later, including from the link.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:35
  Old Post 06-04-2004 22:08
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Works now, thanks.

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