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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > The AI trades my techs during my turn
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DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:35
  Old Post 14-04-2004 15:03
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#31 Report this post to a moderator
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I disagree. If you are first you shouldn't get the maximum price for everyone. It makes sense that the price should fall as you trade it to more and more people, and it adds depth this way since there are decisions to be made.

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:35
  Old Post 14-04-2004 16:07
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#32 Report this post to a moderator
Avatar Enlargement: We've got the solution

Why should te prize fall?
Just tell everyone that they're the first to sell it to.
It's like I phone with the USA, sell the tech, phone Japan, sell it to them as well. Can be done in 30 minutes.

It gives (civ4 developers, are you reading) cool oppurtunities. Offer your tech, and say that it's 'new'.
Than, if later it appears that it's not so new, you won't be trusted that easily anymore

DrSpike is offline DrSpike
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Sep 2001
time: 05:35
  Old Post 14-04-2004 16:13
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Hehe I like the tricking option, as long as there is a risk you can maintain strategic choice. I wont acknowledge any realism arguments, since as I said at present being able to sell every tech at max price to everyone would remove some of the depth the tech model has, which is far more important.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:35
  Old Post 14-04-2004 16:22
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#34 Report this post to a moderator
Tired of ads?

quote:
Originally posted by vmxa1
Or if like me, you do not have autosave enabled.


Why? Does it slow down the game?
What is there's a blackout?

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:35
  Old Post 14-04-2004 17:17
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Increase Your PM Length

quote:
Originally posted by ljcvetko

Why? Does it slow down the game?

Temptation!


quote:
What is there's a blackout?

Play on a laptop!

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:35
  Old Post 14-04-2004 17:22
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quote:
Originally posted by aqua_lung

Temptation!


Well a strong willed person can resist reloading for strategic blunders, and still retain a way to reload after a genuine typo error.

WarriorPoet is offline WarriorPoet
Prince

Nov 2002
time: 00:35
  Old Post 14-04-2004 19:47
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I'm with DrSpike. Playing on a Laptop almost induces typo errors, such as the touch pad confusing an accidental brush of the touch pad as a "click" sending your worker off on the wrong direction...

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:35
  Old Post 14-04-2004 21:19
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#38 Report this post to a moderator
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oh, those civ1 times, when 'load' was not an option.
Who wanted to load had to restart the game.

those were the days!

binyo66 is offline binyo66
Chieftain
Indonesia
Oct 2003
time: 05:35
  Old Post 15-04-2004 07:17
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#39 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by DrSpike
I disagree. If you are first you shouldn't get the maximum price for everyone. It makes sense that the price should fall as you trade it to more and more people, and it adds depth this way since there are decisions to be made.

I agree. But, what I am saying is regarding about "turn based," not "real time." Theorically, on our turn, no other players/AI should do any action, (with exception, interaction with the current player). The way firaxis handle the tech prize, I would say, CivIII games is not 100% turn based, but "turn base plus "

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:35
  Old Post 15-04-2004 07:59
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quote:
Originally posted by WarriorPoet
I'm with DrSpike. Playing on a Laptop almost induces typo errors, such as the touch pad confusing an accidental brush of the touch pad as a "click" sending your worker off on the wrong direction...


Yes, true. I've certainly been there - as in "what the f*** just happened?" Then again, I play with a mouse anyway and try to avoid the keyboard except when absolutely necessary.

And yes, I was being a little facetious I guess

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:35
  Old Post 15-04-2004 08:04
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quote:
Originally posted by binyo66

I agree. But, what I am saying is regarding about "turn based," not "real time." Theorically, on our turn, no other players/AI should do any action, (with exception, interaction with the current player).


Personally, I find the current system quite satisfying. Any round of major trade talks requires you to sit and think which order of trades allows you to maximise the utility of the paltry undervalued tech that you happen to have available for trade to the greedy unfair AI!

DrSpike is offline DrSpike
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Sep 2001
time: 05:35
  Old Post 15-04-2004 15:14
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#42 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by binyo66

I agree. But, what I am saying is regarding about "turn based," not "real time." Theorically, on our turn, no other players/AI should do any action, (with exception, interaction with the current player). The way firaxis handle the tech prize, I would say, CivIII games is not 100% turn based, but "turn base plus "


I personally don't give a hoot. What's important here is retaining the small element of skill in trading. Removing choices for the sake of 'well that doesn't really make sense' arguments is completely futile, and always will be in what is essentially a great big abstraction.

Phoenix is offline Phoenix
Prince
Indiana
Dec 1999
time: 23:35
  Old Post 15-04-2004 18:45
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#43 Report this post to a moderator
Got spare money?

I've never had this happen to me. If you wait until your turn has actually begun (i.e. you are in control of a unit or something like that) this should not be a problem.

eris is offline eris
Chieftain

Jan 2003
time: 22:35
  Old Post 16-04-2004 03:39
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I, have not seen this either. However, I have seen it if I make a trade in the inbetween turn. An example, I have a trade going for some luxury. (or, in the last case, two whole luxuries for two of mine!) After twenty turns I have grown enough that my trading partner feels I am getting too much of an advantage. In the AI turn, my trading partner wants to negotiate. I really want those two luxuries, so I sweeten the deal with a tech I can spare. At the start of my next turn, a whole bunch of people know my tech and my trading partner is suddenly richer. I have been nicely shafted. (However, I still have two extra luxuries filling my Marketplaces. I may be unhappy, but my people are downright giddy.)

As for the prices, when I sell something, yeah, that should change. As pointed out, none of the AI players can immediately make use of the tech, since it is still my turn, but they still know it. According to the rules, it is not whether they are using it that counts, but whether they know it. A tech 5 civs know is no longer a new and unique (read expensive) tech, even no one has had a chance to use it. The exception to this is if you are doing Continents or Archipelago and have managed to be the only contact between other cives. Then you can sell a new and seemingly unique (read expensive) tech twice, or even thrice if you're lucky. To me, that makes sense, creates interesting challenges and is fun. As a bonus, it is even sort of realistic. Sort of.

 
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