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WarriorPoet
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I'm with DrSpike. Playing on a Laptop almost induces typo errors, such as the touch pad confusing an accidental brush of the touch pad as a "click" sending your worker off on the wrong direction...
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binyo66
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Indonesia
Oct 2003 time: 05:35
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quote: Originally posted by DrSpike
I disagree. If you are first you shouldn't get the maximum price for everyone. It makes sense that the price should fall as you trade it to more and more people, and it adds depth this way since there are decisions to be made. |
I agree. But, what I am saying is regarding about "turn based," not "real time." Theorically, on our turn, no other players/AI should do any action, (with exception, interaction with the current player). The way firaxis handle the tech prize, I would say, CivIII games is not 100% turn based, but "turn base plus " 
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DrSpike
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Enthusiastic member of Apolyton
Sep 2001 time: 05:35
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quote: Originally posted by binyo66
I agree. But, what I am saying is regarding about "turn based," not "real time." Theorically, on our turn, no other players/AI should do any action, (with exception, interaction with the current player). The way firaxis handle the tech prize, I would say, CivIII games is not 100% turn based, but "turn base plus " |
I personally don't give a hoot. What's important here is retaining the small element of skill in trading. Removing choices for the sake of 'well that doesn't really make sense' arguments is completely futile, and always will be in what is essentially a great big abstraction. 
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Phoenix
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Indiana
Dec 1999 time: 23:35
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I've never had this happen to me. If you wait until your turn has actually begun (i.e. you are in control of a unit or something like that) this should not be a problem.
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eris
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I, have not seen this either. However, I have seen it if I make a trade in the inbetween turn. An example, I have a trade going for some luxury. (or, in the last case, two whole luxuries for two of mine!) After twenty turns I have grown enough that my trading partner feels I am getting too much of an advantage. In the AI turn, my trading partner wants to negotiate. I really want those two luxuries, so I sweeten the deal with a tech I can spare. At the start of my next turn, a whole bunch of people know my tech and my trading partner is suddenly richer. I have been nicely shafted. (However, I still have two extra luxuries filling my Marketplaces. I may be unhappy, but my people are downright giddy.)
As for the prices, when I sell something, yeah, that should change. As pointed out, none of the AI players can immediately make use of the tech, since it is still my turn, but they still know it. According to the rules, it is not whether they are using it that counts, but whether they know it. A tech 5 civs know is no longer a new and unique (read expensive) tech, even no one has had a chance to use it. The exception to this is if you are doing Continents or Archipelago and have managed to be the only contact between other cives. Then you can sell a new and seemingly unique (read expensive) tech twice, or even thrice if you're lucky. To me, that makes sense, creates interesting challenges and is fun. As a bonus, it is even sort of realistic. Sort of.
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