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hardjoy
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Odense, Denmark
May 2001 time: 06:35
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Thanx a lot - using your method of deduction I managed to track down the problem to the rules.txt.
Using copy and paste I tried tracking down which section of the rules was causing the problem.... but still to no avail. When I pasted in the following part of the units section, the game started crashing... and to my best, even changing everything below to a 'neutral' status still made the game crash. Is there something obvious I don't see in this section?
Is it possible that the rules has a size limit like the events.txt - or some other twist not related to the text itself?
-I did add some supplementary information behind the ;'s in some places, but that has never been problematic before.
quote:
Thegn, nil, 0, 1.,0, 6a,3d, 2h,1f, 8,0, 1, X7, 000000000000000
Bishop, nil, 0, 3.,0, 0a,1d, 2h,1f, 5,0, 6, ToG, 000000000000011
Tradesmen, CA, 0, 1.,0, 0a,1d, 1h,1f, 2,0, 7, Pot, 000000000000000
Merchant, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 7, CA, 000000000000000
Missionary, nil, 0, 1.,0, 0a,1d, 1h,1f, 1,0, 0, Bro, 000001000000011
Battering Ram, nil, 0, 1.,0, 12a,3d, 1h,2f, 4,0, 0, E1, 000000001000000
Gode, nil, 0, 6.,0, 0a,12d, 2h,2f, 80,0, 1, no, 000000000000011
Ballista, nil, 0, 1.,0, 6a,3d, 1h,2f, 6,0, 3, Ato, 000000000000000
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