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Mercator
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Sorekara no Nanimo
Jan 1970 time: 06:35
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quote: Originally posted by duke o' york
The AI will calculate the food production of areas before putting their cities down. |
No it doesn't. The AI strictly goes by the square's "fertility" value. This fertility value is hidden inside the savegame and has nothing to do with the rules.txt values. Civ2 only ever gives Plains and Grassland high enough values for the AI to build cities on it, but this can be hex-edited.
So, yes indeed, Exile, that would do the trick... Provided you're not using the mountain/icecap terrains, obviously. Otherwise the AI will start building its cities on those terrains instead (no matter how rough the terrain is).
If you don't have any terrain types to spare, you will have to use MapCopy. Presuming you want to prevent the AI from building cities anywhere, type in the following at the DOS prompt (this assumes you are already in the scenario directory, and both mapcopy and the savegame are located in that scenario directory):
code: mapcopy your_savegame.sav -f:ZERO
You can download MapCopy here, by the way:
http://home.san.rr.com/dustyr/proj.htm
(and at my utility site, of course... see sig)
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