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d=me
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Just how important are air units?
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d=me
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but you have to halve the number by air to ground and air to air. air missions seemed so complicated when you have to send air to air units with air to ground.
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Zeiter
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Air units are awesome. They signal an entirely new era of warfare in SMAC. Some of the old early game tactics go right out of the window with the introduction of air units. For instance, exposing units in an open field becomes very risky. When you research Mind/Machine Interface, you get the drop-pod special ability and the Chopper chassis, paving the way for a very popular tactic against the AI: the chop-&-drop.
Basically you build a bunch of choppers and a few drop-pod units, and you use the choppers to clean out the enemy bases and the drop-pods to swoop in and capture them. Although pretty soon the AI will catch on and start building AAA units, which defend twice as good against air attacks. Then, you might need to incorporate some conventional land forces into your attacks, or even better, an amphibious assault, if you can manage it. Get about 8 6-1-1 amphibious missle infantry, pack em' into a transport or two, and sail right up to a coastal bases with an AAA missle destroyer protecting the cruiser from air attacks, and you can take the AI's bases in no time.
But anyways, back to air units, yeah, you will want to build a lot of air units. I try to get an interceptor in most of my bases vulnerable to enemy air strikes, plus maybe about 20 or 30 penetrators and/or choppers, and then I perhaps switch to building clean penetrators once my need isn't as urgent in order to save on support costs.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:35
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quote: Originally posted by d=me
but you have to halve the number by air to ground and air to air. air missions seemed so complicated when you have to send air to air units with air to ground. |
Not complicated-- penetrators can't kill other planes but attack ground troops full strength. Interceptors attack other planes with their weapon plus an attack bonus but hit ground troops at half strength.
generally air units are crucial and the first faction to get them. generally dominates until their enemies acquire them
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