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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Scenario League / Civ2-Creation > Hammer of the North v2
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hardjoy is offline hardjoy
Warlord
Odense, Denmark
May 2001
time: 06:16
  Old Post 26-05-2004 16:02
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#31 Report this post to a moderator
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Ooops.... Please note, that the cities.gif and icons.gif files has been missing from the Armada_v1_4.zip file. This demeanor has now been corrected - the zips are now complete.

@jasev, you might want to make sure, you have all the files of the zip on the Spanish website. The correct zip is now 678kb, the flawed one a little over 500kb.

Shaka Naldur is offline Shaka Naldur
Emperor
Castellón, Spain
May 2000
time: 06:16
  Old Post 29-05-2004 02:06 Visit Shaka Naldur's homepage!
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hi hardjoy, I'm playing as the danes
it's year 814 and I've done a few conquests,
Cherbourg has been conquered to be a port to patrol the coasts of Ireland, England and Normandy

I also have an expedition in the baltic conquering the barbarian coastal cities. A few cities in Scotland are now Danish territory

I also have conquered all of the Frisian territory to have a stronghold in europe and it is also better to launch an attack from there than from the Jutland Peninsula

having fun hardjoy but I haven´t killed any giant and I don´t have hammer yet, but i don´t know if go and kill just by myself or to use the hammers

hardjoy is offline hardjoy
Warlord
Odense, Denmark
May 2001
time: 06:16
  Old Post 29-05-2004 07:50
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Sounds like a fun game...

I agree, Frisland is a terrific base to strike almost anywhere in Western Europe. See if you can take the heart of the Rhineland from there - there's a bunch of cities inland with some pretty rich potential.

I know Thor of the mythology used his hammer to slay the giants... but in this game it would probably be to overdo it... -the hammers can probably be put to better use.

I once played a game as the Norse where the Giants would keep coming down from the mountains and attack a particular city - that was a damn nuisance. I'm not sure, but I think *SPOILER* I used an emissary to bribe one of them into the service of the Norse king. Then I used the loyal Giant to beat the rest back to the mountains, once they approached the city

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 29-05-2004 21:09
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I'm currently playing a heavily modified version of "Hellas", and when I'm finished, I will be trying this scenario

hardjoy is offline hardjoy
Warlord
Odense, Denmark
May 2001
time: 06:16
  Old Post 31-05-2004 05:35
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Please do - looking forward to any comments you might have

hardjoy is offline hardjoy
Warlord
Odense, Denmark
May 2001
time: 06:16
  Old Post 29-01-2005 07:35
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Hammer of the North v2.8 is ready!

You can find the files here :
http://www.cdgroup.org/forums/tbs/c...p?p=33154#33154

Updates in v2.8 include :

* King regenerating problem has been fixed - now new kings are created only when powerful units draw a 'sword of coronation', buried in sacred stone upon the death of a king - this makes chiefs and thegns, and bribing heirs and heroes the more important. The king regenerations events still need fixes, as some texts only appear once. Otherwise the new 'coronation concept' works very well IMO

* Powerful barbarian warlords now roam Wales, Sweden, the Baltics and Eastern Europe, making life more difficult for the Anglo-Saxons, Germans and Danes. Barbarian warlords are stronger than most units, more spread out and more important/dangerous to counter or bring under influence.

* Pedia complete for improvements and wonders. May still be typos or minor things.

* Some cities have been rearranged for historical accuracy.

* Brand new tiles.dll backdrops makes playing more stylish and provides additional atmosphere to the game.

* Ravens can be built with Pagan Cult, for scouting and protection of armies. Provides an additional element to discoveries and sieges.

* New wonder "Charlemagnes Legacy" in Aachen allows shifting to advanced governments for the civ that holds the city, before the advances have been gained.

Futher fixes and changes are planned for v.2.9 and v.3.0 - please give me your feedback, if you find inconsistencies or have other comments. I am planning to overhaul the king regeneration events once more (with unique kings for each civ), and create a new scenario ending, which closes the scenario off. Still considering switching the frisians for a new viking civ though.

hardjoy is offline hardjoy
Warlord
Odense, Denmark
May 2001
time: 06:16
  Old Post 29-01-2005 07:48
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It has come to my notice, that CDG is going down in the near future ??? Anybody who knows more? (I've been away from civ2 for a few months).
http://www.cdgroup.org/forums/tbs/c...topic.php?t=814

I'll arrange for other hosting of the Hammer updates and my other civ2 files (most likely on my own server, crewscut.com). Until then, grab what you can, while you can !!

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 29-01-2005 08:33 Visit Broken_Erika's homepage!
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new cdg
you'll have to re-register there,
http://www.cdgroup.org/Home/portal.php

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:16
  Old Post 29-01-2005 08:55 Visit techumseh's homepage!
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This looks excellent! Thanks.

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:16
  Old Post 30-01-2005 01:23 Visit techumseh's homepage!
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Outstanding. I've only played a few turns, but so far it's fun and interesting. Nice graphics, too.

I found AI controlled leader units (Kings, etc.) getting killed in significant numbers already. Is this how you intended it?

I found in playtesting that powerful leader units are far more careful making attacks if you give them the air superiority role instead of the attack role. They still attack, but will usually last for most of the scenario.

hardjoy is offline hardjoy
Warlord
Odense, Denmark
May 2001
time: 06:16
  Old Post 30-01-2005 16:39
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Thanx, man

I will reconsider a change of roles for kings in the next update, when I evaluate the king units and events. I played around a lot with the roles for the king units. I wanted them to be active forgers of nations, but the AI displayed a tendency to hide them in cities, without the ATT role. But as you say, sometimes they do get killed quickly - but with the new coronation events they will usually be replaced within a short time, when a strong unit 'draws the sword from the stone'...

Of course it also opens a quest for a human player to slay an enemy king, and get in there to draw the sword to gain an additional king, before they do - which can be quite fun.

 
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