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hardjoy
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Odense, Denmark
May 2001 time: 06:16
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Sounds cool :-)
Apropos time.... I've pretty much wrecked everything else in my life these past weeks, to finally get it done.
Spent the last few nights with nothing but playing and testing. The scenario lasts some 300 turns, so its been some pretty long games. Looking forward to getting my life back. 
A few more details :
In contrast to the first version, it's actually pretty tough carving out an empire to stand the test of time, especially for the viking civs. Once you get past the spontaneous raidings and patrolling for monks and gold, you really have to contemplate sieges and campaigns in order to win.
There's a sneaky twist regarding the Hammers...
With the 'tech by conquest' in effect, the vikings cannot conquer too much territory too fast without receiving baptism. Baptism will cancel all pagan rituals, including the Hammers of Thor. So you'll lose your potentially most powerful weapon, if you're not careful.
On the other hand, you seriously need to conquer as much territory as you can, before your enemies grow too strong. I'll leave it up to you to devise a strategy to deal with this problem 
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Arthedain
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Dúnedain of the north
Apr 2002 time: 06:16
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It's Anno Dominium 835.
Denmark is now ruled by a single king and the capital is Hedeby. Here both ships and warriors can heal. Also, in Denmark every city is connected by roads and the southern border expanded to Elisenhof. Itzehoe and Oldenburg has been razed. In the next turn I will be able to build Hammers of the North! 
In the east, Lödöse and Skara has been incorporated and a road from Lund to Lödöse is under construction. Cities around the Baltic has been occupied and improvements sold etc. Some of them were lost after a while though. Cities I still hold on to are Wismar, Stralsund, Arkona and Rügenwalde.
During the hold time war has been waged against the Frisians and Anglo-Saxons. A permanent base has been established in England, Stamford. Viking chiefs has been raiding the are for many years, not occupying more territory though. Settlers has just arrived and will make the city bigger. Groningen and Utrecht has been occupied in Frisia and an attempt was made to occupy Dorestad (The king-creating event won't let me occupy it, thus getting longer into the river).
I also had a raid against southern Ireland, some units has been killed and a CHief holds a fortress on a hill there. The war with the Franks ended quickly as we lost Amiens, which was later on razed by the Norweigan vikings.
So far I'm enjoying this one very much and I will be looking forward to try the Hammer of the North! 
To be continued..
Edit: btw, tech-rate is going a bit faster because I've built two monasteries. Maybe I should build more..? 
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hardjoy
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Odense, Denmark
May 2001 time: 06:16
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quote: Originally posted by Arthedain
Groningen and Utrecht has been occupied in Frisia and an attempt was made to occupy Dorestad (The king-creating event won't let me occupy it, thus getting longer into the river).  |
Yeah... with the Defend role of the Kings, the AI tends to fortify them within cities - they do move them around however, so you should be able to take Dorestad, when the king takes refuge some place else. You just have to take note when he's gone, and refrain from destroying him until you have control of their key cities (which will prevent the creation of Frisian kings for good )
In an earlier build, they had the Attack role, and could easily be lured away (too easily IMO). Maybe I should change them back to being offensive - it was quite commonly the King leading his forces into battle. Or perhaps a middle way - like role 3 - not sure how the AI will respond to that.
[SPOILER]
The reason I gave them the defend role, was to make it more difficult to kill them. The Danes and Anglo-Saxons respectively get access to key techs/wonders, if they manage to kill the others king. I wouldn't want that to happen too early in the game. But of course, if the king-regenerating event prevents the capitals from being taken, because the kings hide there like rats, it's something to consider.
Loved your report, so far. 
Monasteries btw will especially be helpful if you have a couple of abbeys within your city radius... - you might need dungeons as well to alleviate corruption. (which will cancel your raiders though - so be warned).
@Kobra
Nice to hear you liked the old version -This one is just as violent, but everything has been given a complete new overhaul. One major sacrifice from the first has been the paradropping vikings... I loved the idea in the first one, but I wanted to implement a more 'realistic' raiding feel to this one, and also make it a tad harder.
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