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zyelmyrada
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Somewhere out there beyond the pale blue moon
Oct 2003 time: 21:35
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You know, they could incorporate pollution into a collective "Forces of Nature" option that would in some ways make Civ similar to Sim-City. I'm talking about things like Floods, Hurricanes, Earthquakes, Blizzards, Pestilence, Drought. These sorts of environmental features would hamper city development and even combat, if you think about it. For that matter, they could incorporate it into Seasons - Spring, Summer, Winter and Fall.
:idea This would be more realistic in some ways - think German seige of Stalingrad in the severe Russian Winter. Movement in all affected squares increased by 1. Units outside of a city may suffer loss of 1 hit point per turn.
Regardless of how they might implement something like this, it should be an option that can be checked off/on. In fact, I think Pollution should be a checkbox option - it does detract from the out-and-out would-be conqueror mentality.
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PresidentMarcos
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Instead of orange goo, why not glowing, greenish-yellow goo? By the way, the glow should pulsate...that is...flash slowly...and occasionaly spawn Mutants.
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justjake73
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What I have noticed is a kind of "death frenzy" for pollution. I build transit systems and recycling plants and am down to maybe two or three pollution per city, which should make the possibility of pollution 2-3% for each city. Instead, pollution seems to explode!!
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