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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:35
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quote: Originally posted by Dissident
have they ever fixed pollution? I don't know as my games never go into the modern age.
They should have done it like Civ2. Civ2 allows your workers to continue working the polluted squares, but at reduced capacity (50 percent less resources I think). Civ3 polluted squares net 0 resources and you can't continue working on them.
so after you clean up pollution, you have to manually reassigne workers to those squares or your city will starve down in population 
Unless they changed that with one of the expansions or patches. That's my only annoyance. Other than that, I have no problem with pollution. |
I will ignore the part about not playing to modern ages as it does not convey much, but pollution can occur before then. Build factories and coal plants and find out.
Anyway citizens do not work polluted tiles in CivIII. If you have insufficient food without that tile being work, you do get starvation.
Once the tile is cleaned, either the gov will reassign someone or you have to do it manually, depending on your settings. Until then the tile is not producing anything.
I may have this wrong, but IIRC in CivII pollution could reduce the tile improvements over time, if not removed. This does not happen in CivIII, only global warming will do that.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:35
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Re: "Whack a mole"
This was posted both at CFC and in the Civilization Games General/Future forum here:
quote:
Civilization fans may be eager to know that Soren Johnson of Firaxis games made a few comments about Civilization IV in his talk on game franchises at the Game Developer's Conference. All the features under consideration are tentative, and given the game's long development schedule may or may not make it into the final version. Still, the focus of Johnson's talk was on removing "unfun" aspects of games to create sufficient conceptual room for improvements. Some of the features under consideration are:
Improved interface and help screens
Replacing game concepts such as pollution, rioting and corruption with more entertaining concepts that maintain game balance (he described the current pollution model as "playing whack-a-mole").
Adding concepts of religion and civics
Introducing more sophisticated concepts of unit experience and upgrades.
Johnson emphasized that the game is still a long way off, and is being coded from scratch to produce a better final experience. He also mentioned that the team is paying attention to a list of suggestions submitted by fans that is longer than the New Testament. He didn't say how long it took the Firaxis team to slog through it.
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So it looks like they're aware of how tedious it can be. Personally I can't stand playing with pollution and much prefer CTP2, where it's an option that you can turn off.
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