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Gerar Dean is offline Gerar Dean
Deity
Acá abajo
Sep 2002
time: 01:35
  Old Post 06-04-2004 21:17
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Salió el 1.22 pulenta, salió Increase the size of your Attachments

http://www.firaxis.com/downloads_detail.cfm?file_id=74

No necesita ni el 1.15 ni el 1.20, y en el foro anglospeaker no hay quejas sobre la nueva versión.

Parece que hay algún bolonkito con algunos saves, pero, en general toma casi todos los del 1.15 y NINGUNO del 1.20

Eso sí: el 1.15 no lee el 1.22.


Así dicen.

Gerar Dean is offline Gerar Dean
Deity
Acá abajo
Sep 2002
time: 01:35
  Old Post 06-04-2004 21:17
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Lose 30 kilos (of popups)

Según Firaxis:

quote:

Fixes, Changes, and Additions for Patch v1.22 :


CIVILIZATION III: CONQUESTS V1.22 DOES NOT SUPPORT SAVE GAMES FROM PRE-V1.20 VERSIONS.


FIXES:

* Corruption calculation error that resulted in negative effects from the Forbidden Palace is now correct.

* Double gold bug is fixed.

* Railroads will always appear under captured cities if you have Steam Power.

* PBEM Games can not be loaded in Single Player

* PBEM: v1.20 Games can not be loaded on earlier versions. Earlier saves can STILL be loaded in v1.20

* PBEM: Previous players Civ can no longer be seen when loading a PBEM game

* Secret Police HQ no longer gives corruption OR OCN bonus when player leaves Communism. Fixed error with Government required buildings not turning off once switched from that government.

* Fixed issue that caused scientific leaders to use only the first name in the list.

* Fixed issue that caused selections on the Foreign Advisor screen to be cleared.

* Fixed issue with the audio preferences (sound volume).

* Greatly improved the ability of Seafaring civs to start near the coast. It should happen most of the time now.

* Fixed numerous problems with Seafaring civs starting near the coast in hotseat games.

* Implemented Seafaring civs starting near the coast in MP games.

* Updated the interface on the world chooser screen so selected options were more apparent.

* Fixed upgrade all bug (for units that do not have the upgrade ability but are part of the upgrade chain).

* Added feminine titles for Despotism, Feudalism, and Fascism (for English default
rules only!).

* Editor: Added Flavors to the Import dialog.

* Corrected display of silk as luxury in city view in Rise of Rome

* Corrected Scourge of God splash screen art in Fall of Rome

* Build road/fort animations now show for Legionary in Fall of Rome

* Cataphract now uses Ancient Cavalry art in Middle Ages

* Corrected Mining tech art in Age of Discovery

* Fixed Random Civ MP Launch OOS

* Optimized main menu code.

* Cleaned up INI preferences code

* Updated Civilopedia.txt Forbidden Palace to explain that all cities are still affected by distance from the Real Capital.

* Updated Civilopedia

* Updated PediaIcons.txt

* Fixed Credit Typos

* Updated AI Strategies in Conquests: Mesopotamia - Galley (Naval Power), Enkidu Warrior (Offense), Rise of Rome - All legions (Defense OFF), MesoAmerica - Acali & Great Acali (Acali:Unload/Upgrade & Naval Transport, Great Acali (Upgrade Unit OFF), Age of Discovery - Javelin Thrower (Offense), Missionary (Capture, Offense), WWII Pacific - Fighter Bomber (Bombard!)


CHANGES:

* Histograph keeps tracking defeated Civs

* Electronics requirement removed from Motorized Transportation

* Radio Tech removed

* Civil Defense requires Electronics

* Advanced Flight now requires Electronics

* Radar Towers require Advanced Flight

* MPTournament: Tiny & Small maps can be played with 8 players

* MPTournament: Map sets Oceans to 40%

* MPTournament: Map Trading moved back to Map Making

* MPTournament: Enkidu cost raised to 15

* MPTournament: Ancient Cavalry defense lowered from 2 to 1

* MPTournament: Captured cities retain culture

* MPTournament: Turn slices lowered from 24(base)/3(per-city)/1(per-unit) to 16/2/1

* MP: City goodie hut spawns are not possible in Elimination Mode

* Fixed QuickCiv Description

* Shifted minimap and unit info boxes slightly inward to prevent problems with scrolling and button-clicking.

* Re-enabled Intel optimizations from PTW.


ADDITIONS:

* Implemented Allow Scientific Leaders Rule

* Implemented ability to enter a seed value on the world setup screen. It is located in the upper-right corner. Any character can be entered as the seed. If the seed is 0 (the default), it will generate the world normally. If every character is a number, the value is interpreted as the seed value and used to generate the world. In all other cases, a hash table formula is applied to the string to generate a unique value that is used to generate the world. While it is technically possible for two different strings to evaluate to the same seed, it is unlikely (i.e., SEED is not the same as DEES -- upper- and lower-case letters will yield different results as well).

* Implemented the "Play Last World" option. This option appears on the main menu after playing the first SP random-map game. When chosen, the player is taken to the world chooser with the seed filled in and all the previous settings selected. The player can make any changes or keep the world exactly the same. Note that if ANY changes are made on this screen, the map that is generated will be different. Next the player is taken to the player setup screen with all the civs and settings from the previous game
selected. Again, the player can make any changes or keep the settings the same. If ANY civs are changed, player starting locations MAY change (depending on the number of seafaring civs, actually).

* Implemented support for CAPS LOCK to work as the SHIFT key to skip unit movement animations (so you don't have to hold shift for the AI's turn to skip the animations).

* The MP timer values are now read from scenarios (the default values remain unchanged).

* Editor: Added MP timer values to the Scenario Properties. There are 3 values: Base, Per Unit, and Per City (with defaults of 24, 1, and 3, respectively). They represent the Base amount of time per turn + the amount of time Per Unit + the amount of time Per City (number of units/cities used each turn are based on the player with the most units and the player with the most cities on that turn). The values can range from 0-100. The higher the number, the more time per turn. The scenario MPFastCiv3Conquests was added to demonstrate this change. You may not notice much of a difference initially but the turns quickly become faster as you get more cities and units.


NOTES:

* City view is disabled while playing the Conquests. This was done because the creation of art assets to fit every scenario was considered a lower priority than expanded gameplay.

* City view art for the New Wonders do not appear in the City View screen. Sorry.

* Corruption is always going to be a huge debate but we hope you enjoy the changes that have been made.

Kramsib is offline Kramsib
Emperor
Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001
time: 06:35
  Old Post 07-04-2004 01:07 Visit Kramsib's homepage!
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¿Finalmente este es el bueno?

Gerar Dean is offline Gerar Dean
Deity
Acá abajo
Sep 2002
time: 01:35
  Old Post 07-04-2004 03:36
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La gente del foro angloparlante dice que anda bien, ¡qué se yo!

Unspeakable Horror is offline Unspeakable Horror
Emperor

Oct 1999
time: 02:35
  Old Post 07-04-2004 03:40
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No lo probaste todavía?

Gerar Dean is offline Gerar Dean
Deity
Acá abajo
Sep 2002
time: 01:35
  Old Post 07-04-2004 03:41
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No tengo la perfect ni salió el nomepidas, gil

Unspeakable Horror is offline Unspeakable Horror
Emperor

Oct 1999
time: 02:35
  Old Post 07-04-2004 03:49
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Avatar Enlargement: We've got the solution

Alfonso is offline Alfonso
Emperor
Spain
Apr 2002
time: 06:35
  Old Post 07-04-2004 04:31
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Inflate your Upload Space

Yo lo tengo desde el medio dia del martes y me va bien.

Unspeakable Horror is offline Unspeakable Horror
Emperor

Oct 1999
time: 02:35
  Old Post 07-04-2004 04:43
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Y no lo compartís? No hay nadie con el 100% ahora!

Alfonso is offline Alfonso
Emperor
Spain
Apr 2002
time: 06:35
  Old Post 07-04-2004 04:44
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Increase Your PM Length

Yo me referia al parche, claro, como todos no?

Unspeakable Horror is offline Unspeakable Horror
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Oct 1999
time: 02:35
  Old Post 07-04-2004 04:50
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Si claro, salame! Compartilo!

Seto is offline Seto
Warlord

Apr 2004
time: 05:35
  Old Post 07-04-2004 04:52
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Buffff. cuando van a sacar un juego? con pocos.. errores.. eso es por que se apuran a sacarlo..

General Grievous is offline General Grievous
King
General Separatista, Cazador de Jedi's. BCN
Jan 2003
time: 06:35
  Old Post 07-04-2004 07:41
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Creo que el no me pidas ya salió...

amidala is offline amidala
Queen
Principessa del Castello Tropeano
Oct 2002
time: 01:35
  Old Post 07-04-2004 09:16 Visit amidala's homepage!
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quote:
Originally posted by Jack O'Lantern
Creo que el no me pidas ya salió...



Muy solidario lo tuyo si no decis dónde?

Unspeakable Horror is offline Unspeakable Horror
Emperor

Oct 1999
time: 02:35
  Old Post 07-04-2004 09:30
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En el lugar de siempre?
No se si tenés las páginas pero por las dudas te las mando...

General Grievous is offline General Grievous
King
General Separatista, Cazador de Jedi's. BCN
Jan 2003
time: 06:35
  Old Post 07-04-2004 09:35
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Princess tienes un PM

Seto tienes un PM

Seto is offline Seto
Warlord

Apr 2004
time: 05:35
  Old Post 07-04-2004 09:36
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quote:
Originally posted by Jack O'Lantern
Princess tienes un PM

Seto tienes un PM



Me lo mandas a mi tambien?

Unspeakable Horror is offline Unspeakable Horror
Emperor

Oct 1999
time: 02:35
  Old Post 07-04-2004 09:36
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Tired of ads?


Acabo de mandarles lo mismo... creo

General Grievous is offline General Grievous
King
General Separatista, Cazador de Jedi's. BCN
Jan 2003
time: 06:35
  Old Post 07-04-2004 09:38
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Mientras enviaba los PM no me he dado cuenta de que UH también los ha enviado, me imagino que serán los mismos...

General Grievous is offline General Grievous
King
General Separatista, Cazador de Jedi's. BCN
Jan 2003
time: 06:35
  Old Post 07-04-2004 09:39
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quote:
Originally posted by Seto


Me lo mandas a mi tambien?

Sip

Gerar Dean is offline Gerar Dean
Deity
Acá abajo
Sep 2002
time: 01:35
  Old Post 07-04-2004 09:45
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Y a mi?

Seto is offline Seto
Warlord

Apr 2004
time: 05:35
  Old Post 07-04-2004 09:48
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Got spare money?

Revisá tus privados..

General Grievous is offline General Grievous
King
General Separatista, Cazador de Jedi's. BCN
Jan 2003
time: 06:35
  Old Post 07-04-2004 09:52
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Se me han adelantado GD

Unspeakable Horror is offline Unspeakable Horror
Emperor

Oct 1999
time: 02:35
  Old Post 07-04-2004 09:54
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Si, a mi también, jeje

Aprenden rápido hoy en día los nuevos

Gerar Dean is offline Gerar Dean
Deity
Acá abajo
Sep 2002
time: 01:35
  Old Post 07-04-2004 09:57
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Grazie

Yonk is offline Yonk
Chieftain
La Linea (Cadiz)
May 2003
time: 06:35
  Old Post 11-04-2004 05:56
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* Corruption is always going to be a huge debate but we hope you enjoy the changes that have been made.

Alguien me podria explicar que significa esto?

Unspeakable Horror is offline Unspeakable Horror
Emperor

Oct 1999
time: 02:35
  Old Post 11-04-2004 06:18
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Enviado

Niessuh is offline Niessuh
Emperor
Sevilla
Mar 2003
time: 06:35
  Old Post 11-04-2004 22:04
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quote:
Originally posted by Yonk
* Corruption is always going to be a huge debate but we hope you enjoy the changes that have been made.

Alguien me podria explicar que significa esto?


Que la corrupción siempre va a estar en el candelero pero que esperan que los cambios hechos nos agraden.
Por mi parte sí

General Grievous is offline General Grievous
King
General Separatista, Cazador de Jedi's. BCN
Jan 2003
time: 06:35
  Old Post 11-04-2004 22:50
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Sí, ¿qué Niessuh? Te gustan los cambios, lo has probado, comenta que diferencia hay.

Johann Moritz is offline Johann Moritz
Prince
Madrid
Aug 2003
time: 06:35
  Old Post 11-04-2004 23:05
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Eso, Niessuh, por enésima vez explica lo de la corrupción. No me canso de oírlo.

 
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