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Ouro_827
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Alaska
Feb 2004 time: 20:35
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This is a standard game, SP, Librarian, 50-70 water, average everything else, rules are All Victory, no co-op, scattering on, blind off, do or die, and steal tech on. SMAC only, SMAC rules and factions. Hive. I started the game as practice for an upcoming PBEM... So, tell me how you do, post shots and games... I'll give you a clue.... you've got a great starting location!
Last edited by Ouro_827 on 06-04-2004 at 23:42
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:35
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I opened the turn-- its at 2141 right ??
A few points
1. Why are your bases so widely spaced ??-- Plunk them down quicker. Think turn advantage. Particularly since the new base gives 10 minerals toward a shiny new former.
2. Why do you have so few formers?? cardinal sin as the HIve not to have lots of formers-- remember you have a positive support rating so get those formers out there. Plus you had 133 cash sitting around . .. what for . .. rush a former or a rec tanks
3. I did not agree with some of your early tech choices ( although you obviously traded for some techs).. Industrial automation should be a priority and you should avoid some of the early techs until and unless you have a use for them. For example, you acquired doc flex ( easy to tell as you don't have doc mob) but were not building any ships !!! To me thats a tech you trade for when you are ready to use it. Each tech you acquire drastically increases the research cost of the next tech you start researching so pick carefully. I would have likely accepted doc flex too but guarateed I would have been rushing ships out there immediately.
I played it for about 15 years, building formers and infilling bases ( REMEMBER it takes forever for a base to use all its tiles and by the time it can, advanced terraforming means you don't need to use all of them . . . so don't be so afraid to have some overlap in the base radii ) .. . .but then realized I wouldn't enjoy playing a game started so differently than I would have played it.
If you have the initial start, I could play that and show how I would play it from the outset .. . Oh and I don't claim to be the HIve expert but they are fun and interesting to play.
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Ouro_827
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Alaska
Feb 2004 time: 20:35
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What? Sorry! That must have been my fault... I must have posted the wrong game... that must be totally wrong... I don't know what I posted... are you sure? I'll check when I go home... I've got a lot of saves, so I probably grabbed the wrong one... I was trying to post a game in 2101... the Hive game that I eventually made it to, from the starting one, I had mob and auto, which you both said I didn't have.... I don't have many formers usually though... only ten for about ten cities usually... I get ten with about four cities, and by the time I found the next cities, the formers are already working, so I don't need to build more... sorry again, will try to fix and have no idea where this came from... must be old, like I said, haven't played Hive in a while, and back then didn't realize how powerful crawlers were...
Depends how little morals you have Geo? Willing to pop out X-Wave and X-Blink Choppers? And use them properly...
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:35
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quote: Originally posted by Ouro_827
Let's try this again... here's the link
http://apolyton.net/upload/view.php...theHive2101.SAV
Just curious, Flubber, what SPs did you have in the game you downloaded? I didn't think of trying to finish it... I often play games partway, then forget about it... |
I don't recall but I think it was none-- there were a bunch of spread out bases and you had something like 4 AAs but hadn't gotten crawlers yet.
The university was just to your south and you had obviously traded some tech with them. IN my brief play I actually built a probe and stole a base they had on MOunt Planet while keeping a treaty with them
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