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livid imp is offline livid imp
Prince
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Mar 2004
time: 21:35
  Old Post 07-04-2004 04:00
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Air Superiority Chopper vs NeedleJet Get a bigger avatar today!

Air Superiority Chopper vs Air Superiority NeedleJet....
is one better than the other? Any pros or cons?

Santiago_Claus is offline Santiago_Claus
Warlord

Mar 2004
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  Old Post 07-04-2004 04:27
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I mostly use jets so I can tell 'em apart on the map ... har har, but seriously there is a reason to use jets, not for the purpose of interception, for which the chopper might every once in a while use its multiple attacks to advantage, nor in the air defense scramble, which has been bugged from day 0 of SMAC's birth in 1998 in numerous ways I won't go into.

The advantage of the Jet is in providing "air cover"; placing a Jet over a stack of troops protects them from any attack except artillery until the aircraft is destroyed. Choppers are considered to be "on the ground refueling" between turns, so they provide no cover.

The reason fighter jets are required for air cover is that bombers are easy pickin's for enemy fighters while they're out "protecting" the troops -- they defend with armor.

Fighters defend with weapons, however, in an aerial "dogfight". Assuming you're even slightly ahead in weapons tech, it will take 2 enemy fighters to remove 1 fighter acting as air cover. This is why fighters are so strategically important: an army lives or dies on its air cover, and only fighter jets can properly provide it.

What happens if the AI decides to build a SAM Missile Rover? Uuuh ... I've never seen the AI build one, but based on my own use of them, I'd have to say it would be quite a nasty surprise.

Anyway, to answer your question: "Air Superiority Jets provide the best air cover." It's a niche they uniquely fit.

Vev is offline Vev
King
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Nov 2000
time: 15:35
  Old Post 07-04-2004 06:27
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If you stack your interceptor over ground defender units, then would the ground units meet the challenge of the SAM units?

Commy is offline Commy
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Mar 2004
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  Old Post 07-04-2004 07:37
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God, I have never actually used air units. Since my first time playing all I use is missiles, probe teams, and a couple recon rovers to do pre-emptive war. But I have to say that needlejets can do a little more than copters by scrambling and air covering. Also, needlejets can go a little farther. Really, I'd have to say the best is to use a combination of both. Have a needlejet for each base to air cover, and copters roaming your perimeter to do pre-emptive war. I'd have to say I agree with Santiago_Clause, because simply put, the biggest reason probably to use air units is to air cover.

GeneralTacticus is offline GeneralTacticus
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Dec 2001
time: 15:35
  Old Post 07-04-2004 07:40
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Commy, I have a question for you. Have you ever seen the devastation that can be caused to unprepared bases by a few choppers with good weapons? Their ability to attack as many times as they have movement points lets them slaughter entire armies if they don't have adequate air cover.

Skanky Burns is offline Skanky Burns
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Aug 2001
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  Old Post 07-04-2004 08:05
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quote:
Fighters defend with weapons, however, in an aerial "dogfight". Assuming you're even slightly ahead in weapons tech, it will take 2 enemy fighters to remove 1 fighter acting as air cover.


I thought the attacking fighter (read: the enemy) got a +100% bonus on the attack. So for an even fight you would need double their weapon strength.

Vev is offline Vev
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Nov 2000
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  Old Post 07-04-2004 09:51
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I am uncertain on that. I had a feeling that if two air-superiority units mean, they fight on equal terms using their attacks. Whereas sup-air vs non-sup-air gets the double bonus but still using atk vs atk. Then again I could be hideously wrong.

Flubber is offline Flubber
Emperor
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Aug 2000
time: 22:35
  Old Post 07-04-2004 11:15
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quote:
Originally posted by Vev
I am uncertain on that. I had a feeling that if two air-superiority units mean, they fight on equal terms using their attacks. Whereas sup-air vs non-sup-air gets the double bonus but still using atk vs atk. Then again I could be hideously wrong.


Nope you are right-- Two interceptors face off weapon to weapon ( as modified by morale and damage)-- I have a PBEM where we had an aerial war of attrition going. WE both had the same weapons so attackers would almost always win if there was an attack bonus-- That did not happen

Skanky Burns is offline Skanky Burns
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Aug 2001
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  Old Post 07-04-2004 11:40
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Ok, I wonder where I got that from then.

Flubber is offline Flubber
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Aug 2000
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  Old Post 07-04-2004 11:43
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quote:
Originally posted by Skanky Burns
Ok, I wonder where I got that from then.


I HAVE seen an extra attck bonus when an interceptor hits a penetrator-- it just makes an easy kill just a little bit easier

Skanky Burns is offline Skanky Burns
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Aug 2001
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  Old Post 07-04-2004 12:15
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Thats probably what I was thinking of then. Sorry about the confusion.

livid imp is offline livid imp
Prince
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Mar 2004
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  Old Post 07-04-2004 21:42
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So can the AS Chopper scamble against multiple targets or just conventionally attack multiple times per round?

Vev is offline Vev
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Nov 2000
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  Old Post 08-04-2004 03:19
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Only if the chopper is still defending from its base or airbase. If it leaves, then I think it ceases to scramble afterwards

Santiago_Claus is offline Santiago_Claus
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Mar 2004
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  Old Post 08-04-2004 03:19
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> Ok, I wonder where I got that from then.

Probably from the manual, which of course doesn't tell you about the bugs that make its information mostlly worthless.

And so once again we return to the "air combat bug", present in SMAC since its beginnings, often reported, never acknowledged, and never fixed.

The manual states that air combat is in all cases weapon vs. weapon, with armor ignored. Air Superiority is supposed to confer a 100% attack bonus, as well as allow an air unit to "scramble" against incoming air attacks. Most of this is bogus.

Here's how it really works:

Fighter vs. Bomber on the fighter's turn is weapon * 100% against armor, which makes this a turkey shoot.

Fighter vs. Fighter is weapon vs. weapon in all cases.

Bombers cannot attack airborne fighters.

Bomber vs. scrambled Fighter is weapon vs. weapon, WITH THE FIGHTER'S AIR SUPERIORITY IGNORED! This means the bomber dogfights as effectively as if it were a fighter.

Ground Air Sup. vs. airborne is weapon * 100% vs. armor.

The only air combat that works as the manual says it should is fighter vs. fighter and ground vs. air. The rest is bugged, and has been since the game was released.

Particularly vexing is the air scramble bug. A faction with even slightly better weapons can wipe out the air force of an opposing faction simply by forcing air scrambles. Damaged fighters practically throw themselves away, and there's nothing you can do to stop them. A base packed with 1-10-1 AAA defenders is no protection against the dreaded air scramble bug.

The only workaround, unless you have superior weapon and reactor technology, is to land your fighters at bases out of range of your opponents' bombers.

If there were one bug begging to be fixed, this would have to be it.

livid imp is offline livid imp
Prince
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Mar 2004
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  Old Post 08-04-2004 04:06
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Thanks for schooling me I rarely get into air battles with the AI so this is all news to me.

Jamski is offline Jamski
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May 2002
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  Old Post 08-04-2004 04:12
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I thought scrambled fighters were meant to be paniced and disorganised, not able to fight at full strength.

-Jam

GeoModder is offline GeoModder
Emperor
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Jan 2004
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  Old Post 08-04-2004 04:26
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quote:
Originally posted by Santiago_Clause
Bomber vs. scrambled Fighter is weapon vs. weapon, WITH THE FIGHTER'S AIR SUPERIORITY IGNORED! This means the bomber dogfights as effectively as if it were a fighter.


Are you serious? So it has no purpose at all to have interceptors in a base then?

Ogie Oglethorpe is offline Ogie Oglethorpe
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Marietta, GA
Dec 1999
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  Old Post 08-04-2004 04:41
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quote:
Originally posted by GeoModder


Are you serious? So it has no purpose at all to have interceptors in a base then?


And in fact can be detrimental to have a fully functional AAA unit that could defend, while instead having a wounded interceptor go out and scramble in defense instead.

Barinthus is offline Barinthus
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A Magical Moment...
Jan 2004
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  Old Post 08-04-2004 04:50
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quote:
Originally posted by Jamski
I thought scrambled fighters were meant to be paniced and disorganised, not able to fight at full strength.

-Jam


This makes perfectly sense. However, the player should be able to pick which fighter to scramble if there's more than one in range.

Commy is offline Commy
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St. Louis, MO, USA
Mar 2004
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  Old Post 08-04-2004 05:22
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quote:
Originally posted by GeneralTacticus
Commy, I have a question for you. Have you ever seen the devastation that can be caused to unprepared bases by a few choppers with good weapons? Their ability to attack as many times as they have movement points lets them slaughter entire armies if they don't have adequate air cover.


Yes, I have, but I just mind control the bases with air units, use them as kamikaze bombers, and then hurry colony pods to kill the base.

Air units are a big part in military strategy, but I'm am lazy, real lazy. I just build probe teams and missiles. I'm not kinding. I think it's fun to harass the AI. Too bad I can never pull it off on a MP game.

Perhaps I should consider building a military, a real military, not just a bunch of missiles. I never have actually built one, which is probably why I am a good canadite for playing the angels.

Petek is offline Petek

Prince
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Jul 2000
time: 21:35
  Old Post 08-04-2004 07:45
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quote:
Originally posted by Commy


Yes, I have, but I just mind control the bases with air units, use them as kamikaze bombers, and then hurry colony pods to kill the base.



Commie,

Would you please explain how you "mind control the bases with air units"?

Trithemius is offline Trithemius
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Canberra, Australia
May 2003
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  Old Post 08-04-2004 08:48
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quote:
Originally posted by Jamski
I thought scrambled fighters were meant to be paniced and disorganised, not able to fight at full strength.


Eh? I would have assumed that bases with interceptor units probably have some kind of early-warning system that is at least as effective as the British 'Chain-Home' radar network of Battle of Britain fame.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 08-04-2004 09:31
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quote:
Originally posted by Jamski
I thought scrambled fighters were meant to be paniced and disorganised, not able to fight at full strength.

-Jam


quote:
Bomber vs. scrambled Fighter is weapon vs. weapon, WITH THE FIGHTER'S AIR SUPERIORITY IGNORED! This means the bomber dogfights as effectively as if it were a fighter.


Yes.

Trithemius is offline Trithemius
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May 2003
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  Old Post 08-04-2004 12:47
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quote:
Originally posted by Skanky Burns
Yes.


It can't be a feature!

Can it?

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:35
  Old Post 08-04-2004 14:30
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quote:
Originally posted by Ogie Oglethorpe
And in fact can be detrimental to have a fully functional AAA unit that could defend, while instead having a wounded interceptor go out and scramble in defense instead.


Sorry, can you elaborate? I don't know the translation of 'detrimental'.

Are you saying that an AAA ground unit is way better then having a wounded interceptor in the same base, but that the wounded interceptor will scramble even with an AAA unit in a base?

I'm asking this since my DG faction appearantly lost a base with three interceptor units in it, and the attackers use the chop and drop strategy.

Ogie Oglethorpe is offline Ogie Oglethorpe
King
Marietta, GA
Dec 1999
time: 05:35
  Old Post 08-04-2004 17:18
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quote:
Originally posted by GeoModder

Are you saying that an AAA ground unit is way better then having a wounded interceptor in the same base, but that the wounded interceptor will scramble even with an AAA unit in a base?


Exactly.

Skanky Burns is offline Skanky Burns
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Aug 2001
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  Old Post 08-04-2004 18:49
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Detrimental = bad.

Snowflake is offline Snowflake
Princess
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Apr 2003
time: 23:35
  Old Post 08-04-2004 23:42
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Ok I don't understand. Could somebody elaborate this in detail please?

My understanding now is this:

If you have a AAA garison, and a wounded interceptor in a base, when a bomber attacks the base, the interceptor will automatically fly out to attack the bomber weapon to weapon, and likely die. So the detrimental effect is that you lose an interceptor unnecessarily? Can the bomber still attack the AAA unit?

Snowflake is offline Snowflake
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Apr 2003
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  Old Post 08-04-2004 23:44
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quote:
Originally posted by GeoModder

I'm asking this since my DG faction appearantly lost a base with three interceptor units in it, and the attackers use the chop and drop strategy.


My understanding is you did not have AAA units right? Did the attacker simply used the choppers to destroy your interceptors and then drop? Sounds natural to me?

Illuminatus is offline Illuminatus
SMAC Stories Editor
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Jul 2003
time: 06:35
  Old Post 09-04-2004 01:23 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by HongHu


My understanding is you did not have AAA units right? Did the attacker simply used the choppers to destroy your interceptors and then drop? Sounds natural to me?


You should know best what has happened.

 
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