 |
|
Krill
|
 |
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:34
|
|
I'll PM him now if you need to know what to send.
Arrian has games tonight, IIRC
Last edited by Krill on 07-04-2004 at 22:40
|
|
|  |
 |
|
Cort Haus
|
 |
London
Apr 2002 time: 05:34
|
|
We don't want to send Vox anything in-game, just a PM saying "we're interested in Electricity-for-Nationalism, but not yet - not until certain other parties have researched it".
Vox are possibly up to their old tricks of trying to get techs out of us either to naughtily pass on to Lego, or at least to devalue them to help Lego.
{edit : punctuation repaired}
Last edited by Cort Haus on 07-04-2004 at 22:58
|
|
|  |
 |
|
DeepO

|
 |
supporting Candle'Bre
Jan 2002 time: 06:34
|
|
Start
- Cyclone builds worker. Starts worker
- SS builds worker, starts worker
- 137 gold, 80%, 627 bpt, -59 gpt
- 39 workers
Moves
In general, the specific worker moves are not covered anymore, it gets too tedious. Only important stuff is mentioned.
-RR on SA 77
- RR on BB 6, 7, 3
- mine on BB 3, 9
- RR on WW 2
- RR on OG 3
- RR on Sufa 8, 7, 74, 41
- RR on Typhoon 98, 9(only 2 workers, so not complete)
- Galley2 moves 9999. All of Antarctica spotted, returns home. Lego picket still at its spot
- our Southern most galley (off the Lego coast) Moves 222
- our Western most galleon moves 8888. Will return towards Stormia via the North. Spots two more Lego pickets, a galleon and a caravell.
- Northern most galley moves 888. Gow Galleon and Lego's caravel are still at the same spots.
- last Galleon (to the South of Stormia) moves 8988. Goes towards Elipolis, passing by ND's scouts. Spots a couple of scouts, the land is well guarded by both GoW and ND
workforce shuffles
- Cyclone set back to ideal pattern (needs this every turn)
- SS set back to ideal pattern
- BB gives hill to OG. Uses Coast instead. Together with the RRing, this gains 2 spt - 1 bpt (for OG), plus 2gpt instead of 1 spt for BB.
- Monsoon takes mountain instead of sea, and will end the uni in 2 turns from now on, not wasting a single shield. Disadvantage is that it won't grow, as it loses its last food.. am thinking of adding a worker in 2 turns, to get it at size 12, 0 fpt. But only once the uni is built.
- Inchon takes hill from Eli, gives grass instead. Currently at -2 fpt, needs improvement badly!
Current Builds
Changed all builds to the factory prebuilds, as layed out in the Smith's thread. This assumes we will go for industrialization after SM. Can be changed back everywhere later on.
Eli : Aqua in 1. growth in 7 (can either grow in 2 or 3 turns, depending on -fpt of Inchon next turn)
Inchon : Aqua in 19
WoC : Iron Works in 14
Inchoff : market in 29
Diss : GLib in 18
Santa Ana : Uni in 22
Blizzard : Uni in 12
Monsoon : Uni in 2
Arashi : ToE in 2 via Palace
WW : Uni in 35
Tempest : Oracle in 11
SS: worker in 2
Hurricane : Hanging gardens in 13
OG : uni in 22
EotS : Hoover Dam in 12(via Sistine). Perfect what shields are concerned: in case Lego somehow finishes Sistine next turn (they are not building it now), it can still go to starvation and a GLib prebuild, and without loss of pop build Hoover in 13.
BB : uni in 9
Cyclone: worker in 1
Tornado : Uni in 8
Typhoon : Uni in 21
Sufa : Uni in 18
Other
- with the shuffling, we're at 626 bpt, -57 gpt at 80%.
- #2 in production again.
- ND got Medicine from GoW
- turn sent
Next Turn
- further improvement of Typhoon. After that, Elipolis and Inchon get RR, pure for the food and not the shields. Elipolis will be a lot better of with more fpt, as most of its extra fpt will go to waste. Any remaining workers start on shields for SA, or growth for Blizzard. (needs one fpt more for perfect growth)
DeepO
|
|
|  |
 |
|
Arrian
|
 |
Kneel before Grog!
Jul 2001 time: 00:34
|
|
I sent a PM to Vox explaining that we do want to trade elec for nat, but not yet.
The question now, of course, is if not now, then when, exactly?
Has lego gotten the prereqs for Electricity yet? If so, when did they have them?
We need to estimate their discovery date (I'd assume 4-5 turns to actual research the tech) and beat their date. Otherwise, Vox has no reason to trade us nationalism for a tech they can get from Big Brother.
In the meantime, we need to figure out what we're doing vis-a-vis GoW and ND with regard to Electricity. Are we selling to one or both, and if so, for what?
This all needs coordination, or we will once again get screwed.
-Arrian
|
|
|  |
 |
|
asleepathewheel
|
|
listening too long to one song
Mar 2002 time: 00:34
|
|
re: elec time frame.
it is a prereq to rep. parts, right?
on that assumption, we might figure out when we move on either lego or ND and count backwards in turns, ie, if we plan to hit one in 25 turns, then we might hold elec for another say 10 turns, giving our troops ~10 turns of action before the heavy defenders come online.
Alternatively we could negotiate a more extended NDA.
The key to the above is to trick those two teams into believing they are safe while waiting out the 20 turns, assuming that that is the plan.
|
|
|  |
 |
|
DeepO

|
 |
supporting Candle'Bre
Jan 2002 time: 06:34
|
|
The save just passed Vox, and knowing Vondrack, it will arrive here soon.
So, what about VoX? If nobody objects to what I proposed, I'll include Elec unaccepted in the save, and send them an PM right after (I prefer others do that, but never mind). We can't hold off with these negotations any longer.
Also, if nobody minds, I'll send ND Elec unaccepted as well, and ask them what they want to trade for it. Even if they don't accept, we won't be the bad guys, we offered them our tech.
GoW contact: please think about this, and someone please take some action...
DeepO
|
|
|  |
 |
|
DeepO

|
 |
supporting Candle'Bre
Jan 2002 time: 06:34
|
|
GoW and Elec as gift: fine by me. However, I prefer to give it to them either one turn before they discover sanitation, or once we see Lego has it (whichever comes first).
As to tech path: if we do Indus and corporation, GoW should be able to finish sanitation and RP in the same time (as we are also doing SM, and both techs are the least costly). Then, we can split the efforts, in that they go for Refining, we go for steel, after which we do combustion. For a 2-partner tech race, that will be best...
However, we need to talk to them, or nothing of this will have any effect!
BTW, the new turn has arrived, and I'll start playing it in 5 minutes or so.
DeepO
|
|
|  |
 |
|
DeepO

|
 |
supporting Candle'Bre
Jan 2002 time: 06:34
|
|
There are a couple of places where we can use Sanitation: Hurricane, Tempest, WoC, BB, Typhoon, Tornado (but barely), D-ville. First 3 for the wonders built there: 100% extra science or shields work best when done in big cities.
WoC is just barely helped, though: the best it can get is in WLTKD, and it can only get up to size 13 before it has to use coastal tiles. All the rest are purely for commerce, but at the expense of shields (as it won't be in WLTKD).
Vox has already responded, though (see log), they agree on the Nat for Elec trade. Now we need to get something with GoW going as well! And anything we can get out of ND is fine... if they're willing to wait until Lego has it, 10 gold is good enough for me.
DeepO
|
|
|  |
All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|