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GoPostal
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Well, you could take any old inf/partisan unit, add a yugoslav shield.
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AGRICOLA
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Canadian bush & Florida
Feb 2003 time: 00:17
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Your map is magnificent, truly a work of art. I can see some very interesting choke points wherever it is possible to cross the navigable rivers
I would like to introduce a small note of caution from my experience with a SP scenario that had a large map, though considerably smaller than the one you intend to use. Although RR's connected nearly all cities, most of the RR's had short straight sections and numerous changes in direction. In some cases, to get from city A to city B involved a major detour.
The time needed to move 100 units from one area to another approached an hour in some cases. Initially I had no qualms about saving and reloading to fix the "derailments" that occurred with dismaying frequency as I moved units (I am known to possess 10 left thumbs). Eventually, even that got too boring so that, in order to finish the scen, I resorted to assembling units on a convenient, central, RR square and hexediting them to their destination on a connected RR square.
By using the FIND and PASTE facilities of the hex editor, movement time was cut to <5 seconds per unit.
As your scen will evidently involve the movement of many units over very large distances, you may want to consider including some reasonably straight, "through" RR tracks to reduce the tedium of moving units to where they are needed. 
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