Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Scenario League / Civ2-Creation > Ostfront: Creation & Preview Discussion
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD
CivGroups
Scenario League / Civ2-Creation (66): Not a Member - Join

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
josefstalin is offline josefstalin
Chieftain
Moskva
Aug 2003
time: 05:17
  Old Post 13-04-2004 20:17 Visit josefstalin's homepage!
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

remember the significance of the first unit slot. If the player tries to perform a settler action with a non settler unit then the picture will come up along with a text box

(i often use this slot for a cross (marking invalid action))

Exile is offline Exile
King
of the Benighted Realms
Sep 2000
time: 23:17
Post  Old Post 13-04-2004 20:26
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
A "tip" Support Apolyton, pre-order Civilization IV

If you're going to have each Civ2 unit being represented as a regimental-sized unit . . . .

it won't work. There were FAR too many units on the eastern front.

If you make Civ2 units divisions, it might work, but it'll be close. Germany fielded over 150 different divisions on the eastern front, and the Russians far more, perhaps as many as 300 different divisions. Each division is composed of 3 brigade-sized units. Each brigade is then composed of (on average) 3 regiments.

You'll run into the "too many units" message before you even finish placing units initially.

Divisional unit representation is workable, IMHO.

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:17
  Old Post 13-04-2004 20:42
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Increase Your PM Length

On the units-I would make two suggestions:

Again, you can get rid of at least one ship.

In replacement, you might put in an 'Axis" light tank unit- I believe you already show a Panzer 38, you could have one that isn't German and has slightly lower power so mix in with Romanian, Hungarian and Italian armies.

josefstalin is offline josefstalin
Chieftain
Moskva
Aug 2003
time: 05:17
  Old Post 13-04-2004 20:45 Visit josefstalin's homepage!
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Lose 30 kilos (of popups)

><><><><><><><><><><><><><><><><><><
WHAT is the maximum number of units allowed?
I know it is over 1000, but i am too busy to try myself (or, how do you say... too lazy) and i want to know!

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:17
  Old Post 13-04-2004 21:35 Visit fairline's homepage!
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by curtsibling
This would be a great chance to ask for a fairline He-111!

*shameless hint*


If it's not a WW1 ship it won't get drawn for some time, I'm afraid Curt Ask me again in a couple of months...

@Jim Panse: Regimental or battalion scales are way too low for a scenario depicting the Eastern Front. Divisional level for the Germans and 'Corps' level for the Russians would be better (Note: a Russian tank 'corps' was in reality equivalent in size to British/US/German division)

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 14-04-2004 00:44 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Avatar Enlargement: We've got the solution

Hey!

I was only jesting, fairline - I would not seek to distract you from another masterwork with Exile!

josefstalin is offline josefstalin
Chieftain
Moskva
Aug 2003
time: 05:17
  Old Post 14-04-2004 01:35 Visit josefstalin's homepage!
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

German divisions approximated 12,500 men

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:17
  Old Post 14-04-2004 01:44
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Support Apolyton buy from Amazon

The thign about making a division is that there really is no such thing an artillery division (at least, not for the Germans), and each Panzer division was a mix of Tank, not just one type..and with support troops...

So one can't really pull of that one either.

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:17
  Old Post 14-04-2004 02:42
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Lose 30 kilos (of popups)

Thank you all for the feedback! I think I will make it like the good ol´ Captain Nemo in Red Front; I mean the units will represent at divisional/corps size with some adjustments (PzKws, Artillery, etc.)!

More info to come soon, stay tuned!

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:17
  Old Post 14-04-2004 14:29
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Support Apolyton, buy Civilization 2

Anyone seen/made/has a decent Yugoslav Partisan unit?

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:17
  Old Post 15-04-2004 01:20
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Oki, here we go with the latest cities-are-placed savegame! Comments are highly appreciated!

Attachment: buildup.sav
This has been downloaded 6 time(s).

GoPostal is offline GoPostal
Warlord

Nov 2003
time: 05:17
  Old Post 15-04-2004 01:28
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
Get a bigger avatar today!

Well, you could take any old inf/partisan unit, add a yugoslav shield.

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:17
  Old Post 15-04-2004 01:51
Edit/Delete Message Reply w/Quote
#43 Report this post to a moderator
Lose 30 kilos (of popups)

Extremely nice Steph! Some suburbs to the bigger cities and it's perfect.
Here's the suggestions I come up with on first look:

* Czernovitsy should belong to Soviet
* Skopje should belong to Bulgaria (And Romania in this scen).

I know you probably don't have any room for cities in Sweden and Turkey, which is fine BUT you should really add just Istanbul or something.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 20-04-2004 03:50 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#44 Report this post to a moderator
Support Apolyton

*Bump!*

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:17
  Old Post 21-04-2004 17:38
Edit/Delete Message Reply w/Quote
#45 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Your map is magnificent, truly a work of art. I can see some very interesting choke points wherever it is possible to cross the navigable rivers

I would like to introduce a small note of caution from my experience with a SP scenario that had a large map, though considerably smaller than the one you intend to use. Although RR's connected nearly all cities, most of the RR's had short straight sections and numerous changes in direction. In some cases, to get from city A to city B involved a major detour.

The time needed to move 100 units from one area to another approached an hour in some cases. Initially I had no qualms about saving and reloading to fix the "derailments" that occurred with dismaying frequency as I moved units (I am known to possess 10 left thumbs). Eventually, even that got too boring so that, in order to finish the scen, I resorted to assembling units on a convenient, central, RR square and hexediting them to their destination on a connected RR square.

By using the FIND and PASTE facilities of the hex editor, movement time was cut to <5 seconds per unit.

As your scen will evidently involve the movement of many units over very large distances, you may want to consider including some reasonably straight, "through" RR tracks to reduce the tedium of moving units to where they are needed.

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:17
  Old Post 25-04-2004 03:02
Edit/Delete Message Reply w/Quote
#46 Report this post to a moderator
Support Apolyton or Terrorists Win

Bumping/spamming this one back to page 1!

tanelorn is offline tanelorn
Prince
of the deep blue sea
Jun 2001
time: 07:17
  Old Post 27-04-2004 04:55
Edit/Delete Message Reply w/Quote
#47 Report this post to a moderator
Support Apolyton or Terrorists Win

Did you just bump yourself? Never mind the semantics...

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:17
  Old Post 27-04-2004 12:31
Edit/Delete Message Reply w/Quote
#48 Report this post to a moderator
Suffering from ads?

Nope ... but I want to keep you informed about the progress and I don´t want to search my preview every time

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0470 seconds (90.35% PHP - 9.65% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net