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mart7x5
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We are playing it 3 persons. Current year is 2155, and present level of technological development around fifth level, somewhere beginning to middle. It is so somewhat fast I think, though I guess some people might get that level around that time using standard rules.
Production is fast, and this is nice not to wait so many turns for completion of facilities or units. The main drawback is regarding social bonuses. Since the main row length is now 6, +10% is not whole 1 but 0.6, thus some social bonuses like +1 are not visible at all. I had to play a bit with social engineering like increasing +1 to +2 for example. Overall it changes factions significantly, and requires different strategy during play.
If I were to speed up a game now I would try something different, like increasing some terrain bonusses. E.g. Base tile production, sea production, borehole output, monolith. Also recycling tanks I would give +2 instead of +1. The main row length I would leave at 10. Probably pollution setting would have to be changed to lower polution when production would be increased in the way described above.
Last edited by mart7x5 on 08-04-2004 at 12:44
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mart7x5
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Recent turn Miriam demanded a tech from me, and when I refused yielding to her bullying she declared vendetta. She has half of the continent. It will be exhausting war - I play pacifist Gaians.
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mart7x5
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Gaians have default -1 Morale and -1 Police. I will have to change settings for offensive actions.
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