Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > Synchronising discoveries with the accurate historical dates
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
22.Sep: BLUE IS OCEAN, GREEN IS GRASS
22.Sep: SMAC-LIKE UN COUNCIL CONFIRMED
21.Sep: GERMAN `ANONYMOUS` LAUNCHES

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Superstring is offline Superstring
Settler
Hannover, Germany
Jan 2002
time: 06:35
  Old Post 10-04-2004 02:27
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Synchronising discoveries with the accurate historical dates Browse Apolyton AD-FREE

In some board or card games there is the concept of altering the rules of the game through game actions.
How about doing an interface triggered by key events that changes entries of the biq-file and thus changing the game environment for all players?
One of the most appealing uses (of the tons possible) could be that the game time would be compared to the first discovery of key advances and the years per turn rate would be adapted to the actual research speed of the game, so that advances would be MUCH better synchronized with the historical dates of their actual discovery.
Means: no 16th century starship building anymore.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:35
  Old Post 10-04-2004 15:29
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton

That's very much meaningless in my opinion. China discovered gunpowder very early for instance, while Europe lagged. Why shouldn't they be able to advance from that point the way Europeans did?
Different techs have been discovered by different civs at different periods, which civ discovery rate would you pick? Europe? China? Incas?

Max Sinister is offline Max Sinister
Warlord

Nov 2003
time: 05:35
  Old Post 13-04-2004 17:21 Visit Max Sinister's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

And besides: Isn't Civ fun because you can go and say: "It took 6000 years for Humanity to invent the computer... let's see whether I can do better"?

grap1705 is offline grap1705
Chieftain

May 2004
time: 05:35
  Old Post 12-05-2004 19:51
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

This synchronisation is definitely not important, not to say it would be a useless constrain in the game flow.

Overall, when we play a game, we're not too far off from reality anyway, which is a good point for the developpers (I tend to be severe on them, so I might as well praise them for once!)

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:35
  Old Post 12-05-2004 21:20
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Lose 30 kilos (of popups)

No synchronization, I want to change the course of history through playing a game, not watch a video on ancient history

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:35
  Old Post 13-05-2004 02:53
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

There should be no connection between the timeline and historical discovery-for example, who many people discover writing by 3500 bc? and yet that is accurate-and comes before an alphabet anyways. In truth, you start way behind real history technologically most of the ancient age and start getting fast by early medeival.

The system as is works for the game as is-I do think we need some changes to the tech-tree system, but this is not one of them.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:35.
Apolyton Time is 00:35.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0329 seconds (87.84% PHP - 12.16% MySQL) with 29 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net