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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Strategy > Bombardment revisted: v1.22
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Mace is offline Mace
Warlord
Trade Empire of the Carthaginians
Nov 2003
time: 23:35
  Old Post 10-04-2004 05:58
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#1 Report this post to a moderator
Bombardment revisted: v1.22 Put an end to popups!

If this has been posted already then I apologize.

I have noticed an interesting change in Civ3 bombardment between version 1.15 beta and 1.22.

In 1.15, your bombardment would FIRST damage city walls, then UNITS, and finally either population or improvements last.

In 1.22, it seems that there is a *chance* for your bombardment to damage improvements on the very FIRST bombardment.

I found this in my first 1.22 game; a catapult bombarded a town, and the first thing it did was destroy the town's temple. I was surprised at that one. Then the other catapults in the stack injured the units.

I found that interesting, as I never had that happen with 1.15, and thought I would pass it along and see what everyone else discovers...

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:35
  Old Post 10-04-2004 06:17
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Support Apolyton, buy Civilization: The Boardgame

This is how bombardment originally worked. The fact that in Conquests it damaged units first was AFAIK a bug.

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:35
  Old Post 10-04-2004 16:08
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Help yourself to an AD-FREE life

Did that civ have the Great Wall? In 1.15 there was a bug/feature that meant if a civ had the GW you targeted all improvements before the units - p'rhaps the Temple was the only improvement.

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:35
  Old Post 10-04-2004 16:27
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#4 Report this post to a moderator
Got spare money?

I just confirmed that the bombardment system of 1.15 still holds in 1.22 - you damage the units first.

There are three exceptions:

1. Air units still hit things randomly (the same 50:25:25 weighting as in PTW, I believe).
2. Naval units destroy the Coastal Fortress first of all.
3. Land units destroy the Walls first, if the city is small enough to benefit from them.

I'm too lazy to check the exact effects of the Great Wall ATM.

Notice that Civil Defense is treated like any other improvement.

Mace is offline Mace
Warlord
Trade Empire of the Carthaginians
Nov 2003
time: 23:35
  Old Post 10-04-2004 23:06
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Help yourself to an AD-FREE life

quote:
Originally posted by Last Conformist
Did that civ have the Great Wall? In 1.15 there was a bug/feature that meant if a civ had the GW you targeted all improvements before the units - p'rhaps the Temple was the only improvement.


Yes that civ had the Great Wall. I guess this GW phenomenon is still present in 1.22.

Attacking civs that do not have the GW, bombardment works with units first as is usual.

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:35
  Old Post 11-04-2004 01:56
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#6 Report this post to a moderator
Inflate your Upload Space

I sometimes wonder why the developers don't mention things like the modified treatment of bombardment in C3C in the manual. I'd argue it's got more impact than things like the Fave/Shunned gov'ts of the new civs, which they do tell about.

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