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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > So, the significant bugs left in 1.22 are ....
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Fistleaf is offline Fistleaf
Prince
Singapore
Jan 1970
time: 13:35
  Old Post 10-04-2004 08:35
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So, the significant bugs left in 1.22 are .... Browse Apolyton AD-FREE

1. Sub bug
2. No AI Army bug
3. Stealth attack for bombardment units not working

Other issues are:

3. Poorer barbarian behaviour (maybe a feature?)
4. Poorer AI tile improvement (not sure what's the problem)
5. Resource scarcity (probably a feature)

Any others?

Fistleaf is offline Fistleaf
Prince
Singapore
Jan 1970
time: 13:35
  Old Post 10-04-2004 08:48
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There is one more:

6. Scientific Leader Golden Age bug (not sure of the problem)

Switch is offline Switch
Prince
This just in, water has been discovered on Mars...
Apr 2002
time: 00:35
  Old Post 10-04-2004 12:45 Visit Switch's homepage!
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Minor: the optional scenarios that come with Conquests (Cheaper upgrades, MPTournament, etc) are not updated with the Tech tree changes, ie they still have and use Radio.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:35
  Old Post 10-04-2004 16:17
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This post I made a while ago still reflects my thoughts.

http://apolyton.net/forums/showthre...937#post2814937

To your list I'd add AI city spacing, and some of the more glaring balance issues.

Regarding 3 no it can't be a feature IMO. Regarding 4 the problem is the AI doing things like irrigating tiles in despotism when there is no benefit. Regarding 5 by now with no word on it I guess so.

Fistleaf is offline Fistleaf
Prince
Singapore
Jan 1970
time: 13:35
  Old Post 11-04-2004 09:32
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There is also a minor irritant:

Culturally linked civs setting produces significantly more American civs even though random civs are selected.

Fistleaf is offline Fistleaf
Prince
Singapore
Jan 1970
time: 13:35
  Old Post 11-04-2004 09:38
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Regarding AI city spacing, could it be that they were reprogrammed to occupy as much territory as possible and backfill the empty spaces later. I noticed the spacing seems wider.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:35
  Old Post 11-04-2004 21:30
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Put an end to popups!

here's a minor irritant that hasn't been fixed:

when loading sengoku saves, you have to manually locate the latest save, it doesn't show up automatically. quite annoying when you have a very large save list. I haven't seen this problem with the other conquests.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:35
  Old Post 12-04-2004 04:46
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Lose 30 kilos (of popups)

Yeah, I noticed that, it's really odd.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:35
  Old Post 12-04-2004 15:53
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Re: So, the significant bugs left in 1.22 are .... Support Apolyton, buy Civilization 2

quote:
Originally posted by Fistleaf
1. Sub bug
2. No AI Army bug
3. Stealth attack for bombardment units not working

Other issues are:

3. Poorer barbarian behaviour (maybe a feature?)
4. Poorer AI tile improvement (not sure what's the problem)
5. Resource scarcity (probably a feature)

Any others?


Bugs:
4) Major Editor BUG: missing Allow Scentific Leader rule in Editor (so any scenario with custom Gmae Rules options will have them turned off)

Other issues:
1) few extra editor options:
like adding no-razing rules (good for scenarios)

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