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d=me
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I think that social engineering is poorly designed. Isn't knowledge obsolete to wealth?
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d=me
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civ3 is the worst tbs I ever played. Alphacentauri is the best game I've ever played. When I chose the value, I noticed that wealth offers shorter research intervals and more income. Who cares about morale?
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Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:35
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Knowledge out-techs wealth once your bases are more mature (which reduces the impact of the larger energy in the base square) and if you aren't getting much commerce and aren't reliant on the +1 econ of wealth to get to +2 econ, or conversely are using a lot of specialists to garner labs vs raw energy. Knowledge gives a 20% decrease in the number of labs necessary for each tech, and a small bonus to raw energy due the the increase in efficiency.
Wealth on the other hand can greatly increase raw energy if it puts you into the +2 econ zone and you are working a lot of moderate or zero energy producing tiles like forest (100% increase in energy, or 50% if you have hybrid forests) or farms / mines etc. It gives much smaller boni to boreholes, tidal harnesses, and solar panels at higher altitudes / with echelon mirrors to pump up their energy production. The only way wealth is going to be standing in your way from getting to +2 econ is:
You are Morgan and aren't running FM
You aren't running FM but are keeping bases in Golden Ages
You are the Hive and are running FM but still need wealth to get to +2 econ
(that all assumes that the future SE choices are still unavailable)
How much of that increased raw energy is going to labs depends on your energy allocation and losses from inefficiency. The last factor in wealth is commerce income, which is heavily influenced by what your raw energy output is, how many trading partners your bases have, and how much energy your trading partners produce. I tend to think this factor tends to be a wash vs the increase in efficiency of knowledge.
Wealth is very good in the early game without a doubt, as the bonus to base square income can be as much or more of a percentage increase in energy output as FM is later. The bonus to industry is always nice as well. But the way I play knowledge begins to take precedence over wealth in the mid game, or sometimes earlier if I'm at war. It depends completely on your play style though.
One more note, the University runs into a problem in the mid to late game where they can get up to +6 in research with the knowledge and cybernetic SE choices iirc. As +6 research produces the same benefit as +5 research (a 50% discount on tech prices) it may make other SE choices more appealing.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:35
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Knowledge can often bring more tech than wealth in the later game. It depends on the game situation-- The added efficiency of knowledge can be a suprising boost
Likewise I find when I have a vast empire with many many bases that "green" might bring in as much energy as FM despite losing 1 energy per tile by going down from a +2 ECON rating. I guess the reduced inefficiency counter balances the lost energy-- I have never done the mathematics on it . . . all I know is that it seems to work out. Add in that Green is preferable for the Planet rating ( and growth is often irrelevant) and I often find myself in Demo/green/knowledge in the late game
I hardly look at the future society ones since the game is over by the time I've ever gotten to them.
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