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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Training Scenarios
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mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 11-04-2004 08:16
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Training Scenarios Put an end to popups!

Do you play sometimes training single player scenarios? I made one like that, I start with only one colony pod and one scout patrol, all AI have 3-4 colony pods and 6+ units. Transcend difficulty. This way usually all AI are stronger in the beginning of the game, and you have to really work to gain leadership over the planet.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 17-04-2004 12:55
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Support Apolyton buy from Amazon

It worked for about 100 turns. Then my faction started to develop faster.
Diplomacy skills of AI even on transcend level are not so good. Though Morgan was quite successful in mindcontrolling my bases. The problem is that AI do not optimally cooperate between themselves, I think.

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:35
  Old Post 18-04-2004 02:56
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Re: Training Scenarios Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by mart7x5
Do you play sometimes training single player scenarios? I made one like that, I start with only one colony pod and one scout patrol, all AI have 3-4 colony pods and 6+ units.


I like to make single player Challenges for myself by making very highly customed maps that give AI's several advantages, as well as tweaking the AI's so that they behave in atypical ways. Very entertaining, IMO, as well as giving me insights into how the AI's can be made to play in new and different ways!

The best of these Challenges I then share with others over at CGN.


D

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