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Dansz
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lost in space
Mar 2004 time: 05:35
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Ogie, could you explain in more detail what you're meaning please? I usually use rover formers, but what you're describing seems better, if only I understood it properly.
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Dansz
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lost in space
Mar 2004 time: 05:35
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I didn't know land units could transport stuff. It's something I've never thought of trying. Gang forming I assume is meaning using 4 formers to create a farm in 1 turn instead of 1 former to create a farm in 4 turns, and that sort of thing. That's what I usually do when I have enough formers.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:35
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Early I live with just regular formers but I am learning the benefit of having just a couple of the rover variety to serve as roadlayers
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Santiago_Claus
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I like the "discount" the standard former receives on the "Clean" modification. Instead of 2 rows it costs only 1.
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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:35
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But the infantry transport has the same cost as a former. So 1 former + 1 transporter = 2 formers in terms of mineral support.
Transport + former
Turn 1 -> Move and build road.
Turn 2 -> Move and build road.
Turn 3 -> Move and build road.
Turn 4 -> Move and build road.
Turn 5 -> Move and build road.
Turn 6 -> Move and build road.
Net result: 6 new roads.
2 formers
Turn 1 -> F1 and F2 move on unroaded squares.
Turn 2 -> F1 and F2 build roads.
Turn 3 -> F1 and F2 move on unroaded squares.
Turn 4 -> F1 and F2 build roads.
Turn 5 -> F1 and F2 move on unroaded squares.
Turn 6 -> F1 and F2 build roads.
Net result: 6 new roads.
The same results, but a pair of formers can also be used for other duties when all road building is completed.
Last edited by Skanky Burns on 13-04-2004 at 08:34
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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:35
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And if you consider where roads take more than one turn to complete, the case for inf. transporters gets worse.
Transport + former
Turn 1 -> Move and build road.
Turn 2 -> Finish road.
Turn 3 -> Move and build road.
Turn 4 -> Finish road.
Turn 5 -> Move and build road.
Turn 6 -> Finish road.
Net result: 3 new roads.
2 formers
Turn 1 -> F1 and F2 move on unroaded squares.
Turn 2 -> F1 and F2 build road.
Turn 3 -> F1 and F2 finish roads.
Turn 4 -> F1 and F2 move on unroaded squares.
Turn 5 -> F1 and F2 build roads.
Turn 6 -> F1 and F2 finish roads.
Net result: 4 new roads.
Last edited by Skanky Burns on 13-04-2004 at 08:41
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