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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Creation/AI/Mods/Scenarios > An idea that's been kicked around some
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Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 17-04-2004 18:47 Visit Maquiladora's homepage!
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#31 Report this post to a moderator
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Big mc whats that script supposed to do? It runs but all its done is remove the alpha channel that sprite edit adds.

The Big Mc is offline The Big Mc
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Oct 2001
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  Old Post 17-04-2004 18:51 Visit The Big Mc's homepage!
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and made a new one which compiles?

The Big Mc is offline The Big Mc
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Oct 2001
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  Old Post 17-04-2004 18:59 Visit The Big Mc's homepage!
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IT should kill the alpha edit the hue and then make a new alpha.

Maquiladora is offline Maquiladora
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Jun 2001
time: 05:35
  Old Post 17-04-2004 18:59 Visit Maquiladora's homepage!
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#34 Report this post to a moderator
Put an end to popups!

No, it didnt create a new alpha channel.

It didnt change the hue either.

The Big Mc is offline The Big Mc
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Oct 2001
time: 05:35
  Old Post 17-04-2004 19:12 Visit The Big Mc's homepage!
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should do open the script in notepad.

Maquiladora is offline Maquiladora
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Jun 2001
time: 05:35
  Old Post 17-04-2004 19:18 Visit Maquiladora's homepage!
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When i do open it in notepad it says there an error in it.

quote:

Unexpected Error: JascApp.InvalidParameterValid
Trackback:
File "D:\Program Files\Jasc Software Inc\Paint Shop Pro 8\Python Libraries\Parser.py", line 156, in Do
val = Convert(sp, Environment)
File "D:\Program Files\Jasc Software Inc\Paint Shop Pro 8\Python Libraries\Parser.py", line 89, in Convert
AllCmdInfo = App.Do(Environment, 'GetCommandInfo', {
None

The Big Mc is offline The Big Mc
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Oct 2001
time: 05:35
  Old Post 17-04-2004 19:23 Visit The Big Mc's homepage!
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you may have to make a new one i can tell you wat to do if you like

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 17-04-2004 19:29 Visit Maquiladora's homepage!
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#38 Report this post to a moderator
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Yeah i was trying to but i dont know correct proceedure to destroy alpha channel, change hue, and create new alpha channel.

The Big Mc is offline The Big Mc
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Of the universe / England
Oct 2001
time: 05:35
  Old Post 17-04-2004 20:48 Visit The Big Mc's homepage!
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#39 Report this post to a moderator
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here it goes hope it helps


Start with load up guxx1.1.tga

Now start recording your script (you may wish to run throw this first.

Layers > load/save mask > load mask from alpha channel

Load up the alpha channel

Layers> merge>visible

Adjust > hue and saturation > hue/saturation/lightness

Fiddle with the hue settings to get the correct colours

Now

Adjust > colour balance>black and white points

Set them so there is no black left on an image (the second colour on the black screen at 27,27,27)

Next to make the new alpha ( note the old alpha is just replaced)

Layers> new raster Layer

Now paint this Layer pure black

Then

Layers >arrange >send to bottom

Layers> merge>visible

Layers > load/save mask > save mask from alpha channel

Now save using the same name as the first mask it will prompt for over right

Layers> new raster Layer

Now paint this Layer pure black

Layers> merge>visible


Now save the script

To alter the hue values you can do it again or just do the hue in a new script then copy it over to the old script in notepad

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 17-04-2004 23:02 Visit Maquiladora's homepage!
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quote:
Originally posted by The Big Mc
here it goes hope it helps


Start with load up guxx1.1.tga

Now start recording your script (you may wish to run throw this first.

Layers > load/save mask > load mask from alpha channel

Load up the alpha channel

Layers> merge>visible

Adjust > hue and saturation > hue/saturation/lightness

Fiddle with the hue settings to get the correct colours

Now

Adjust > colour balance>black and white points

Set them so there is no black left on an image (the second colour on the black screen at 27,27,27)

Next to make the new alpha ( note the old alpha is just replaced)

Layers> new raster Layer

Now paint this Layer pure black

Then

Layers >arrange >send to bottom

Layers> merge>visible

Layers > load/save mask > save mask from alpha channel

Now save using the same name as the first mask it will prompt for over right

Layers> new raster Layer

Now paint this Layer pure black

Layers> merge>visible


Now save the script

To alter the hue values you can do it again or just do the hue in a new script then copy it over to the old script in notepad


Having a problem with the part highlighted above. Once ive merged all the visible layers it wont let me "save mask to alpha channel".

The Big Mc is offline The Big Mc
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Oct 2001
time: 05:35
  Old Post 18-04-2004 04:05 Visit The Big Mc's homepage!
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What about make a new mask. sorry forgot to tell you that.

Maquiladora is offline Maquiladora
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Jun 2001
time: 05:35
  Old Post 18-04-2004 14:29 Visit Maquiladora's homepage!
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#42 Report this post to a moderator
Avatar Enlargement: We've got the solution

I noticed the exported shadow pictures from sprite edit dont come with alpha channels, but the unit pictures do. That might be why i cant get a script working on them all together, like ill have to do the shadows seperately.

The Big Mc is offline The Big Mc
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Oct 2001
time: 05:35
  Old Post 18-04-2004 15:23 Visit The Big Mc's homepage!
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#43 Report this post to a moderator
Inflate your Upload Space

they should not have an alpha. just pure black on a white background.

Maquiladora is offline Maquiladora
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Jun 2001
time: 05:35
  Old Post 18-04-2004 15:51 Visit Maquiladora's homepage!
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#44 Report this post to a moderator
Remove this text

Okay that explains that, dumb question i suppose. I might actually get somewhere now.

The Big Mc is offline The Big Mc
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Oct 2001
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  Old Post 18-04-2004 16:49 Visit The Big Mc's homepage!
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#45 Report this post to a moderator
Increase the size of your Attachments

dp

The Big Mc is offline The Big Mc
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Oct 2001
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  Old Post 18-04-2004 16:51 Visit The Big Mc's homepage!
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I have just used psp 7 to convert tga from the spredit and they work I am still having a problem making death and idle as none directional but I have got my first unit finished.

Maquiladora is offline Maquiladora
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Jun 2001
time: 05:35
  Old Post 18-04-2004 16:55 Visit Maquiladora's homepage!
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#47 Report this post to a moderator
Lose 30 kilos (of popups)

I still cant get to run with the images it jusr crashes makespr, to say im pissed off is the understatement of the century.

The Big Mc is offline The Big Mc
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Oct 2001
time: 05:35
  Old Post 18-04-2004 16:58 Visit The Big Mc's homepage!
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Post what you have I will take a look

ps clean it up this is a nice respectable forum

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 18-04-2004 17:08 Visit Maquiladora's homepage!
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#49 Report this post to a moderator
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Its hard to post all ive got but heres 2 images from what im trying to do, one unit and one shadow of the same image. You tell me if theyre right.

and are you sure shadow pics dont need alpha channels because the cow unit has them?

EDIT: sorry i attached wrong shadow, just check the unit.

Attachment: 1.zip
This has been downloaded 2 time(s).

The Big Mc is offline The Big Mc
King
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Oct 2001
time: 05:35
  Old Post 18-04-2004 17:10 Visit The Big Mc's homepage!
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in psp7 the ones coming of makespr have an alpha but it's just one big black block.

also you got a compiled version of the first exe the one with the unit hotspot thingy.

The Big Mc is offline The Big Mc
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Oct 2001
time: 05:35
  Old Post 18-04-2004 17:17 Visit The Big Mc's homepage!
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Two things I have noticed .

One your shadows the wrong way round it’s a black shadow on a white background.

Two you alpha on your image is going over your image did you use the

Adjust > colour balance>black and white points function to make the black not so black.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 18-04-2004 17:23 Visit Maquiladora's homepage!
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#52 Report this post to a moderator
Got spare money?

Yeah i know my shadow is wrong way, i changed it round because i exported it wrong way. Can you attach a working script for unit sprite attack and unit sprite idle?

The Big Mc is offline The Big Mc
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Of the universe / England
Oct 2001
time: 05:35
  Old Post 18-04-2004 18:04 Visit The Big Mc's homepage!
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yes and no you will have to mod as it is set up for a different unit. its a makespr script with attack death ideal and move. Thank the wombat for the death bit

The Big Mc is offline The Big Mc
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Oct 2001
time: 05:35
  Old Post 18-04-2004 18:06 Visit The Big Mc's homepage!
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here it is

Attachment: gu01.zip
This has been downloaded 1 time(s).

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 18-04-2004 18:40 Visit Maquiladora's homepage!
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Okay i made a script for the Infantryman unit from CtP2 (GU022) bbut makespr still crashes

Ive attached the script and and images, hopefully i fixed the stupid black and white adjust thing in psp.

Attachment: blueinf.rar
This has been downloaded 2 time(s).

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:35
  Old Post 18-04-2004 18:50 Visit The Big Mc's homepage!
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just got to download winace then i will take a look

The Big Mc is offline The Big Mc
King
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Oct 2001
time: 05:35
  Old Post 18-04-2004 19:27 Visit The Big Mc's homepage!
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The problem was the script and the shadows I altered the script (setting the first frame to 0 and replacing } which had diapered)

Also ideal and death are not directional and should start guiaxx.4.1.tif

I haven’t got it to work with shadows yet

By the way what is he firing a canon there’s to much flame coming out the barrel could a glitch during colour conversion on exporting.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 18-04-2004 19:37 Visit Maquiladora's homepage!
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quote:
Originally posted by The Big Mc
Also ideal and death are not directional and should start guiaxx.4.1.tif


guiaxx.4.1.tif? I thought the unit number had to come first, or is it different only for idle animations?

quote:
By the way what is he firing a canon there’s to much flame coming out the barrel could a glitch during colour conversion on exporting.


Well i dont know i just changed the hue only, looks identical to the one i exported from sprite edit, so maybe its that.

Attachment: 2.png
This has been downloaded 25 time(s).

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:35
  Old Post 18-04-2004 19:47 Visit The Big Mc's homepage!
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Your little bloke is running around spr edit with his shadow happy now

Just make a new set with spr edit and convert in psp7 (if you have it) if you get it right at lest on my eXtra problems machine the shadow should be pure white in tile mode

Re name idle death and there shadows

Use my modified script below

Now if you have that exe you can use the spr viewer on it to find out the hotspot and shield locations for the original unit.

Attachment: gu22.txt
This has been downloaded 2 time(s).

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 18-04-2004 20:15 Visit Maquiladora's homepage!
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quote:
Also ideal and death are not directional and should start guiaxx.4.1.tif


Okay i see what you mean now starting with 1 for frame 1 and not 0 as all the others.

 
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