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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Creation/AI/Mods/Scenarios > An idea that's been kicked around some
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Uchuu-kun[SM42] is offline Uchuu-kun[SM42]
Chieftain

May 2002
time: 23:35
  Old Post 11-04-2004 21:05 Visit Uchuu-kun[SM42]'s homepage!
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An idea that's been kicked around some Increase the size of your Attachments

Yeah, yeah, as I said, the idea's been kicked around some but as far as I can tell nobody's aced on it. The idea is kinda simple - a guerilla - a stealth infantry unit, blah blah blah. However, I was thinking that a 'Propagandist' unit - in effect, a cross between a slaver and a cleric - would be able to 'convert' enemy citizens into guerillas. Of course, that'd require a guerilla unit in the first place, and I'm not sure how the Propagandist could be implemented. Still, I'm kicking the idea out there - again.

Previous references:
http://apolyton.net/forums/showthre...30&pagenumber=1
http://apolyton.net/forums/showthre...&threadid=93327

Uchuu-kun[SM42] is offline Uchuu-kun[SM42]
Chieftain

May 2002
time: 23:35
  Old Post 11-04-2004 21:22 Visit Uchuu-kun[SM42]'s homepage!
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Just read the thing in the Source Code forums about the Guerilla creation thing being done in SLIC in... Cradle, was it? Yeah.

Anyway, I'm going to elaborate the idea a bit further: rather than just having 'low-level' units, why not have an entirely new unit, but which is 'replaced' whenever a major military advance is discovered? I'm a bit hazy about what sort of abilities it would have and how strong it'd be in comparison to contemporary units, though. Possibly stronger defensively and faster (by maybe 1/2 - 1 movement point) than the 'standard' infantry unit, but weaker offensively?

Also, spriting. Since I suck at spriting, I'll leave this, but - it'd be cool to see a 'Rambo-like' with different weapons in different eras. Just a thought.

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:35
  Old Post 11-04-2004 23:20
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Put an end to popups!

Sprites are the big problem. It's easy to add a unit but it's really hard to find some artist to do the sprite.

The Big Mc is offline The Big Mc
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Of the universe / England
Oct 2001
time: 05:35
  Old Post 12-04-2004 02:57 Visit The Big Mc's homepage!
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Yes sprites are the problem The only units that are easy to make are none humans ( planes and boats are easy to do) so probably not we don't even have a unit similar to modify.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:35
  Old Post 12-04-2004 03:49 Visit E's homepage!
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Has anyone seen Steph's storyboard unit maker. Its in the civ3 utilities at civfanatics. Can it make converting FLCs to Sprites easier?

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:35
  Old Post 12-04-2004 04:08
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Now that we've got the source code it might not be so easy to 'borrow' other company's artwork. I think they turn a blind eye to mods, but I have a recollection that FreeCiv or someone got some static about using copyrighted art and had to delete it.

The Big Mc is offline The Big Mc
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Of the universe / England
Oct 2001
time: 05:35
  Old Post 12-04-2004 15:55 Visit The Big Mc's homepage!
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Put an end to popups!

Has anybody checked out the latest version of paint shop pro. they have added a macro like idea.

This means that it is now very easy to make .spr files and or convert them form .flc as we no longer have to do the alpha the computer does that for us.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 12-04-2004 16:34 Visit Maquiladora's homepage!
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Sounds interesting Big Mc i feel more comfitable using PSP compared to Photoshop i might give it another try.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:35
  Old Post 12-04-2004 17:22 Visit E's homepage!
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Inflate your Upload Space

BigMC I use PSP 7.0, I think you are talking about 8.0?

As for the copyrighted stuff, there is so many fan created units out there for Civ3 that we shouldnt get nailed for copyright violations

The Big Mc is offline The Big Mc
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Oct 2001
time: 05:35
  Old Post 12-04-2004 17:41 Visit The Big Mc's homepage!
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Yes it is 8 and I just got a script to work converting psp images with no alpha to images ready for compiling.

I now have two problems how to get it to over right an existing alpha and how to get a real copy of the program

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 12-04-2004 17:46 Visit Maquiladora's homepage!
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Inflate your Upload Space

Im "receiving" a retail copy of 8.0 as i type ... of course i paid for it

The Big Mc is offline The Big Mc
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Oct 2001
time: 05:35
  Old Post 12-04-2004 18:07 Visit The Big Mc's homepage!
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It’s ok for some people us students struggle for money

Do you want the script posting for conversion

The Big Mc is offline The Big Mc
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Oct 2001
time: 05:35
  Old Post 16-04-2004 19:56 Visit The Big Mc's homepage!
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Maquiladora got your copy yet

I just nailed a script to convert the colour of any ctp unit. you need sprite edit and notepad. I just need a working makespr script

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 16-04-2004 20:09 Visit Maquiladora's homepage!
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Not yet, paused the downl..... er hasnt arrived yet.

Post what you got and ill have a crack when ive got it.

Ive got 7.0 on at the minute, just getting used to it all again. Ive got Photoshop somewhere but never attempted using macros.

The Big Mc is offline The Big Mc
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Oct 2001
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  Old Post 17-04-2004 01:09 Visit The Big Mc's homepage!
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Remove this text

Right this script will convert ant single image with alpha (the two file export from spriteedit) alter the hue then save it for direct spritetool compiling.

The down side is you have to re write the script if you want a different colour.

To do this just load up a image Fidel with the hue. Then record a new script and run the alteration. Then save it, you can then open both scripts and copy the hue data over.


I just got to work out the spritetool script

I am making a completely new civ (not based on the human race ) there called the ragnors so far I have solders, settlers an psycho solders (like Viking berserks) there based on the moray whatever from the magnificent idiots scenario.
There a ant like cutler all I need is some form of aquatic one and possibly a flaying one.

Attachment: colour.zip
This has been downloaded 1 time(s).

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 17-04-2004 01:34 Visit Maquiladora's homepage!
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quote:
...there based on the moray whatever from the magnificent idiots scenario.




Okay thanks ill check it out when i get PSP8.

The Big Mc is offline The Big Mc
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Oct 2001
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  Old Post 17-04-2004 01:41 Visit The Big Mc's homepage!
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I have just had an idea.

You know how ctp incorporates barbarians into the game like any civ games what about we make barbarian packs .

The idea being that a person can load up up to five barbarian packs per age. These packs would consist of a text file with the untis on it and any additional spr files plus a slic file for there deployment. The person then loads which barbarian packs they would like into the game. so you could set it up so when you get to future aliens start to land hi tech mechs on the planet, or dinosaurs in the ancient age. or you could keep it the standard way

By the way the tread is way off from where it started.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:35
  Old Post 17-04-2004 05:26 Visit E's homepage!
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Lose 30 kilos (of popups)

I like the packs idea Big MC, it even has the potential to continent specific or cultural barbarian types. Like the barbarians are certain type units depending on which civ they are close too.

The Big Mc is offline The Big Mc
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Oct 2001
time: 05:35
  Old Post 17-04-2004 14:43 Visit The Big Mc's homepage!
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They have potential for scenarios too link in all the barb packs you want and you got it.

Do you think we should open a new thread in the source code forums .

The other idea for barbarians is a black market. Some where you can go to buy techs of the barbarians or slaves and other things. You could also put a price on something like 9000 gold for the destruction of Washington then Washington could double the offer to destroy Bombay. Or a price on a new tech one of your competition has. Or a price on slaves.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 17-04-2004 14:53 Visit Maquiladora's homepage!
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Hm i got all my images for my unit but something tells me the image format is wrong because the script is right im sure, even with the most basic animations needed it crashes makespr.

I exported the "two file" option from Sprite Edit all the images as TGA's, i then made alterations of the hue to every one, then saved them all as RGB, uncompressed TIF's. any ideas?

The only difference between my images and the example cow unit images is my images are 300 dpi and the cow is 72 dpi... ill try that.

Still not working im just looking at the readme for makespr and it says you only need 1 facing for victory/death so why does the cow have tifs for 5 facings in the directory? anyway i dont think its that because makespr crashes before it even starts the "move" section.

Last edited by Maquiladora on 17-04-2004 at 15:53

The Big Mc is offline The Big Mc
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Oct 2001
time: 05:35
  Old Post 17-04-2004 17:03 Visit The Big Mc's homepage!
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Avatar Enlargement: We've got the solution

You used my script then it should work. I have tested it.

The Big Mc is offline The Big Mc
King
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Oct 2001
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  Old Post 17-04-2004 17:08 Visit The Big Mc's homepage!
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#22 Report this post to a moderator
Suffering from ads?

do a check for double alpha chanel

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 17-04-2004 17:19 Visit Maquiladora's homepage!
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Yeah i tried that first but it didnt run, i noticed you have the try and buy version or maybe because youre a different user it didnt work, dont know.

When you do the 2 file export from sprite edit, isnt the alpha channel already created anyway?

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 17-04-2004 17:21 Visit Maquiladora's homepage!
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quote:
Originally posted by The Big Mc
do a check for double alpha chanel


The file that contains the unit (not the shadow one) exported from sprite edit has 1 layer and 1 alpha channel it says.

The Big Mc is offline The Big Mc
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Oct 2001
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  Old Post 17-04-2004 17:35 Visit The Big Mc's homepage!
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the script assumes that the alpha channel is called “Alpha Channel 1”. if they changed this is the final version of psp8 then the converted image will contain 2 alpha channels and kill makespr.

The Big Mc is offline The Big Mc
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Oct 2001
time: 05:35
  Old Post 17-04-2004 17:38 Visit The Big Mc's homepage!
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sorry did not see the first post yes a alpha channel is created as well you have to over right it or makespr crashes.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 17-04-2004 17:44 Visit Maquiladora's homepage!
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Ah ok, so the alpha channel sprite edit exports doesnt work with makespr. Okay ill have to record a new script to make the new alpha channel (and overwrite the old channel) on my machine cause your script wont run, i think its just a version difference.

edit: here is the error i get with the script

quote:

Executing RunScript
Traceback (most recent call last):
File "D:\Documents and Settings\A\Desktop\colour.PspScript", line 14, in Do
App.Do( Environment, 'EnableOptimizedScriptUndo', {
JascApp.InvalidCommandName: Invalid or missing command name

The Big Mc is offline The Big Mc
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Oct 2001
time: 05:35
  Old Post 17-04-2004 17:48 Visit The Big Mc's homepage!
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Avatar Enlargement: We've got the solution

it does if you set the background to black

you have to over right if you want to change something.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
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  Old Post 17-04-2004 17:53 Visit Maquiladora's homepage!
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quote:
Originally posted by The Big Mc
it does if you set the background to black

you have to over right if you want to change something.


I did export it as black

and overwrite you mean with the script? cause i did give the script permission to overwrite.

edit ok i didnt

Maquiladora is offline Maquiladora
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Jun 2001
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  Old Post 17-04-2004 18:06 Visit Maquiladora's homepage!
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Okay so now your script runs, it removed the alpha channel.

 
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