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Uchuu-kun[SM42]
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Yeah, yeah, as I said, the idea's been kicked around some but as far as I can tell nobody's aced on it. The idea is kinda simple - a guerilla - a stealth infantry unit, blah blah blah. However, I was thinking that a 'Propagandist' unit - in effect, a cross between a slaver and a cleric - would be able to 'convert' enemy citizens into guerillas. Of course, that'd require a guerilla unit in the first place, and I'm not sure how the Propagandist could be implemented. Still, I'm kicking the idea out there - again.
Previous references:
http://apolyton.net/forums/showthre...30&pagenumber=1
http://apolyton.net/forums/showthre...&threadid=93327
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Uchuu-kun[SM42]
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Just read the thing in the Source Code forums about the Guerilla creation thing being done in SLIC in... Cradle, was it? Yeah.
Anyway, I'm going to elaborate the idea a bit further: rather than just having 'low-level' units, why not have an entirely new unit, but which is 'replaced' whenever a major military advance is discovered? I'm a bit hazy about what sort of abilities it would have and how strong it'd be in comparison to contemporary units, though. Possibly stronger defensively and faster (by maybe 1/2 - 1 movement point) than the 'standard' infantry unit, but weaker offensively?
Also, spriting. Since I suck at spriting, I'll leave this, but - it'd be cool to see a 'Rambo-like' with different weapons in different eras. Just a thought.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:35
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Now that we've got the source code it might not be so easy to 'borrow' other company's artwork. I think they turn a blind eye to mods, but I have a recollection that FreeCiv or someone got some static about using copyrighted art and had to delete it.
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Maquiladora
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Sounds interesting Big Mc i feel more comfitable using PSP compared to Photoshop i might give it another try.
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Maquiladora
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Not yet, paused the downl..... er hasnt arrived yet.
Post what you got and ill have a crack when ive got it.
Ive got 7.0 on at the minute, just getting used to it all again. Ive got Photoshop somewhere but never attempted using macros.
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Maquiladora
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Hm i got all my images for my unit but something tells me the image format is wrong because the script is right im sure, even with the most basic animations needed it crashes makespr.
I exported the "two file" option from Sprite Edit all the images as TGA's, i then made alterations of the hue to every one, then saved them all as RGB, uncompressed TIF's. any ideas?
The only difference between my images and the example cow unit images is my images are 300 dpi and the cow is 72 dpi... ill try that.
Still not working im just looking at the readme for makespr and it says you only need 1 facing for victory/death so why does the cow have tifs for 5 facings in the directory? anyway i dont think its that because makespr crashes before it even starts the "move" section.
Last edited by Maquiladora on 17-04-2004 at 15:53
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Maquiladora
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Yeah i tried that first but it didnt run, i noticed you have the try and buy version or maybe because youre a different user it didnt work, dont know.
When you do the 2 file export from sprite edit, isnt the alpha channel already created anyway?
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Maquiladora
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Ah ok, so the alpha channel sprite edit exports doesnt work with makespr. Okay ill have to record a new script to make the new alpha channel (and overwrite the old channel) on my machine cause your script wont run, i think its just a version difference.
edit: here is the error i get with the script
quote:
Executing RunScript
Traceback (most recent call last):
File "D:\Documents and Settings\A\Desktop\colour.PspScript", line 14, in Do
App.Do( Environment, 'EnableOptimizedScriptUndo', {
JascApp.InvalidCommandName: Invalid or missing command name
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Maquiladora
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Okay so now your script runs, it removed the alpha channel.
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