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livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:35
  Old Post 13-04-2004 03:59
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Breaking the IA Bee-line Get a bigger avatar today!

What are the techs (if any) you will detour off the IA Bee-line for, and why?

Jamski is offline Jamski
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May 2002
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  Old Post 13-04-2004 04:10
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Bioengineering for rectanks if playing as Morgan (you can rush them in the first 2 bases with starting cash reserves)

Otherwise MAYBE run to SotHB with Uni to often hit IA quicker (with good diplo)

Or if the start terrain contains no 'liths then I might pick up Centauri Eco for those formers.

Otherwise its ALWAYS race to IA.

-Jam

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 13-04-2004 04:23
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So you don't have formers for the first x turns of the game, long enough to get the several techs for IA?

RX2000 is offline RX2000
Chieftain
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Apr 2004
time: 23:35
  Old Post 13-04-2004 04:28
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Forgive my stupidity, but is IA Industrial Automation? If so, why is it so important to get that? Hab complexes to get above 7 pop quickly?

Sorry for being so uneducated, but I just started playing SMAX again, and dont have the tree in front of me.....

Jamski is offline Jamski
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May 2002
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  Old Post 13-04-2004 04:28
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Yes. If I have a couple of 'liths, or a rolling/moist/river tile or two, then its not a problem. If you know what you're doing with the Uni or Morgan you can get IA before you plant the 5th base.

-Jam

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:35
  Old Post 13-04-2004 04:39
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quote:
Originally posted by RX2000
Forgive my stupidity, but is IA Industrial Automation? If so, why is it so important to get that? Hab complexes to get above 7 pop quickly?

Sorry for being so uneducated, but I just started playing SMAX again, and dont have the tree in front of me.....


Crawlers.

livid imp is offline livid imp
Prince
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Mar 2004
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  Old Post 13-04-2004 04:47
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quote:
Originally posted by Jamski
Yes. If I have a couple of 'liths, or a rolling/moist/river tile or two, then its not a problem. If you know what you're doing with the Uni or Morgan you can get IA before you plant the 5th base.

-Jam


So you ICS without roads then?

Jamski is offline Jamski
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May 2002
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  Old Post 13-04-2004 04:58
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No. I just wait until IA (2118-20) or so before the roads come. At that point I have 5 bases, all with rectanks, and I'm running FM. Then each base pops a crawler (on a river for 2ecs), while I rush through Cent Eco, then each base builds a former, the crawlers go on the forests made, and then the ICS goes wild.

BUT!

Very often the start area doesn't have enough 'liths or specials or rivers, so I'm forced to take formers early.

With a poor-research faction (which I rarely play) I'll take formers FIRST though, as IA is a LONG way to go, and I may as well speed my ICS first.

-Jam

RX2000 is offline RX2000
Chieftain
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Apr 2004
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  Old Post 13-04-2004 04:59
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Arent crawlers pretty defenseless? Seems like crawlers are just begging for some mind worms to come along and tear em up. Do you have to escort every one?

Jamski is offline Jamski
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May 2002
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  Old Post 13-04-2004 05:04
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If you're worried, you can put armour on them, and trance capablities. Then they eat up worms.

Normally you'd place crawlers inside your borders though to boost production, and protect them with 1 or two units that patrol any nearby fungus looking for worms.

-Jam

Skanky Burns is offline Skanky Burns
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Aug 2001
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  Old Post 13-04-2004 06:21
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quote:
With a poor-research faction (which I rarely play) I'll take formers FIRST though, as IA is a LONG way to go, and I may as well speed my ICS first


I normally play with tech stagnation, so get formers very early. First or second (after rectanks).

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:35
  Old Post 13-04-2004 07:08 Visit Dis's homepage!
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I never beeline anything- except maybe the first secrets. I never even look at the tech tree anymore. I just go on a whim- or use blind research.

Trithemius is offline Trithemius
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Canberra, Australia
May 2003
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  Old Post 13-04-2004 12:24
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quote:
Originally posted by Jamski
Bioengineering for rectanks if playing as Morgan (you can rush them in the first 2 bases with starting cash reserves)


Biogenetics perhaps? Bioengineering is Clean Reactors, isn't it?

Jamski is offline Jamski
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May 2002
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  Old Post 13-04-2004 16:39
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Indeed it is.

-Jam

Trithemius is offline Trithemius
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May 2003
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  Old Post 13-04-2004 16:54
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quote:
Originally posted by Jamski
Indeed it is.


*Trithemius gains +1 Pedantry Point*

I've been looking hard at the tech charts lately, working out what techs people should have for an "accelerated start" scenario I'm fiddling with.

Flubber is offline Flubber
Emperor
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Aug 2000
time: 22:35
  Old Post 13-04-2004 22:06
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I will sometimes deviate from the ind auto beeline . .. I don't necessarily think it is "Best" but it can be fun.

The only things I try to get first are centauri ecology or sometimes I will go get doc flex ( usually if playing a green faction where there is hope of acquiring a navy). The doc flex deviation is a pretty large one and I don't recommend it if you are playing builder style but if I am trying to be a momentum player or if I am trying to gain a role as tech broker, it can be a fun deviation. Again, I don't think it is BEST but it can be fun way to change up the game a bit

With Morgan or uni I will usually for ind auto immediately although I have gone centauri ecology first if the terrain totally sucks. Other factions are slower to ind auto so I usually make centauri ecology one of my first techs

livid imp is offline livid imp
Prince
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Mar 2004
time: 21:35
  Old Post 15-04-2004 02:53
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Lose 30 kilos (of popups)

I usually start off with Cent Eco to start forming first thing. I start roads and forest so that my crawlers will have something to crawl. Seems that if you make crawlers before forests you would only have single mineral (undeveloped rocky and rolling) sites to crawl. Where as planting forests pays off not only when you start crawling mins, but also to give you something for your workers to work in the mean time.

Am I missing something here?

Santiago_Claus is offline Santiago_Claus
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Mar 2004
time: 05:35
  Old Post 15-04-2004 03:53
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Lose 30 kilos (of popups)

I go CE first, so as to plant forest early, leveraging the early growth of forest. It's kinda like earning interest.

Jamski is offline Jamski
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May 2002
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  Old Post 15-04-2004 04:13
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Actually... I normally find that in the Ind Eco Bee Line I'm forced to chose another tech at some point, so Cent Eco is picked up then.

-Jam

livid imp is offline livid imp
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Mar 2004
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  Old Post 15-04-2004 04:39
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Hmm. I have been using Uni for a while and I can bee-line straight to IA. I'll have to try a different faction and see if I get the same results

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:35
  Old Post 15-04-2004 07:19 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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livid imp: If you'll notice, according to Jamski, before you have forests, use crawlers on rivers + FM for 2 energy each, rather than 1 mineral each.

Minute Mirage is offline Minute Mirage
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Helsinki
Aug 2003
time: 07:35
  Old Post 15-04-2004 12:38
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quote:
Originally posted by livid imp
Hmm. I have been using Uni for a while and I can bee-line straight to IA. I'll have to try a different faction and see if I get the same results


This depends on a few factors such as the slot of the faction (1-7), the number of starting techs for the faction, the way the game was set up (MP games can differ from SP games) and whether you get any techs from trading. There was a thread about this a while ago (Beelining to Industrial Automation, IIRC).

Frankychan is offline Frankychan
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In the Kingdom of Hawaii (CPA Member)
Sep 2001
time: 19:35
  Old Post 15-04-2004 12:43 Visit Frankychan's homepage!
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I also choose Centauri Ecology as my first tech...but what Jamski is saying might have some merit....take the other tech first, THEN pick up CE later.

....I still don't like the fact that I'm operating on tiles alone w/no improvements to them though.

Frankychan is offline Frankychan
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Sep 2001
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  Old Post 15-04-2004 12:44 Visit Frankychan's homepage!
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Sorry for not adding this in...

....but I find that forests sometimes take over tiles that are better suited for farms or mines.

I'd rather plant forests in arid squares so you get some use out of them.

Jamski is offline Jamski
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May 2002
time: 05:35
  Old Post 15-04-2004 12:48
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quote:
livid imp: If you'll notice, according to Jamski, before you have forests, use crawlers on rivers + FM for 2 energy each, rather than 1 mineral each.


An extra 2 ecs means a LOT in the early game - faster beeline to IA, and more cash to rush stuff. I'd rather take 2 ecs than 1 mineral... although it only seems to take a moment (1-4 turns) before you can shift that crawler onto minerals.

Of course - the first crawlers should go onto any specials you have lying about, which can then be terraformed while they are worked.

-Jam

livid imp is offline livid imp
Prince
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Mar 2004
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  Old Post 16-04-2004 00:01
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Curiously...Jam, what do you do if you land in a all moist with no rivers area?

Adalbertus is offline Adalbertus
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Feb 2001
time: 06:35
  Old Post 16-04-2004 00:35 Visit Adalbertus's homepage!
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Centauri Ecology (which is nearly always my first tech) and Bioengineering. For Formers, Rec Tanks and two SPs. I like SPs, especially if I've got them.

quote:
Originally posted by RX2000
Forgive my stupidity, but is IA Industrial Automation? If so, why is it so important to get that? Hab complexes to get above 7 pop quickly?


In fact, there are seven reasons:
- crawlers
- crawlers
- crawlers
- crawlers
and I forgot about the last three.
It is impossible to overstress the importance of crawlers.

Jamski is offline Jamski
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May 2002
time: 05:35
  Old Post 16-04-2004 04:33
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quote:
Curiously...Jam, what do you do if you land in a all moist with no rivers area?


Isn't it Ctrl-Shift-N for a new map, same settings?

But you almost ALWAYS find a river near the HQ base or two.

-Jam

livid imp is offline livid imp
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Mar 2004
time: 21:35
  Old Post 16-04-2004 04:42
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ctrl-shift-n it is then

Santiago_Claus is offline Santiago_Claus
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Mar 2004
time: 05:35
  Old Post 17-04-2004 04:06
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Forest growing onto tiles you intend to build something else on can be harvested for 5 minerals to the home base of the terraformer. That's something you WANT to happen.

But you're right about planting on arid tiles -- forest is forest, might as well plant it on a crappy tile instead of a good one.

 
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