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Arrian
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Kneel before Grog!
Jul 2001 time: 00:35
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Time for a horse in Izz, I believe.
Barracks in Coventry? I know you've brought that up before, Cort. Until we get the jungle down, there isn't much growth opportunity over there anyway (and it is my intention to do most of our over-size-6 growth via the adding of workers later on). The war looks like it might get ugly, and we've taken nasty losses in the Fort Siamang Fiasco.
Alternatively, we could hold off on the barracks and just pump catapults there. Oh, speaking of which, catapults in CoS?
Courthouse in New Plymouth? With a CH, especially once Swindon finishes the FP, it could be a solid city.
I'd move our main stack 2 this turn, and 3 the next. Then we heal, with what horsies we have left in range to strike Holy Grill.
-Arrian
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Cort Haus
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London
Apr 2002 time: 05:35
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This has been saved but not sent. I'll, wait, and can replay if the extra horse move to the hill at SP33 is disputed.
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Start
Izz builds worker, Izz112,starts Horse and sets for +5f.
Tabemono galley at ST44
Burundy builds Settler, moves 414
Cities
Change Coventry to Barracks
Disbanded 3 warriors in Badcrumble
New Plymouth switched to CH
Worker Moves
Izz112 moves 222
2 workers (Izz109, Izz111) to Sw-23 hill
2 workers (Izz103, Sw100 )to Corinth-99 jungle
Coventry 3-team road
Naval
Frumpy and Dumpy move 448
HMS QV returns homwards
Unit Moves - West
FP & Warr moves 4, injured Python warrior seen 8 of barb camp
Spear moves 3 en route to Cow River
Scout moves 7 to coastal mnt
Unit Moves - South
Settler moves 41 (heading for Mandril 112 (Cow River)).
New Horse to CM33
Elite warrior moves east
Stack : Spears moves south, horses to SP33, joined by Spear from HG63
TV Battalion forts to heal
End
Eng in 4 turns -14gpt
Next Turn
Worker at CoS89 should mine - we have enough irrigated plains
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