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Cabbagemeister
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The introduction of TOW Infantry seems to me to somewhat change the late-game strategy. First, I think I read somewhere on these forums that actual defensive strength is now computed by adding a unit's defensive strength to the units defensive bombard strength. So an archer now effectively has 2 on defense. The TOW Infantry, with its defense of 14 and bombard of 6, now effectively has a defensive strength of 20! That's more than a mechanized infantry.
Even if I'm totally off-base with that "add-bombard" thing, I would say that the TOW Infantry is still the better defender, when used in stacks. A stack of TOW Inf can support each other with defensive bombards, while a stack of MIs cannot. (C3C didn't give MI defensive bombard, did it?) I recently encountered this issue when playing as Russia. The Chinese declared on me in the late game and moved stacks of MI and TOWs into my territory. My MAs killed off the MIs okay, but had a lot more trouble with the defensive-bombarding TOWs.
If TOWs really are better defenders, then it adds some strategic complexity to the late-game. Effectively, it seems like TOWs are not the Medieval Infantry of the Modern age, the consolation prize you build when you're missing a resource. As the better defenders, I would prefer to garrison my cities with TOW stacks than MI stacks. MI, meanwhile, retain a strategic value as the defenders to use during your invasions, as they can better keep pace with MAs to immediately garrison newly-captured cities. At last, there's not an "obvious" build choice in the Modern Age--we get some strategy!
But if TOWs are better stationary defenders, the question then becomes, shouldn't Infantry upgrade to TOW Infantry instead of Mech Infantry? TOWs seem like the better upgrade choice not only from a strategic perspective (the role of the TOW is more like how you use Infantry than is the role of the MechInf), but also from a commonsense perspective (it makes more sense to give riflemen TOWs than to give them vehicles or whatever).
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Goethe80
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Leicester, UK
Jul 2003 time: 05:35
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I'm not sure if the TOW is strictly better than the MI. I would agree that in reasonably large packs, they would have an advantage as they can cross-bombard defensively. However, if defending in small groups (1 or 2), I would still take the MI.
And while I'm not an expert, I don't think the bombard rating adds to defense. Archers certainly don't feel like they have a 2 def.
That said, I don't entirely agree with the way the TOW infantry is implemented in civ3. In practise, TOW rockets are typically mounted on jeeps due to their weight (both the wpn and especially the ammo). They're also typically used in harassing movements, or to beef up scouting/picket forces. So, if it were up to me, a TOW would have at least 2 movement, less defense, and a higher attack. Their role would be much more along the lines of a mobile counter-attacking force.
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dworkin
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They look nifty too. With mechanical infantry you just get the boring box on wheels thing.
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Elias
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I modded the TOW so it only has 10 on defence so the people with resources still keep the advantage. Could somone explains the bombard when attacking thing though how much bombard do you get to keep when playing def it never seems like its enough to do much.
I also change MI to a bradly unit I downloaded it looks much better.
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Plotinus
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Upgrade for the calvary? Is that Mel Gibson's next film...?
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Elias
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Wait a minnuet are you guys saying you rarely get into the modern era??? Thats when I conquer the world Its the only time I can build up enough troops. I Think cavalary should upgrade to somthing too its really annoying having to rebuild your entire offense. Well then agin at least we have upgrades rember CTP
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