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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Gravship colony pods/formers
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Patashu is offline Patashu
Warlord
The mechanical dragon
Feb 2002
time: 15:35
  Old Post 14-04-2004 03:50
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Gravship colony pods/formers Support Apolyton, buy Galactic Civilizations

Anyone besides me ever made these?

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:35
  Old Post 14-04-2004 03:55 Visit Dis's homepage!
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Support Apolyton, pre-order Civilization IV

of course not!

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 14-04-2004 03:57
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I made a gravship former once, just to see.

At that late point in the game, they're hardly useful though.

-Jam

RX2000 is offline RX2000
Chieftain
Tennessee
Apr 2004
time: 23:35
  Old Post 14-04-2004 04:32
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Avatar Enlargement: We've got the solution

Yea usually by that time I either have everything formed the way I want it, or have 28365827356236 regular formers around anyways, so I dont see much point in making a gravship former. Maybe for novelty value or something......

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:35
  Old Post 14-04-2004 04:57
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Grav Formers are perhaps one of the coolest units in the game. Too bad by the time you can make em the game is a few turns from being over.

Other cool units are Grav Supply ships. Daisy chain a load of these together to block off whole sections of the map to ground units
Of course if you can do this the game is probably long since been over and you just toying with the AI

Petek is offline Petek

Prince
Berkeley, CA
Jul 2000
time: 21:35
  Old Post 14-04-2004 05:48
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This thread reminded me of something I always wanted to try: gravship superformers, all set to auto-remove fungus. I've got 50 going right now, with 25 more coming out each turn. Wonder how long it'll take to clean off all the fungus? Just playing for fun, of course.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 14-04-2004 05:59
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Lose 30 kilos (of popups)

You know, Petek, that isn't the most efficient way to...


I generally don't use gravships. By the time I get to that tech, the AI is generally happy in its little zoo city and my magtubes circle planet. Not much point building gravships.

RX2000 is offline RX2000
Chieftain
Tennessee
Apr 2004
time: 23:35
  Old Post 14-04-2004 06:44
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I agree, gravships do lose a lot of their appeal when everything is mag-tubed.

Trithemius is offline Trithemius
Prince
Canberra, Australia
May 2003
time: 14:35
  Old Post 14-04-2004 12:48
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quote:
Originally posted by RX2000
I agree, gravships do lose a lot of their appeal when everything is mag-tubed.


That's why I think it would be really neat if it was possible to make magtubes not work for rivals (the way railways don't work for rivals in Civ3). Roads, which are pretty hard to disable, should still work for invaders (unlike roads in Civ3 - boy that is dumb..) and trespassers, but magtubes should not work for trespassers and they should not work (for you) outside your territory.

That might make grav-ships somewhat more useful...

Alinestra Covelia is offline Alinestra Covelia
Queen
I sense the dodgy presence of Bing - a presence I've not felt since...
Feb 2000
time: 00:35
  Old Post 14-04-2004 21:14
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Suffering from ads?

I made a needlejet former once.

It wasn't all I'd hoped for.

Santiago_Claus is offline Santiago_Claus
Warlord

Mar 2004
time: 05:35
  Old Post 15-04-2004 01:07
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Grav Formers have the unique ability to turn both forest and kelp back into fungus ... if you're into that sort of thing.

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:35
  Old Post 15-04-2004 01:26
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Somewhat related...
I once made either a supply needlejet or chopper, I can't remember which, which I sent to a square to harvest a kelp forest and it stayed the whole game without crashing. This was a long time ago so it was likely pre-patch SMAC. Anyone else been able to do this?

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