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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-General/Help/Strategy/Multiplaying > Incite revolutions and some treasure ?
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Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 14-04-2004 17:21 Visit Maquiladora's homepage!
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It says cost based of "several factors", what are they? It seems to be larger the city larger cost, obvious it would be but nice to know what exactly.

Attachment: inciterevcost.jpg
This has been downloaded 51 time(s).

Last edited by Maquiladora on 14-04-2004 at 17:26

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 14-04-2004 17:24 Visit Maquiladora's homepage!
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edit: forget #2

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:35
  Old Post 14-04-2004 23:41 Visit Immortal Wombat's homepage!
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I vaguely recall size, proximity to capital, and number of military units stationed there as being factors, but this could be C:CtP, could be an incomplete list, and I don't know what kind of priorities or severity those factors have.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:35
  Old Post 15-04-2004 17:23 Visit J Bytheway's homepage!
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Checking the source, its the sum of:

- The total gold that the city owner has.
- The city pop times a number in Const.txt
- An extra lump sum if its the capitol (set in const.txt)
- A function of the distance from the capitol. The function is:

A/(1-(d/B))

Where A and B are specified in const.txt, and d is the distance to the capitol.

Last edited by J Bytheway on 17-04-2004 at 20:07

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:35
  Old Post 15-04-2004 17:28 Visit J Bytheway's homepage!
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... So happiness is irrelevant, despite what the GL entry says.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 15-04-2004 18:19 Visit Maquiladora's homepage!
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Thats another one revealed.

You can see in some ways why theres so much gold floating around, perhaps they expected all these stealth attacks to be quite popular, as opposed to building only military and very few stealth units for defence.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:35
  Old Post 15-04-2004 19:07 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by J Bytheway
Checking the source, its the sum of:

- The total gold that the city owner has.
- The city pop times a number in Const.txt
- An extra lump sum if its the capitol (set in const.txt)
- A function of the distance from the capitol (depending on values in const.txt. The function is:

A/(1-(d/B))

Where A and B are specified in const.txt, and d is the distance to the capitol.


Now this is exactly why I wanted to rewrite the manual now the source code is out. This sort of info should be available to everyone...

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:35
Question  Old Post 15-04-2004 20:35 Visit Flinx's homepage!
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Could we not create a formula which included happiness? It seems to me logical that an unhappy city would be cheaper to cause revolt than a happy one

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:35
  Old Post 15-04-2004 21:33 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Yes, that would make sense. A happy city should have less chance of revolting, while causing a rioting city to revolt should be really easy - after all, if they're rioting, they're unhappy with their government.

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