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Nor Me
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I'd be worried about finishing Granaries. In principle, If the city grows twice more before the time that you would have 30 shields without pop-rushing, then you wouldn't lose any food by rushing. This might not happen that often but there would be plenty of times when you'd only lose 10 food. The next build is likely to be a settler so even this could see a net gain eventually.
It would normally be worth raising the entertainment rate by 20% early on to keep everyone happy for expanding even slightly faster.
At 20 shiels, it's almost never worth doing this in practice but at 30, they're are plenty of situations where rushing early might make sense.
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player1
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Belgrade, YU
Sep 2001 time: 06:35
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Unfortunately,, there is just one value in editor, for all governments.
EDIT:
By the way, what aspect of pop-rushing you'll find unbalaning with 30 shields rush?
Is it ability to trade 1pop for 1 Swordsmen?
Somehow when I get calculations strait, that same city in order to recover needs 20 turns.
So in order to keep it happy, it means one rushing in 20 turns, or on average getting 1.5 shields in turn.
Of course, on the other hand it's a bit fron-loaded, since you get some benfits eary and then suffer later.
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