Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > New info on energy parks
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Dansz is offline Dansz
Chieftain
lost in space
Mar 2004
time: 05:35
  Old Post 15-04-2004 19:40
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
New info on energy parks Support Apolyton buy from Amazon

I hope this is new information, anyway.
Square energy parks are not the most efficient arrangement, you're actually better off with a rectangle with sides in the ratio of 3-2, with the longer side being the direction in which Solar Collectors and E-Mirrors alternate, e.g.

SESESE
SESESE
SESESE
SESESE

where 'S's are collectors and 'E's are mirrors.

An 'A' by 'B' rectangle (where 'A' is the alternating direction) will give 7AB-2A-3B+2 energy.
Probably everyone know's that a larger park will give more EPS (average energy per square) than a smaller one (e.g. a 10 by 10 park {if you could somehow manage it } will give 6.52 EPS while a 3 by 3 park would only give about 5.56 EPS) A rectangular park though can give more EPS even if it's smaller than a square park.

SESES
SESES
SESES
SESES
SESES

gives 152/25 = 6.08 EPS, while the rectangular one shown earlier gives 46/24 = 6.083 EPS.
Add another collector to the right-hand end of the rectangle and you'll get 153 energy instead of 152, for the same number of squares.
Also, whatever the shape of a park, swapping all the Solar Collectors for E-Mirrors and vice-versa makes no change to the total energy production.
I'd better make the disclaimer that I'm not sure if any of this works on square's under 3000ft.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 15-04-2004 19:57
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Also, whatever the shape of a park, swapping all the Solar Collectors for E-Mirrors and vice-versa makes no change to the total energy production.


Now, that is new information. If its true.

-Jam

Dansz is offline Dansz
Chieftain
lost in space
Mar 2004
time: 05:35
  Old Post 15-04-2004 20:21
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I hope that doesn't mean all the other information is old. I hadn't seen any of it from looking through previous threads.

I'm fairly sure that it is true, I don't know how to prove it, but I haven't found any counterexamples.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 15-04-2004 20:51
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Call to Power 2

e4e
e6e
e6e
e6e
e4e

2e2
3e3
3e3
3e3
2e2

Seems true.

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:35
  Old Post 15-04-2004 21:54
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Inflate your Upload Space

It may be the same energy output but the extra E-mirrors means addidtional terraform time. Plus E-mirrors can be crawled. That could change the overall output too.

Dansz is offline Dansz
Chieftain
lost in space
Mar 2004
time: 05:35
  Old Post 15-04-2004 22:26
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I know that E-mirrors can be crawled. And I was trying to suggest that it's no good having more mirrors than collector's, because if they were all swapped round you'd get the same output with less terraforming time.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 16-04-2004 04:41
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Got spare money?

quote:
I hope that doesn't mean all the other information is old. I hadn't seen any of it from looking through previous threads.

I'm fairly sure that it is true, I don't know how to prove it, but I haven't found any counterexamples.


The rest is rather "matured" information... but this swopping is actually very interesting. Nice obs

-Jam

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 16-04-2004 06:16
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Get a bigger avatar today!

I'm pretty sure I posted about that in the previous thread though.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 16-04-2004 06:30
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

http://apolyton.net/forums/showthre...462#post2773462

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:35
  Old Post 16-04-2004 09:52 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Lose 30 kilos (of popups)

Here's how you prove that swapping results in an identical energy output:

Consider each tile in isolation. If it is a solar panel, it gains +1 from each mirror next to it. If it is a mirror, it grants +1 to each panel next to it.

You can see that if you swap this tile and all the tiles next to it, you gain the same total bonus in this tile or due to this tile. Do this for all the tiles in the park, and you will have the same overall bonus for the whole park.

This also ignores base energy from elevation, so it holds true no matter what the elevations are in the energy park.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 16-04-2004 11:49
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Full PM-box? Change here!

Not true. This is a combination of the two designs I linked to before, namely a row of mirrors on between solars and a row of solars between mirrors. By alternating tiles, you end up with 40 bonus energy rather than 64 from the same area.

E stands for Emirrors, X for solar
E X E X E
X E X E X
E X E X E
X E X E X
E X E X E
The bonus energy for each square
0 3 0 3 0
3 0 4 0 3
0 4 0 4 0
3 0 4 0 3
0 3 0 3 0
Total= 40

Patashu is offline Patashu
Warlord
The mechanical dragon
Feb 2002
time: 15:35
  Old Post 16-04-2004 12:18
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

That isn't directly switching solars and mirrors, though.

Dansz is offline Dansz
Chieftain
lost in space
Mar 2004
time: 05:35
  Old Post 16-04-2004 19:45
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I hadn't seen any of the "matured" stuff when I'd looked through previous threads. As everyone seemed to be mentioning square parks, I assumed everyone thought they were the best shapes.
I also knew that people had said in some cases having more mirrors than collectors doesn't help; I was trying to say that in all cases, it doesn't help.

Chaos Theory has come up with the proof I was thinking of, but I wasn't sure I hadn't overlooked anything.

Santiago_Claus is offline Santiago_Claus
Warlord

Mar 2004
time: 05:35
  Old Post 17-04-2004 03:55
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

If you start with the assumption of, say, 7 available squares for a park you get some really weird "optimal" arrangements which don't suggest any sort of ultimate best shape for a larger area.

Make it, say, 49 squares instead and the area / perimeter effect makes itself felt. Given a large enough park, the best shape would be the largest area inscribed by the smallest perimeter: a circle!

Circular nutrient parks, on the other hand, indicate the presence of Progenitors, that is if the Chiron Enquirer's dire warnings are to be believed: "Crop Circles Evidence of Alien Visitation, Experts Warn".

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 17-04-2004 10:52
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Patashu
That isn't directly switching solars and mirrors, though.


Neither was his theory, which basically ignored the outside edges of the park. You know, the parts that are actually different due to the swapping of solars and mirrors.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:35
  Old Post 17-04-2004 12:53 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton or Terrorists Win

Read what I posted and consider what happens if a mirror has less than 8 panels next to it, or a panel has less than 8 mirrors next to it. Everything I wrote still holds.

Look at it slightly differently. Take a field of panels and mirrors. For each panel, calculate how much extra energy it receives from mirrors (in that field). For each mirror, calculate how much extra energy it contributes to panels (in that field). Obviously, the sums of these sets must be equal, and each in isolation represents the actual energy gained over homogenous solar panels.

Swap every mirror and panel. As I explained in my previous post, for each tile, the bonus energy it contributes or receives must stay the same. Therefore, all of the bonuses in the mirror set are mapped into the panel set, and vice versa. Their sums remain the same and still represent the energy gained over simply using solar panels.

Nothing here depends in any way on the shape of the field, its elevations, solar flares, or any other qualities of the field. However, the following qualities may vary when you exchange mirrors and panels:

The variation in energy from tiles may vary. In other words, one field may be more desirable than the other if you don't have enough crawlers to cover the field.
Terraforming time will likely vary.
...can't think of anything else significant that varies right now.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 17-04-2004 13:31
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Lose 30 kilos (of popups)

That makes more sense now.

Patashu is offline Patashu
Warlord
The mechanical dragon
Feb 2002
time: 15:35
  Old Post 17-04-2004 13:33
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Help yourself to an AD-FREE life

Okay, so energy parks are most efficient when they're circular and are painted with stripes of solars and mirrors, right?

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 17-04-2004 17:00
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

code:
e4e 3e3 2e4e4e4e2 e5e6e5e 2e5e5e2 3e6e6e6e3 e6e6e6e 4e6e6e4 3e6e6e6e3 3e6e6e6e3 e5e6e6e5e 3e6e6e6e3 3e6e6e6e3 e6e6e6e6e 3e6e6e6e3 3e6e6e6e3 e5e6e6e5e 3e6e6e6e3 e6e6e6e 4e6e6e4 3e6e6e6e3 e5e6e5e 2e5e5e2 3e6e6e6e3 e4e 3e3 2e4e4e4e2 Tiles: 61 Tiles: 61 Tiles: 81 e: 32 s: 29 e: 29 s: 32 e: 36 s: 45 Ftime: 457 FTime: 328 FTime: 423 Energy: 148 Energy: 148 Energy: 200 e/t: 2.43 e/t: 2.43 e/t: 2.47 e/F: .324 e/F: .451 e/F: .473 3e3 e4e 2e4e4e2 e5e5e 4e6e4 3e6e6e3 3e6e6e3 e5e6e5e 3e6e6e3 3e6e6e3 e6e6e6e 3e6e6e3 3e6e6e3 e5e6e5e 3e6e6e3 e5e5e 4e6e4 3e6e6e3 3e3 e4e 2e4e4e2 Tiles: 37 Tiles: 37 Tiles: 49 e: 17 s: 20 e: 20 s: 17 e: 21 s: 28 Ftime: 196 FTime: 211 FTime: 252 Energy: 86 Energy: 86 Energy: 114 e/t: 2.32 e/t: 2.32 e/t: 2.33 e/F: .439 e/F: .408 e/F: .452 Key: e = eschelon mirror s= solar collector FTime = Former time (8e + 3s) e/t = energy per tile e/F = energy per Former time
Regardless of the metric used to measure this, square energy parks seem superior to circular parks. They are built faster compared to the energy they produce, and they net you more energy per tile used.

EDIT: Fixed both middle figures.

Last edited by Skanky Burns on 18-04-2004 at 07:51

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 17-04-2004 17:25
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Browse Apolyton AD-FREE

code:
e4e4e 2e4e4e4e4e4e4e4e4e4e4e4e4e2 3e5e6e6e5e3 3e6e6e6e6e6e6e6e6e6e6e6e6e3 3e5e6e6e6e6e5e3 3e6e6e6e6e6e6e6e6e6e6e6e6e3 e5e6e6e6e6e6e6e5e 3e6e6e6e6e6e6e6e6e6e6e6e6e3 3e6e6e6e6e6e6e6e6e3 3e6e6e6e6e6e6e6e6e6e6e6e6e3 e5e6e6e6e6e6e6e6e6e5e 3e6e6e6e6e6e6e6e6e6e6e6e6e3 3e6e6e6e6e6e6e6e6e6e6e3 3e6e6e6e6e6e6e6e6e6e6e6e6e3 4e6e6e6e6e6e6e6e6e6e6e4 3e6e6e6e6e6e6e6e6e6e6e6e6e3 e5e6e6e6e6e6e6e6e6e6e6e5e 3e6e6e6e6e6e6e6e6e6e6e6e6e3 e6e6e6e6e6e6e6e6e6e6e6e6e 3e6e6e6e6e6e6e6e6e6e6e6e6e3 e6e6e6e6e6e6e6e6e6e6e6e6e 3e6e6e6e6e6e6e6e6e6e6e6e6e3 3e6e6e6e6e6e6e6e6e6e6e6e6e3 3e6e6e6e6e6e6e6e6e6e6e6e6e3 3e6e6e6e6e6e6e6e6e6e6e6e6e3 3e6e6e6e6e6e6e6e6e6e6e6e6e3 3e6e6e6e6e6e6e6e6e6e6e6e6e3 3e6e6e6e6e6e6e6e6e6e6e6e6e3 3e6e6e6e6e6e6e6e6e6e6e6e6e3 3e6e6e6e6e6e6e6e6e6e6e6e6e3 3e6e6e6e6e6e6e6e6e6e6e6e6e3 3e6e6e6e6e6e6e6e6e6e6e6e6e3 e6e6e6e6e6e6e6e6e6e6e6e6e 3e6e6e6e6e6e6e6e6e6e6e6e6e3 e6e6e6e6e6e6e6e6e6e6e6e6e 3e6e6e6e6e6e6e6e6e6e6e6e6e3 e5e6e6e6e6e6e6e6e6e6e6e5e 3e6e6e6e6e6e6e6e6e6e6e6e6e3 4e6e6e6e6e6e6e6e6e6e6e4 3e6e6e6e6e6e6e6e6e6e6e6e6e3 3e6e6e6e6e6e6e6e6e6e6e3 3e6e6e6e6e6e6e6e6e6e6e6e6e3 e5e6e6e6e6e6e6e6e6e5e 3e6e6e6e6e6e6e6e6e6e6e6e6e3 3e6e6e6e6e6e6e6e6e3 3e6e6e6e6e6e6e6e6e6e6e6e6e3 e5e6e6e6e6e6e6e5e 3e6e6e6e6e6e6e6e6e6e6e6e6e3 3e5e6e6e6e6e5e3 3e6e6e6e6e6e6e6e6e6e6e6e6e3 3e5e6e6e5e3 3e6e6e6e6e6e6e6e6e6e6e6e6e3 e4e4e 2e4e4e4e4e4e4e4e4e4e4e4e4e2 Tiles: 553 Tiles: 729 e: 275 s: 278 e: 351 s: 378 Ftime: 3034 Ftime: 3942 Energy: 1554 Energy: 2054 e/t: 2.81 e/t: 2.82 e/F: .512 e/F: .521


EDIT: Still not as efficient as a square.

Last edited by Skanky Burns on 18-04-2004 at 19:10

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:35
  Old Post 17-04-2004 23:23 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Help yourself to an AD-FREE life

In your next to last post, you didn't count the energy properly in the second figure. The numbers you listed sum to 144, not 140, but the numbers themselves are slightly wrong, too. They should be:

code:
3e3 2e5e5e2 4e6e6e4 e5e6e6e5e e6e6e6e6e e5e6e6e5e 4e6e6e4 2e5e5e2 3e3


Note where some 4s have changed to 5s. I noticed the problem because your second figure is just the first with all the panels and mirrors swapped, yet your energy totals differed. You made similar errors in your fifth figure.

I wonder if a circular energy park without all the wasted mirrors on the periphery (replace with panels) would be more efficient than a square park? For example, replace every mirror that contributes 3 or less bonus energy with a panel.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 18-04-2004 08:04
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Tired of ads?

Doesn't seem so. For example, changing any of the mirrors on the left-most row of diagram in your post removes 3 energy from the grid, replacing it with either 2 or 1.

And thanks for checking the diagrams, fixed now.

Santiago_Claus is offline Santiago_Claus
Warlord

Mar 2004
time: 05:35
  Old Post 18-04-2004 13:44
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Damn, SB, I'm impressed! Hah! Not even I went to the trouble of making models of circular energy parks, but I'm glad somebody did.

Building things in a circle is ... umm, "impractical" I think is the word I'm looking for. Besides, I'm into parallel ridges (have I exceeded my quota for that phrase this month?)

However, in defense of the circle it bears mentioning that both circle and square efficiency is directly proportional to the overall size of the park, and that the lean, compact circle with a mere 553 tiles slightly tops the ponderous old square which tips the scales at 729.

Put another way, a square of 553 tiles would be less efficient; a circle of 729 tiles would be more.

Not that I would advocate building circular energy parks. Where would you fit the thing?

Hmm ... if you raised concentric rings centered on Mount Planet you could tell how old the park was by counting them ... ok, why is everybody looking at me like that?

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:35
  Old Post 18-04-2004 14:56 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton buy from Amazon

I counted 1558 energy in your circle, for an energy/tile of 2.817. However, as I look at your circle, I see obvious improvements. Any empty tile next to 3 mirrors should be filled with a panel, since the average bonus/tile is less than 3. Likewise, any empty tile next to three panels should be filled with a mirror. That produces an octagon. After that, I add rows and columns until I no longer gain energy/tile. It turns out that adding a row of n tiles gives 3n - 1 energy, but adding a column of n tiles gives 3n energy. Therefore, the right and left sides of the octagon (now hexagon) become points, but the top and bottom remain flattened. Then, here is how I can improve the circle:

code:
3e4e4e3 e5e6e6e5e 4e6e6e6e6e4 e5e6e6e6e6e5e 4e6e6e6e6e6e6e4 e5e6e6e6e6e6e6e5e 4e6e6e6e6e6e6e6e6e4 e5e6e6e6e6e6e6e6e6e5e 4e6e6e6e6e6e6e6e6e6e6e4 e5e6e6e6e6e6e6e6e6e6e6e5e 4e6e6e6e6e6e6e6e6e6e6e6e6e4 e5e6e6e6e6e6e6e6e6e6e6e6e6e5e 4e6e6e6e6e6e6e6e6e6e6e6e6e6e6e4 e5e6e6e6e6e6e6e6e6e6e6e6e6e6e6e5e 4e6e6e6e6e6e6e6e6e6e6e6e6e6e6e6e6e4 e4e6e6e6e6e6e6e6e6e6e6e6e6e6e6e6e6e4e 4e6e6e6e6e6e6e6e6e6e6e6e6e6e6e6e6e4 e5e6e6e6e6e6e6e6e6e6e6e6e6e6e6e5e 4e6e6e6e6e6e6e6e6e6e6e6e6e6e6e4 e5e6e6e6e6e6e6e6e6e6e6e6e6e5e 4e6e6e6e6e6e6e6e6e6e6e6e6e4 e5e6e6e6e6e6e6e6e6e6e6e5e 4e6e6e6e6e6e6e6e6e6e6e4 e5e6e6e6e6e6e6e6e6e5e 4e6e6e6e6e6e6e6e6e4 e5e6e6e6e6e6e6e5e 4e6e6e6e6e6e6e4 e5e6e6e6e6e5e 4e6e6e6e6e4 e5e6e6e5e 3e4e4e3


Bonus: 1896 (hex) vs 1558 (circle) vs 2054 (square)
Tiles: 667 (hex) vs 553 (circle) vs 729 (square)
B/T = 2.84258 (hex) vs 2.81736 (circle) vs 2.81756 (square)
Mirrors: 333 (hex)
Panels: 334 (hex)
Ftime: 3666 (hex)
B/F: .51718 (hex)


To optimize for former efficiency, since F(panel) = 3, place panels such that they give more than B/F * F(panel) = 1.55 energy each. Plenty of empty tiles are adjacent to two mirrors. Furthermore, mirrors should be eliminated that give less than B/F * F(mirror) = 4.14 energy each. If this is done, the energy park looks like this:

code:
2 2 3e4e4e3 2e5e6e6e5e2 4e6e6e6e6e4 2e5e6e6e6e6e5e2 4e6e6e6e6e6e6e4 2e5e6e6e6e6e6e6e5e2 4e6e6e6e6e6e6e6e6e4 2e5e6e6e6e6e6e6e6e6e5e2 4e6e6e6e6e6e6e6e6e6e6e4 2e5e6e6e6e6e6e6e6e6e6e6e5e2 4e6e6e6e6e6e6e6e6e6e6e6e6e4 2e5e6e6e6e6e6e6e6e6e6e6e6e6e5e2 4e6e6e6e6e6e6e6e6e6e6e6e6e6e6e4 2e5e6e6e6e6e6e6e6e6e6e6e6e6e6e6e5e2 3e6e6e6e6e6e6e6e6e6e6e6e6e6e6e6e6e3 3e6e6e6e6e6e6e6e6e6e6e6e6e6e6e6e6e3 3e6e6e6e6e6e6e6e6e6e6e6e6e6e6e6e6e3 2e5e6e6e6e6e6e6e6e6e6e6e6e6e6e6e5e2 4e6e6e6e6e6e6e6e6e6e6e6e6e6e6e4 2e5e6e6e6e6e6e6e6e6e6e6e6e6e5e2 4e6e6e6e6e6e6e6e6e6e6e6e6e4 2e5e6e6e6e6e6e6e6e6e6e6e5e2 4e6e6e6e6e6e6e6e6e6e6e4 2e5e6e6e6e6e6e6e6e6e5e2 4e6e6e6e6e6e6e6e6e4 2e5e6e6e6e6e6e6e5e2 4e6e6e6e6e6e6e4 2e5e6e6e6e6e5e2 4e6e6e6e6e4 2e5e6e6e5e2 3e4e4e3 2 2


Bonus: 1954
Mirrors: 331
Panels: 366
Ftime: 3746
B/F: .52162 vs .52106 (square)

Last edited by Chaos Theory on 18-04-2004 at 15:19

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 18-04-2004 19:46
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

code:
3e3 3e3 e5e5e 2e5e5e2 4e6e6e4 3e6e6e3 e4e6e6e4e 3e6e6e3 4e6e6e4 3e6e6e3 e5e5e 2e5e5e2 3e3 3e3 Tiles: 39 Tiles: 41 e: 19 s: 20 e: 17 s: 24 Ftime: 212 Ftime: 208 Energy: 92 Energy: 94 e/t: 2.36 e/t: 2.29 e/F: .4340 e/F: .4388 23333332 2333333333332 eeeeeeee eeeeeeeeeeeee 46666664 2333333333332 eeeeeeee 23333332 Tiles: 39 Tiles: 40 e: 13 s: 26 e: 16 s: 24 Ftime: 182 Ftime: 200 Energy: 74 Energy: 88 e/t: 1.90 e/t: 2.2 e/F: .4066 e/F: .44


Figure 1 features a standard hex park. Figure 2 is the optimised version, which also gives the highest total energy bonus. Strangely enough though, figure 4 gains you more energy per former time than other designs using a similar amount of tiles.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 18-04-2004 20:00
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Enter the AD-FREE zone

code:
2 e4e 4e6e4 e5e6e5e 3e6e6e6e3 e5e6e5e 4e6e4 e4e 2 Tiles: 41 e: 20 s: 21 Ftime: 223 Energy: 96 e/t: 2.34 e/F: .4305


And here is figure 1 again with the ends all the way to a point. Solars and mirrors have been swapped, but this has no effect on bonus energy as proven by Chaos Theory's Theory. As can be seen, the two tips only add 2 bonus energy which drags the average bonus per tile down. If aiming for highest energy per tile, then figure 1 (previous post) is the one to go for.

OT: I have fixed the energy count and related stats for the giant circular energy park. I have also triple-checked my latest models, but no guarantees are made about their accuracy as it is late and I am drunk. As usual.

And I must also say: You are one smart cookie, Brian. Nice work on the optimisation of these energy parks, particularly regarding the equations to determine what tiles to add/delete.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:35
  Old Post 18-04-2004 22:42 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Enter the AD-FREE zone

It should be noted that these are still not necessarily the optimal shapes for a given number of tiles, since I focused on adding/removing only individual tiles, rows, and columns, and there could be more exotic operations that raise E/t (in fact, there are, since increasing the overall size of the park increases E/t towards the limit of 3).

Santiago_Claus is offline Santiago_Claus
Warlord

Mar 2004
time: 05:35
  Old Post 20-04-2004 03:56
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

The question that comes to mind now is whether the optimal shape as area -> infinity is

1. A "trimmed circle"

2. An n-gon, where "n" is constant

3. An n-gon, where "n" increases as a function of increasing area (an increasing "n" makes this a lot like a "trimmed circle")

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:35
  Old Post 20-04-2004 08:50 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Lose 30 kilos (of popups)

For optimal energy/tile, the optimal shape should be exactly a hexagon, with one diagonal perpendicular to the lines of mirrors, though I'm not sure how to prove this. I'm confident that simple polygons, such as octagons or squares, are inferior to hexagons of equal area, assuming alternating lines of mirrors and panels. The shapes themselves break down in the limit of small area, of course.

There is nothing to gain by having curvature in the energy park.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:35.
Apolyton Time is 00:35.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0630 seconds (92.51% PHP - 7.49% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net