 |
|
Flubber
|
|
With a view of the Rockies
Aug 2000 time: 22:35
|
|
The AI often gets a good few of the early SPs-- I don't care about the Command Nexus for instance --- Or with a booming faction and good drone control I may not prioritize the PTS Its only around the time of the CBA and Cyborg factory that I want to get ALL of the SPs.
|
|
|  |
 |
|
bondetamp
|
 |
Oslo, Norway
Nov 1999 time: 06:35
|
|
quote: Originally posted by Method
Weather Paradigm > Merchant Exchange
Human Genome Project > Merchant Exchange
Virtual World > Merchant Exchange
Planetary Energy Grid > Merchant Exchange
Planetary Transit System > Merchant Exchange (perhaps somewhat questionable)
Citizen's Defence Force > Merchant Exchange
:. * > Merchant Exchange |
I disagree completely in a single player game.
Well, maybe not entirely. In the olden days, when I wanted nothing more than spend five weeks playing a single game, and therefor had 100-200 bases, the SPs with nation wide benefits would skyrocket in usefulness.
These days, I generally play a perfectionist game with 5-10 bases with a central port base being my designated SSB. In those games I would say that
ME > WP (I can always build a few extra formers, and it is generally no problem to keep ahead of base growth anyhow.)
ME > HGP (That one talent can be very useful, but hardly vital.)
ME >=< VW (This is a close one, as free Hologram Theatres means massive savings!)
ME > PEG (I generally have Energy Banks in all bases by the time this tech is researched)
ME > PTS (By the time I get Ind. Aut. I have all the bases I want. I try to get it anyway, though, as an enemy, or even worse, an ally, can be a pain in the ass with this SP)
ME > CDF (Again, playing a perfectionist's game, all my bases have walls by the time the tech becomes available.)
:. ME, VW > *

|
|
|  |
 |
|
Method
|
 |
/me goes to France
Feb 2001 time: 00:35
|
|
quote: Originally posted by bondetamp
ME > WP (I can always build a few extra formers, and it is generally no problem to keep ahead of base growth anyhow.) |
Whatever floats your proverbial boat, I guess.
quote: ME > HGP (That one talent can be very useful, but hardly vital.) |
One talent in every base, or +1 energy/sq in one base? Eihn, same thing as above I guess.
quote: ME >=< VW (This is a close one, as free Hologram Theatres means massive savings!) |
VW > ME.
quote: ME > PEG (I generally have Energy Banks in all bases by the time this tech is researched) |
At least deny it from the AI and sell off your already-build banks.
quote: ME > PTS (By the time I get Ind. Aut. I have all the bases I want. I try to get it anyway, though, as an enemy, or even worse, an ally, can be a pain in the ass with this SP) |
Agreed, and I usually have done all the expanding I want to do by this point as well, but instant size-3 bases with no drones is nice to have, though certainly not vital by any means.
quote: ME > CDF (Again, playing a perfectionist's game, all my bases have walls by the time the tech becomes available.) |
same as the PEG. At least deny it from the AI and sell.
|
|
|  |
 |
|
Chaunk
|
 |
CEO of Morgan Industries, ACDG3
Apr 2002 time: 05:35
|
|
In SP on transcend, I'd get all bar the CN (although I could get that too if I aimed for it more). Literally all. Theres no point in giving the AI any projects. On any level lower than transcend, the ai can't start a project until you have the tech (I think. I'm fairly certain this is the case, but haven't done extensive testing since I always play on transcend), and so I'd get every project.
quote: Originally posted by Method quote: ME > PTS (By the time I get Ind. Aut. I have all the bases I want. I try to get it anyway, though, as an enemy, or even worse, an ally, can be a pain in the ass with this SP) |
Agreed, and I usually have done all the expanding I want to do by this point as well, but instant size-3 bases with no drones is nice to have, though certainly not vital by any means. |
Eek! If there was one SP that would be always always ALWAYS better than the ME, its the PTS! I don't usually ICS that much (or at all, depending), but this one is always a demanded in SP, since it works out at probably 1.5-2x more pop, instantly. bee-line to ind auto, and it's easily built by 2135 even on a huge map, and I defy anyone to have finished expanding by then.
The ME is a great project in it's own right though, especially in SMAX, where you can do trawler parks. ME + free market + thermal transducer + lots of trawlers on sea solar collecters = 6 energy squares at virtually no terraforming cost. Makes for an awesome SSC or second SSC. If it gave +2 energy per square then it'd be worth killing people for, even allies. ME
C 
|
|
|  |
All times are GMT. The time now is 05:35. Apolyton Time is 00:35. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|