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Santiago_Claus
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In order of "unusualness":
I use armored infantry for defensive probes, on the assumption they don't move much and the extra protection might serve as a last-ditch defense.
Armored crawlers are in such widespread use I hesitate to call them "unusual", but I do build a lot of 'em.
SAM artillery is also a fairly widespread phenomenon, but it probably bears mentioning as the only counter against the dreaded all-locust army.
Drop crawlers, drop formers, and drop transports are useful for exploiting distant, unclaimed resources like volcanoes. Drop crawlers can also be re-homed and reassigned quickly, so I tend to build quite a few for that reason if nothing else.
Drop probes are darn convenient, but it isn't often they're useful, for at that stage of the game the player dominates technologically. Still, if some fac happens to run down an "independent" branch of the tech tree and gets Silksteel or one of the res techs before you, a quick probe drop behind enemy lines sure beats a transport foil. XenoDome is nice for probes, too, incidentally.
To answer your specific question on res weaponry I seem to put a lot of it on ships.
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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:35
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Okay, I didn't read any but the first post, so if alreay said, oh well. Until very, very recently I never built any units but normal formers, probe teams, and missiles. Of course, now I build weird crap like psi attacking units and send them off to morgan and a couple probe teams with silksteel armor (does that even do anything), and of course, a lot 2-2-2 units, which are probably the most useful. Garrison units, which usually have weapons (until late in the game) of power 1, can't kill them, and these rovers can attacke infantry attacking units, usually with no armor and slaughter them. And of course, they're cheap, but sometimes they really just don't work.
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Santiago_Claus
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The AI can "see" all of your units, all of the time.
Sorry, folks.
However, fungus is still the "native element" (har har) of probe teams if you have the XenoDome.
Also, the AI seems reluctant to leave a base completely undefended in order to chase down a probe team.
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