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Comrade Tassadar
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Franky, geton MSN.
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Enigma_Nova
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I support this.
I ask now about the matter of rewards.
How the heck do we determine who gets council votes and ECs?
Is this the Mayor's job? It can't be majority, since the most populous faction gets a runaway.
In the Scen. Editor, I figure the best way to do this is:
1. Set all factional contact to zero
2. Set up each player with a Probe Team next to Babel. this enables them to contact Babel from the start, and provides Infiltration (on the proviso that the probe team is DESTROYED later).
3. Set up Babel as a city with all the techs, a lot of formers, most facilities and a LARGE amount of population.
If Babel has ALL techs, and infiltration from everyone...
The Planetary Datalinks becomes a little more powerful.
Its rewards start to mean something significant.
You'd have to make it so that no player could probe Babel (after the initial infiltration).
Babel then becomes a notable in-game force for its ability to pimp votes.
The CMN may offer map information by means of Babel. (RP)
Babel is starting to become a good idea.
I support it.
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Enigma_Nova
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Would you recognise a competition that nets you 50ECs?
Think of it as a mercenary mission.
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Enigma_Nova
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I have a better idea, Voltaire.
How about:
The people who are members only of Babel get to set a 'confidence' in members from other factions.
That way you can support those people who are RP with voting power, and deny such power to those who are working for their own faction only.
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Snowflake
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falling, once again
Apr 2003 time: 23:35
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This is a very interesting idea. I do have a tilt of my own though.
First I agree with Impaler that it isn't necessary for it to be a in game team if it is supposed to be a special faction which will not participate the game as the other teams. The reasons that some in game mechanics may be needed such as ecs for awards are not sufficient enough for me to agree it to be included as a ingame team. It certainly alters the game balance if awards are awarded to teams according to machanisms other than that of the game (eg. debates etc.). If a Olympic style competition is deemed appropriate and welcome in the game, I belive ecs can be gathered from all participating teams to generate the awards. If a faction needs in game help such as ecs or units, it can try obtain such through regular diplomatic channels with the regualer participating factions.
However, I see this idea has great potential as a non in game guild. It could be lead by a few people that are not affliated with any of the in game factions. Then other players can apply to join, and be judged based on different criteria, such as gaming skills, or roleplay standards, and be accepted into the guild. The guild can offer many services to the planet. It can serve as the library of the planet, where history iss recorded, literature is collected, human intelligent is exercised. Classes of different levels about the game play could be offered. Questions of certain gaming issue could be submitted without sensitive information and solved by the guild members as case studies. They should not have any authorities to influence the game, all their influence would be based on their reputation, because the guild will represent the wisest talents on the planet.
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Enigma_Nova
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And on the off chance that we're powermongering bastards who have no respect for anything but our own victory?
* Enigma_Nova thinks you have too much faith in your fellow man
The reason Kody proposed an in-game faction is because without in-gamedness the forum merely becomes another place to gain postcount.
I'm all for the ECs and Votes reward idea.
It takes challenges to a new level.
I'm willing to fight on a new level - aren't you?
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Enigma_Nova
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quote: Originally posted by HongHu
As for postcount increase, it should be a private forum that is moderated by the elders of the guild (who doesn't belong to a faction). If he is a good enough mod, we should trust that spams would be moderated. |
Private Babel forum?
That stops the spam, but kills it outright. Not enough motive to join.
In Babel, there is at least the motive of EC - which everyone is into.
Making it an elitist camp goes against the original idea, of having it an open RP forum that everyone can go to (including those who are LFG).
That's 80% of the point - a place where everyone can meet and speak the same language; a faction that is free to everyone.
It's not the Shadow Ministry, should never be the Shadow Ministry, and I am against the idea of ever turning it into the Shadow Ministry.
If you make it private, take it out of the game, and remove the spam - you'll kill it outright.
Being public was the original idea, there's plenty of support for a public thing, not many for an elitist RP camp.
Being in-game gives everyone a reason to attend and debate - you'd be surprised how the scent of money can draw people.
The ToB is an excellent idea for all of:
1. A new level of competition
2. A RP forum
3. A place for everyone to gather
4. A sanctuary of strategy and knowledge
It covers all motives for playing.
What more could you ask for?
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Enigma_Nova
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*ahem*
The affects of making it an in-game faction with real rewards:
You get both the RPs AND the Gamers in.
They can contribute RP AND GP information.
So instead of it being an RP centre, it's a centre for everyone.
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Octavian X
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Probably buried under piles of Literature, Biology, or Government homework
Jan 2002 time: 23:35
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The biggest problem was that it get Jamski angry, and that is one mistake you should never make. 
The view was (myself included) such a private forum created an elite group that ran things, secret from everyone else, when in theory we all had the proper oppertunity to contribute to a level that he wished. Sure, in real life, this is the way (unforunately) a lot of 'democracies' get run. But, we come here to get away from real life.
But, that's in the past. I'd rather learn from that mistake and move on.
On the matter at hand: I don't see this little faction as complicating anything. Not even a private forum - I pictured an open public sub-forum (if that can be arranged). As a simple oppertunity for RP and a cute distraction from the game during between-turn lulls, it's a good idea.
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:35
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Elitism was the last thing on my mind when I came up with the shadow ministry.
I remember being very tired and feeling unwell from all the effort I had sunk into the ACDG. The main thing I remember was that I was feeling sick and I wanted to get away or buffer myself from the ACDG somehow. So antisocial tendencies probably influenced the inital concept.
As for why it went ahead beyond the inital concept... It was a complicated combination of cause and effect, and it was a gamble on my part that the effects would be more positive than negative.
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