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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:35
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AS Rhoth said, post a save and then somebody may be able to help.
With regards to happiness, there's a couple of things to keep in mind - you've been playing for a while, so apologies in advance if you already know all this.
First, on Emperor you start with only 1 citizen born content compared to Monarch where you get 2. As you've discovered, this is quite a difference. However, you should be able to deal with happiness problems by nudging the slider only slightly in the Ancient age. Remember that the luxury slider diverts part of your income to entertainment on a city by city basis, so the higher the income in a city, the more content faces will be generated by using the slider. Extra commerce is generated by making sure all city tiles worked by a labourer are roaded. If you don't have enough roaded tiles being worked, using the slider has less effect, sometimes even no effect. This of course also means that you need to make sure the distribution of terrain improvements (ie, roads) in your cities is relatively consistent, since the luxury slider percentage is applied to all your cities but it affects each city differently depending on the commerce generated by that particular city. You will also find when using the slider that swapping worked tiles sometimes helps to increase happiness, for example a gold hill generates more commerce than grasslands, which at a 10% or 20% slider level may convert into an additional content face. To do all this of course, you need to build workers and lots of them. Workers = money + production!
Just some initial thoughts....post the save and someone will have a look for you. Make sure you tell us which version you are using. Presumably C3C, but which patch?
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lancealot
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Yeah. version 1.22
is it a problem?
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chuckdelicious
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What is your luxury/resource situation?
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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:35
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Ok, I've had a quick look and it's doesn't seem to be the terrain improvement problem I mentioned earlier - you have a reasonable number of workers (especially with an Industrious civ) and a good road network.
The first thing to consider is that you really scored badly from the random map generator. You've got a decent land area with 18 towns, but not one luxury resource within your borders. This really hurts for happiness. However, you need to trade for luxuries if you don't have them. I played a turn and after putting all your entertainers to work, you have enough money and income to buy a luxury from Persia and 2 from Spain. This gives you enough happiness to run the slider at only 10% and still be able to get to Currency in 7 turns with your current income. I paid something like world map + 10g to Persia for a luxury and 30g + 28gpt to Spain for 2 luxuries.
Which raises the second problem - you are still missing the 2 most required techs for an early Republic government - Currency so you can build Marketplaces to help offset the higher unit support costs of Republic (and also give you happiness bonuses once you have 3 luxuries or more), and Construction so you can build Aqueducts and get your cities over size 6 (since you only have 2 towns on fresh water that don't require Aquaducts). This has 2 significant consequences - firstly, higher population means more tiles worked and more income....secondly, under Republic a town gets only 1 unit of free support whereas a size 7 city gets 3 free units support. Under the current setup, you have 43 units, and 18 towns with 1 free support each, so you are paying 2gpt upkeep on 25 units. So if 13 of your towns were size 7 cities, your free support would be 44 units and your support cost would be zero compared to 50gpt now. Another benefit of getting your towns to size 7 cities quickly, is that you get a 50% defence bonus and so don't need to build Walls, which I notice you have in almost all of your towns.
I suspect your slow tech advancement is largely due to a lack of early tech trading with other civs. At Monarch level you can generally research at a good pace yourself and keep up with the AI, but at Emperor the AI is able to trade techs between itself at a lower cost, so the tech advanacement rate is correspondingly higher. To keep up, you need to be in on the trade cycle. This also means you need to get out and meet your neighbours more quickly, either through land or sea exploration, and trade techs with them as soon as you meet them, then check the diplomatic screen regularly to see if any new trades are possible.
Another thing you may want to think about is city spacing. Your cities are spaced quite far apart, which allows you to grow them into mega-cities once you discover Sanitation, but that means you will play probably 60% or more of the game with a lot of tiles within your territory being unworked by citizens, which means less income. You may want to think about building more settlers and plugging some gaps, prereferably on your single short river, the scarcity of which also handicaps an Agricultural civ in Despotism. Also, you are playing Maya who are agricultural - this means that huge area of desert to the north is reasonable settling land, since Agricultural civs get an extra food for irrigated desert, effectively making irrigated desert the same as irrigated plains.
These are just a few ideas - I'm sure others will have more. Don't despair - we have all been where you are right now. At Emperor level and above it's all about micromanaging, which slows the game down but pays off big time - explore early to meet other civs, check diplomacy screens regularly, trade techs whenever possible (at least until your research pace picks up), and securing luxuries early (impossible on this map).
It may be difficult to catch up from this point, since you could be nearly an age behind on research....but once you get Currency and Construction, you will be able to increase your income and research rate quite quickly.
I hope this helps.
Cheers!
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Mountain Sage
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You can look at the thread 'Emperor games: how to improve your skills' in the strategy forum. You can post your 4000BC start and then compare with other people who will play your game.
I will bump it for you...
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