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Drachen
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I’m not sure what to make of it yet, but I just ran several tests with goody huts that may change my build sequence on higher levels. In your opening moves, if you choose to build non-military items, then it seems that huts one square out from your capital will yield benefits rather than angry warriors when your culture pops them. In the posted Sid level screenshot I built a worker first and got a warrior from the hut at turn 10. I apologize if this is well known but I’ve never run across it before and thought the info might be useful. Any comments or other tricks you'd like to share?
Attachment: hut.jpg
This has been downloaded 213 time(s).
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Drachen
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quote: Originally posted by Krill
Basically, if you have no military units when you pop a hut, then you can not get barbs. |
So it seems. But is it worth holding up your warrior scouting to get a goody? If you have to play the map then probably yes, but it may just be best to pick a different start if you've that option.
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Drachen
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quote: Originally posted by Krill
In a word, yes.
It depends on the terrain. From what I can see, worker-> settler -> granery would have been my option. If barbs were unlikly to arrive in the near future, then the 2nd city can build the warriors for scouting. |
Except Spain doesn’t start with pottery on Sid and you’re likely to be researching writing at 50 turns. You need to be exploring so that you can trade for Pottery as quickly as possible. This is a standard archipelago map at 70% water so I’d probably go worker, curragh, curragh, settler, granary pre-build and hope I could trade for pottery in time to switch.
Last edited by Drachen on 19-04-2004 at 02:42
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Drachen
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quote: Originally posted by SirOsis
I've often wondered, when is the first turn that barbs appear? |
Good question. It may be that the trigger for Barbs on sedentary is your military and that the number of turns is irrelevant as Krill indicated.
Last edited by Drachen on 19-04-2004 at 03:12
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Drachen
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quote: Originally posted by DrSpike
This is a good tactic for some starts. In AU501 many people opted to build a worker first and pop the hut safely. The other option is to pop a hut with your worker before the initial warrior is finished. |
That's what I get for not attending class.
At any rate I just did a bit of a test. I popped a hut with my settler as the opening move and then founded my capitol. My first build was a settler which I used to pop this second hut in 2670 BC. It yields a goody as you can see. Sid isn't known for it's friendly huts so it seems that your having a military is likely to be the barb trigger.
Attachment: settler.jpg
This has been downloaded 182 time(s).
Last edited by Drachen on 19-04-2004 at 03:16
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Drachen
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quote: Originally posted by DrSpike
Most of the time I find city popping a much more useful resource. The tactic you rediscovered here only really comes into play when you can see a hut in the start screen. |
The city pop is great if you can get it. Since I didn't know about the military/barb connection, I have abandoned a number of great starts because I thought I had to fight barbs on turn ten and didn't want the hassle. This has been a good lesson for me.
Cheers
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Drachen
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quote: Originally posted by Hot_Enamel
Also...(unless its changed in Conquests) ... you can only pop a settler if you have none wondering around, and you are not in the process of building any. |
I'd love to see a screenshot of someone popping a hut and getting a settler on Sid. The expansionist trait is almost useless at that level although I've never tried it with no military...could be worth testing.
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Cabbagemeister
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When getting a tech from a hut, I was under the impression that you can't get the tech you are currently researching. Is this true?
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Drachen
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quote: Originally posted by vmxa1
I am not sure if you are precluded from getting tech from huts on Sid. It is just that most of us will not try to pop them for a long time, unless it is in the capitol borders with no warriors.
I am tempted to say that I have gotten a tech from a hut, but I am not sure I trust my memory on that. |
I ran a test on a Sid level biq. file in which I popped 50 to 100 huts and never got anything but maps and warriors using an expansionist civ. Not an exhaustive test, but still reasonably persuasive.
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