Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Scenario League / Civ2-Creation > Obsolescence of Manhattan Project
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD
CivGroups
Scenario League / Civ2-Creation (66): Not a Member - Join

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
hardjoy is offline hardjoy
Warlord
Odense, Denmark
May 2001
time: 06:17
  Old Post 21-04-2004 01:59
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Obsolescence of Manhattan Project Support Apolyton buy from Amazon

Does the tech that obsoletes the Manhattan Project obsolete the production of nukes?

Do the nukes currently in production get upgraded/changed into a new unit, if a new unit becomes available with this new tech?

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 21-04-2004 04:26 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Enter the AD-FREE zone

I think once the nukes are triggered by the wonder, only a tech that causes nuke unit obsolescence will do it.

Eivind IV is offline Eivind IV
Prince
History will be kind to me for I intend to write it.
Aug 2002
time: 06:17
  Old Post 21-04-2004 04:26 Visit Eivind IV's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Re: Obsolescence of Manhattan Project Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by hardjoy
Do the nukes currently in production get upgraded/changed into a new unit, if a new unit becomes available with this new tech?


Not unless you change it manually to the new unit. Not sure about the manhatten thing btw.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:17
  Old Post 21-04-2004 13:16 Visit :) Smiley's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Isnt the nuke unit slot a special slot though?

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:17
  Old Post 21-04-2004 18:07
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton or Terrorists Win

I always thought that the only thing special about the nuke slot itself was that they would threaten you with "my words are backed with SUCH-AND-SUCH" if they could build that unit. It's attack of 99 that requires a civ to have Nuclear Fission, causes a shockwave, and needs the MP...

William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:17
  Old Post 22-04-2004 20:45 Visit William Keenan's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Re: Obsolescence of Manhattan Project Support Apolyton, buy Alpha Centauri

quote:
Originally posted by hardjoy
Does the tech that obsoletes the Manhattan Project obsolete the production of nukes?


Obsolescence of the the Manhattan Project should (untested) cause all units of Attack 99 to disapear from the production menu.

It may cause the unit in the nuke missile slot to be removed from the production menu even if it is not Attack 99.

It should not effect units in currently in production.


quote:
[SIZE=1] Do the nukes currently in production get upgraded/changed into a new unit, if a new unit becomes available with this new tech?


Unit upgrade is only triggered by tech based obsolescence. The tech that obsoletes the Manhattan Project could also be the tech that obsoletes the nuclear missile, however, making it appear to work. What the civ engine considers an upgrade path for nuclear missile is another question.

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:17
  Old Post 22-04-2004 22:29
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Don't forget Musketeers and Knights. God help the poor bum who makes a land unit into a Nuke and forgets to change its role...

hardjoy is offline hardjoy
Warlord
Odense, Denmark
May 2001
time: 06:17
  Old Post 27-04-2004 12:57
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Thanx guys ! - It was really helpful

Regarding the upgrade path, as far as I've tested, nukes are upgraded quite normally to the unit that becomes available with the tech that obsoletes their construction. This has great effect in my 'Hammer' scenariro where the viking nukes ('Hammers') are upgraded to missionaries.

I wanted the wonder obsolescence to work as a time pressure on the vikings - i.e. they have to build the 'Blood Sacrifices' (Manhattan Project) wonder before this tech is researched in the game, or the wonder won't work.

From what I gather from you replies, if hammers are in construction at this point, they can still be produced indefinitely, if production is not changed. However, increasing civil disorders and need for other improvements will create a pressure which will still make for an interesting dilemma. -continue the violent pagan rituals, or give in to much needed city development.

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:17
  Old Post 27-04-2004 17:15
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I assume the "missionaries" that make them obsolete are diplomats? If they had the same role I'm guessing they'd simply "Hammer production changed to Missionaries in Lillehammer" or wherever.

hardjoy is offline hardjoy
Warlord
Odense, Denmark
May 2001
time: 06:17
  Old Post 28-04-2004 20:54
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Got spare money?

They do not have the same role - the upgrade txt "production changed...etc" is simply triggered by the new unit that becomes available with the tech that obsoletes the old unit. So when Baptism cancels pagan weapons, but allows missionaries, the pagan weapons currently in production are "upgraded" to missionaries instead.

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:17
  Old Post 29-04-2004 04:27
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton buy from Amazon

You sure? Leonardo's Workshop won't activate unless the units in question have the same role; see the FW MooJr. scenario, where Destroyer II had a different role from Destroyer III (I think-it might have been the cruisers), and Tellik (LW) refused to upgrade 'em. You'd think the production-upgraded list would judge by the same criteria...

hardjoy is offline hardjoy
Warlord
Odense, Denmark
May 2001
time: 06:17
  Old Post 29-04-2004 05:53
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Get a bigger avatar today!

On a second check, they DO actually have the same role, incidentally. Its just that the missionaries have zero as their Att value, so in effect they're not really offensive weapons - but they do have role zero (Attack) just as the viking nukes. This helps make the AI send the missionaries forward, rather than hide them in their cities. - didn't think this influenced the upgrade, but it seems you might be right.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0355 seconds (87.59% PHP - 12.41% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net