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Should communications cease during Sunspots
This poll is closed. |
| All Contact between all factions should be prohibited |
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10 |
37.04% |
| Contact between human-controlled factions shgould be allowed (recognizing that they are prohibited with the AI) |
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11 |
40.74% |
| Whatever - I'm sunbathing and sipping on my xenorum |
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6 |
22.22% |
| Total: |
27 voters |
100% |
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Comrade Tassadar
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Um...I'm not sure that the yea voters know exactly what they're voting for.
For 20 complete turns there could be NO communication between factions.
Let's assume that it only takes 1 day (24 hours) for a faction to play its turn. Of course we all know it takes more than that, but let's just pretend.
There are four factions: Morgan, Angels, Gaians, Spartans. Thus, it would take four days for 1 turn to progress.
Sunspots take 20 turns to elapse.
Thus, if it takes four days for a turn cycle to complete, and twenty would need to be completed, it would be 80 days before factions could communicate again.
Thats nearly 3 months, and this is assuming it only takes 4 days (or 1 day per faction) which this ACDG has shown not to be the case.
Do we really want to wait months and months before we can negotiate treaties, exchange techs, etc again?
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Comrade Tassadar
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quote: Originally posted by GeoModder
negotiate treaties: a faction can always stop attacking in case of a war. |
Or not. They don't have to.
quote: exchange techs: It's not possible with AI's, why with played factions then? |
Because, if no inter-faction communicatino happens at all in the game, then it becomes boring.
quote: I don't think Googlie means that the public forum supposed to become silent as well, just that no ingame info is exchanged. |
Not, but how long can this forum survive if nobody can tell anybody whats going on?
A month? Maybe. Two? I doubt it. But three?
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:35
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I was about to vote yes, because it make RP sense, but the practicalities are horrendous. No communication for almost 3 months? That's seriously bad.
I would propose a mid option. There is no in game communication due to sunspots. You can't exchange techs, Ec, sign treaties, etc. but you can communication as human beings, through the forum of general chats. Not sure how it would work RPwise, but it means you can have the major sunspot effects, not having any diplomacy come into action, but you can still talk, and enjoy the game. A major downer if you have 3 months with no diplomacy whatsoever 
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Comrade Tassadar
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quote: Originally posted by GeoModder
Infiltration info is still passed during sunspot activity, from that on 'sketchy' info can be used to create stories in public forum. This sort of 'fiction' info can even be used to 'diplomatically' feel the terrain. eg. base1 and base2 undergo drone riots due to the war with faction1.
At least, I'm having fun with fellow players in my first PBEM posting stories on how our faction fares, with references to important events. And none of us has infiltration info on another.
It gives an extra feel for that PBEM.
Why should the same not be possible during sunspot activity in a DG, in addition of deliberately making such public info a bit mysterious? |
Good point.
However this ACDG already experienced 2 activity slumps....I don't think people are going to put the effort into creating these stories based on what others can see through infiltration.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:35
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quote: Originally posted by Comrade Tassadar
There are four factions: Morgan, Angels, Gaians, Spartans. |
I didn't really mean for the upcoming game (but it'd be relevant there too)
In the current game, sunspots have just hit in 2163
Should the Drones and Hive still be able to tech-share/steal, plan joint attacks etc etc when the CyCon are prohibited from "co-ordinating battle plans" with the Angels or Believers.
And (presumably) the AI honors the sunspot prohibitions, so the Angels and their submissive, the believers, can't swap techs, send units and/or help/credits etc etc
That was the thrust of my poll
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Comrade Tassadar
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Or perhaps have it only for a week or two, and then allow communication.
And if we're sufficently advanced (satellites and all that), then just allow it.
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Snowflake
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falling, once again
Apr 2003 time: 23:35
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I voted no contact. I do feel the concerns of tass, Drogue and others. However I feel that if we roleplay well this could be mitigated.
My suggestion is:
First, no tech exchange should be allowed. Tech sharing requires substantial amount of information exchange and would be expected to be interrupted easily by the sunspot activity. Even if we are missing 1 digit of data, the tech will not work.
Second, no close coordinate of military plans. For the same reason.
However, faction should still be able to manage get truce or treaty, through multiple attempts, and signals of attacks. For example, one could receive a spratic message like this: "We ... the war is bad for ... wish ... peace ...", or " ... plans to attack ... angel base named ... ".
As for whether real coordination is conducted I'm sure the GooglieGod and tass can moderate the turns, though I realize it means more work for them. We'd all appreciate the work. 
Oh and btw the interexchange of ambassordors is approved by the gods as far as I know, for the Drones and Hive is perm pacted. However, the embassordors would not be able to transmit infor back to his faction during the sunspot activity, and thus should refrain himself from posting relavent info in his home faction.
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