Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Other Games-Archive > R.i.p.
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (3): [ 1   2   3   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:35
  Old Post 25-04-2004 02:46
Edit/Delete Message Reply w/Quote
#61 Report this post to a moderator
Enter the AD-FREE zone

I was about to ask who chris crawford was, too, when I noticed that he made Balance of the Planet, which I had just downloaded a few minutes ago...

Tau Ceti is offline Tau Ceti
King
Kyoto, Japan
Nov 1999
time: 14:35
  Old Post 26-04-2004 02:02
Edit/Delete Message Reply w/Quote
#62 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Spiffor
Cinemaware

Cinemaware have been resurrected, and released a sequel to the classic Defender of the Crown late last year - though to less than stellar reviews. http://www.cinemaware.com

I miss Sensible Software, famous for the Cannon Fodder games, Wizball, Wizkid, Mega-lo-Mania and, of course, the Sensible Soccer series.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:35
  Old Post 26-04-2004 02:42
Edit/Delete Message Reply w/Quote
#63 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Thanks for the link, Tau Ceti!

I have just seen they released Wings for GBA. I think I have to get my hands on this

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:35
  Old Post 26-04-2004 05:23
Edit/Delete Message Reply w/Quote
#64 Report this post to a moderator
Support Apolyton or Terrorists Win

whoever made "global ops"...

that game had promise, but was never supported... now the company no longer even has a website for it.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:35
  Old Post 26-04-2004 08:47
Edit/Delete Message Reply w/Quote
#65 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by vovan
Speaking of whom... What's up with Chris Crawford? Many people seem to think he is like a god, and so when I saw his book on game design, I jumped on it, yet... It quite frankly sucked.


Game design is an art, not a science. So it's pretty subjective to whether his book sucks or not.

Sid always goes by the fun factor, but Chris Crawford might want to present something thought-provoking to the player (e.g. Balance of Power) even if the subject itself does not lend itself to fun.

Chris Crawford is generally held to be one of the early greats due to the groundbreaking work he did.

vovan is offline vovan
Emperor

Oct 2001
time: 06:35
  Old Post 26-04-2004 08:51
Edit/Delete Message Reply w/Quote
#66 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Urban Ranger
Game design is an art, not a science. So it's pretty subjective to whether his book sucks or not.


Have you even read why I think the book sucks?

I have nothing against his ideas. I think they are cool, and in fact I am interested in much the same things as he is - like automatic story generation (see MattH's game thread).

What I do have something against is all the arrogant crap he fed me in that book. "Oh, I am zee greatest designer in zee universe!" Screw that, I can read plenty of that on online forums if I want to, like gamedev.net.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:35
  Old Post 26-04-2004 08:53
Edit/Delete Message Reply w/Quote
#67 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by vovan
Have you even read why I think the book sucks?


I did.

Just because his book sucks doesn't mean he sucks as a game designer.

vovan is offline vovan
Emperor

Oct 2001
time: 06:35
  Old Post 26-04-2004 09:00
Edit/Delete Message Reply w/Quote
#68 Report this post to a moderator
Help yourself to an AD-FREE life

DP...

vovan is offline vovan
Emperor

Oct 2001
time: 06:35
  Old Post 26-04-2004 09:00
Edit/Delete Message Reply w/Quote
#69 Report this post to a moderator
Remove this text

EDIT: Ah, never mind.

Last edited by vovan on 26-04-2004 at 09:07

okblacke is offline okblacke
Warlord

Dec 2003
time: 21:35
  Old Post 26-04-2004 11:23
Edit/Delete Message Reply w/Quote
#70 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Urban Ranger
Game design is an art, not a science. So it's pretty subjective to whether his book sucks or not.


All things are subjective. Just ask Heisenberg.

However, the book could be considered a failure if it didn't teach anything about game design. Or if it taught relatively little compared to "how great I am".

quote:
Sid always goes by the fun factor, but Chris Crawford might want to present something thought-provoking to the player (e.g. Balance of Power) even if the subject itself does not lend itself to fun.


The "fun factor" doesn't , IMO, have anything to do with subject matter, although some subject matter can be so distasteful that the audience rejects it out of hand (cf. "Postal" for some folks).

There is a "doingness" associated with a game. You could call it the interface, though that's not quite broad enough. Bullfrog was very good at this sort of thing: Many of their last games were rather shallow (DK2, P:TB, TPW) but they rewarded incresaed proficiency with all kinds of cool things.

quote:
Chris Crawford is generally held to be one of the early greats due to the groundbreaking work he did.


He wasn't that early. He wasn't that great.

No, seriously, what's he got...Balance of Power? SimEarth? Patton? What's so ground-breaking about these games? All between 1985-1990.

From a historical standpoint, I would consider him a fairly minor early-middle developer. I don't see a huge range of influence. I don't see games today that I can trace back to him.

I can pick up any adventure game and trace it back to Crowther and Woods, the Infocom devteam, even the Myst bros.; I can trace the real-time RPG trend back through Diablo, Nethack, Rogue and Beneath Apple Manor; I can see Civ's roots in Hamurabi, Empire, etc., and trace them forward to Rise of Nations, etc. Silas Warner did the first FPS that I know back around 1980; he also did (top-down) Castle Wolfenstein--his influence is clear.

Seriously, dude. Irrespective of any good ideas Crawford has, his most important contribution to the gaming world is probably the book, where he boldly and baldly suggests games can rise to the level of art.

But actual games? Erasmatron's been out for 6 years: It hasn't revolutionized the game industry.

I'm rootin' for him, but I don't see him as a legendary figure. Not yet, anyway.

okblacke is offline okblacke
Warlord

Dec 2003
time: 21:35
  Old Post 26-04-2004 11:44
Edit/Delete Message Reply w/Quote
#71 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Not to continue an overly long rant, but I was thinking of the REAL giants in the early days of the field:

Dani Bunten

John Freeman

Silas Warner

Dave Lebling

Don D. Worth

Michael Berlyn

Infocom (Lebling, Berlyn, Meretzky, et. al.) were really pushing the envelope artistically, and making money at it for quite some time.

Not to mention a bunch of others I've already lamented--I just don't see Crawford as standing shoulder to shoulder with these guys, or with Will Wright, Molyneux, Sid, Romero. Even John Carmack, with his spectacular flops, had a bunch of good titles under his belt and even in failing made a lasting impression on the community.

OK, sorry, rant mode off.

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:35
  Old Post 26-04-2004 15:56
Edit/Delete Message Reply w/Quote
#72 Report this post to a moderator
Support Apolyton buy from Amazon

Chris Crawford wasn't the greatest - and i think even he was only joking about the whole 'ego' thing of games designers(although i dont doubt that at times he thought himself a genius).
But would be designers could do a lot worse than have a good read of the free advice/info at his site - amongst it are some still very relevent essays.

I think in those early days the most important thing he did was organise a bunch of people and setup a frame work(Game Developers Conference or something like that?) for the actual games creators to work with, they had much more control over the games they made(which was why Chris produced a fair few bad sales ), and recieved a much higher percentage of the money.

Slowly over the years the power has moved from the designer/programmer to the big game production house.

Of the games he made i found Eastern Front the most enjoyable, and Balance of Power the most interesting.

But all these guys in the early 80's had a big influence one way or another - they gave me many good and bad experiences of game design, so i know quite quickly when i'm being ripped of with a game these days

on topic:

Synapse software?

FireBird(they produced Elite i think,atleast for a couple of the platforms?)

Virgin Games.

.......Microprose still hurts the most, even after all the dead greats that have been mentioned.
Is it because of the Sid/Civ link - maybe i'm biased

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:35
  Old Post 27-04-2004 12:53
Edit/Delete Message Reply w/Quote
#73 Report this post to a moderator
Tired of ads?

quote:
Originally posted by child of Thor
FireBird(they produced Elite i think,atleast for a couple of the platforms?)


Univeral Military Simulator, something like that.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:35
  Old Post 27-04-2004 13:04
Edit/Delete Message Reply w/Quote
#74 Report this post to a moderator
Support Apolyton

quote:
Originally posted by okblacke
No, seriously, what's he got...Balance of Power?


The groundbreaking part about Balance of Power is the subject matter. To a lesser degree, how the game is played. The player has to walk a tight rope to achieve his goals, and this certainly influenced quite a number of games later on.

quote:
Originally posted by okblacke
I don't see games today that I can trace back to him.


These games aren't that numerous. Former efforts include Ashes of Empire and Shadow President.

quote:
Originally posted by okblacke
I can trace the real-time RPG trend back through Diablo, Nethack, Rogue and Beneath Apple Manor


rogue isn't a real-time RPG. rogue is the granddaddy of all rogue-like games, which were originally ASCII based dungeon crawls but included surface areas as well later on.

quote:
Originally posted by okblacke
I can see Civ's roots in Hamurabi, Empire, etc., and trace them forward to Rise of Nations, etc.


Empire? No. It's just a war game.

quote:
Originally posted by okblacke
Silas Warner did the first FPS that I know back around 1980; he also did (top-down) Castle Wolfenstein--his influence is clear.


I fail to see the importance of Castle Wolfenstein. Return to Castle Wolfenstein, id's first FPS, has nothing to do with the original game other than the name and the setting.

Rasbelin is offline Rasbelin

Emperor
Tampere (Tammerfors), Finland
Nov 1999
time: 07:35
  Old Post 27-04-2004 16:49 Visit Rasbelin<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#75 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

SSI, MicroProse, Bullfrog, Maxis (before EA merged it into its core EA Games business) and Sierra Interactive (all the great Caesar games)...

vovan is offline vovan
Emperor

Oct 2001
time: 06:35
  Old Post 27-04-2004 19:24
Edit/Delete Message Reply w/Quote
#76 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Rasbelin
Sierra Interactive (all the great Caesar games)...


These were only published by Sierra. They were developed by Impressions Games, which I thought were still in business, as they developed the "Lords of the Realm III", which was released a little over a month ago. But somehow their website URL redirects straight to VU, which didn use to happen before, so I don't know if that was their last game or what.

okblacke is offline okblacke
Warlord

Dec 2003
time: 21:35
  Old Post 28-04-2004 11:33
Edit/Delete Message Reply w/Quote
#77 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Urban Ranger
The groundbreaking part about Balance of Power is the subject matter.


What, cold war? International politics? I don't think so.

quote:
To a lesser degree, how the game is played. The player has to walk a tight rope to achieve his goals, and this certainly influenced quite a number of games later on.


Too general. You had to walk a tightrope in "Camel".

quote:
These games aren't that numerous. Former efforts include Ashes of Empire and Shadow President.


Mmmmm. Superpower.

quote:
rogue isn't a real-time RPG.


Well, duh. That's an almost superficial difference. Diablo is a direct (intentional) rip-off of Nethack.

quote:
rogue is the granddaddy of all rogue-like games


Actually, "Beneath Apple Manor" predates Rogue by about 2 years. Longer, if you're counting microcomputer availability.

quote:
Empire? No. It's just a war game.


I'm muddling it with some other ca 1984 game. Castles? Hamurabi had some successors that remind me more of Civ, with city-sites, etc.

Now, the $64 question: What was the first game with a tech tree? Not a role-playing power-up individual deal, but one where the tech tree had a broad (somewhat abstract) impact on play.

quote:
I fail to see the importance of Castle Wolfenstein. Return to Castle Wolfenstein, id's first FPS, has nothing to do with the original game other than the name and the setting.


The final product, yes. In development, many aspects were derived directly from Silas Warner's origiinal game. Those were dropped to streamline the play perhaps spurring John Romero's "design is law" creed, his departure from id, and the subsequent spectacular failure of G.O.D.

OK, maybe that's stretching it, but how about this quote from Romero himself?

"Wolfenstein 3D took 6 months to develop from start to finish. When we started kicking around ideas for a theme for a 3D shooter, we thought about a science lab full of runaway mutants and you have to rescue the scientists and stuff. I thought that was a really lame idea so I said, "Let's do Castle Wolfenstein in 3D!" It was an immediate hit with everyone at id because we had all played Silas Warner's seminal action game."

Heheheh---he said "seminal".

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:35
  Old Post 28-04-2004 21:56 Visit GhengisFarb's homepage!
Edit/Delete Message Reply w/Quote
#78 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by alva
infrogrames



Keep posting like that and we might soon be listing your name in this thread.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:35
  Old Post 29-04-2004 09:11
Edit/Delete Message Reply w/Quote
#79 Report this post to a moderator
Remove this text

quote:
Originally posted by okblacke
What, cold war? International politics? I don't think so.


If not, please point out an earlier game that deals with the same subject matter.

quote:
Originally posted by okblacke
Well, duh. That's an almost superficial difference. Diablo is a direct (intentional) rip-off of Nethack.


Diablo is much worse than nethack in many ways.

quote:
Originally posted by okblacke
Actually, "Beneath Apple Manor" predates Rogue by about 2 years. Longer, if you're counting microcomputer availability.


I don't think so. Bill Joy wrote rogue when he was a graduate student for Unix, some time in the mid 1970's.

quote:
Originally posted by okblacke
The final product, yes. In development, many aspects were derived directly from Silas Warner's origiinal game. Those were dropped to streamline the play perhaps spurring John Romero's "design is law" creed, his departure from id, and the subsequent spectacular failure of G.O.D.

OK, maybe that's stretching it, but how about this quote from Romero himself?

"Wolfenstein 3D took 6 months to develop from start to finish. When we started kicking around ideas for a theme for a 3D shooter, we thought about a science lab full of runaway mutants and you have to rescue the scientists and stuff. I thought that was a really lame idea so I said, "Let's do Castle Wolfenstein in 3D!" It was an immediate hit with everyone at id because we had all played Silas Warner's seminal action game."

Heheheh---he said "seminal".


Let me get this straight. First you dissed Romero, then you quoted him to support your position? Please, make up your mind first.

vovan is offline vovan
Emperor

Oct 2001
time: 06:35
  Old Post 29-04-2004 09:45
Edit/Delete Message Reply w/Quote
#80 Report this post to a moderator
Remove this text

quote:
Originally posted by Urban Ranger
I don't think so. Bill Joy wrote rogue when he was a graduate student for Unix, some time in the mid 1970's.


1980 to be precise. And Bill Joy had nothing to do with it. He founded Sun, but didn't code Rogue. The thing was written by Ken Arnold, Michael Toy, and Glenn Wichman.

Brief Rogue History by Glenn Wichman


1980 is still before 1983, which is when "Beneath Apple Manor" was released, though, so you are correct there. 1983 is also when Rogue was ported to DOS...

okblacke is offline okblacke
Warlord

Dec 2003
time: 21:35
  Old Post 29-04-2004 10:26
Edit/Delete Message Reply w/Quote
#81 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Urban Ranger
If not, please point out an earlier game that deals with the same subject matter.


Ooh. I'll have to think about it. There was a company that made these offbeat (text-based) simulations for the Apple ][. One of them, for example, was to manage a television network (sort of presaging Molyneux's Hollywood). Another was a financial sim called "Windfall".

I think they also did one on the Cold War--specifically a US v. Soviet battle. It might've been called "Cold War"...gimme time, this was a few years ago.

There was another game that used a world map--hi-res B&W map...

Unfortunately, a lot of these games are completely lost except to my memory.

There was a game by a company called "Synergistic Software" called "Wilderness Campaign". The first strategy/fantasy game I can recall--sort of a "Heroes of Might & Magic" progenitor. A blast. I can't even find that one recognized on the web.

quote:
Diablo is much worse than nethack in many ways.


Yes. And better in others. Probably. Maybe. Maybe not.

quote:
I don't think so. Bill Joy wrote rogue when he was a graduate student for Unix, some time in the mid 1970's.


Double-flunk! See my correction below.

quote:
Let me get this straight. First you dissed Romero, then you quoted him to support your position? Please, make up your mind first.


I don't think I dissed him. Did I? G.O.D.'s failure was spectacular but that's just an observation. They did make some good games, and I actually have no quarrel with "design is law"--though I sort of think there should be bicameral situation with "reality is law" on the other side. :-)

In any event, whatever his merits as designer, game company founder or human being, he certainly knows the influence of the original "Wolfenstein".

So, yeah, he supports my position better than any speculation, given that he was, you know, there. I'm pretty sure Carmack's on record, too about the influence of old games.

okblacke is offline okblacke
Warlord

Dec 2003
time: 21:35
  Old Post 29-04-2004 10:35
Edit/Delete Message Reply w/Quote
#82 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by vovan
1980 to be precise. And Bill Joy had nothing to do with it. He founded Sun, but didn't code Rogue. The thing was written by Ken Arnold, Michael Toy, and Glenn Wichman.

Brief Rogue History by Glenn Wichman

Correct!

[QUOTE]1980 is still before 1983, which is when "Beneath Apple Manor" was released, though, so you are correct there. 1983 is also when Rogue was ported to DOS...


Incorrect!

Beneath Apple Manor for the PC may have been released in 1983--but I was playing it on the Apple ][ in 1979. A friend of mine just spoke with the author who says it was released in 1978.

It was the first rogue-like. And perhaps the first demonstration of the power of open source over tightly-controlled code.

BAM would probably be famous and still extant in some form had it been developed in a more open environment, a la rogue.

vovan is offline vovan
Emperor

Oct 2001
time: 06:35
  Old Post 29-04-2004 10:57
Edit/Delete Message Reply w/Quote
#83 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Beneath Apple Manor for the PC may have been released in 1983--but I was playing it on the Apple ][ in 1979. A friend of mine just spoke with the author who says it was released in 1978.


Indeed. How silly of me to find out the pre-DOS release year for Rogue, and not do the same for BAM.

A little googling turned up that the original was released in 1978, a reworked version was released in 1980, and in 1983 the reworked version was DOSed.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:35
  Old Post 29-04-2004 11:08
Edit/Delete Message Reply w/Quote
#84 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by okblacke
A friend of mine just spoke with the author who says it was released in 1978.


That would be pretty amazing, seeing that the Apple II came out in 1978.

okblacke is offline okblacke
Warlord

Dec 2003
time: 21:35
  Old Post 29-04-2004 13:33
Edit/Delete Message Reply w/Quote
#85 Report this post to a moderator
Increase the size of your Attachments

quote:
That would be pretty amazing, seeing that the Apple II came out in 1978.


Noooot really.

Even if the Apple ][ had come out in 1978, BAM would've been doable in six months (or less). A buddy of mine who discovered the Apple ][ in 1979 had programmed over 100 games a year later. Little games, obviously, but at least one amounted to 160K worth of code/data. And he was 13.

All of which is moot, though, since the Apple ][ came out in 1977.

http://www.apple-history.com/

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:35
  Old Post 29-04-2004 15:50
Edit/Delete Message Reply w/Quote
#86 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by okblacke

All of which is moot, though, since the Apple ][ came out in 1977.

http://www.apple-history.com/


UR = pwned.

 
Pages (3): [ 1   2   3   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:35.
Apolyton Time is 00:35.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0742 seconds (91.88% PHP - 8.12% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net