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Gilgamensch
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France
Jun 2002 time: 06:35
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Was the patch install not needed for some extra slic-files?
I remember vaguely that it was something like that..........but I might be wrong.......
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Patryn
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United States
Apr 2002 time: 23:35
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Well, nice to return from a 2 year vacation and see some familiar names still hanging about. I played ricketyclick on a number of occasions, and on my pass through the CTP1 forums, I noticed many people I used to play are still actively involved.
I haven't yet played CTP2, but I spent alot of time in CTP1, and stayed away from #2 because of most of the civvers I played with stated flatly that CTP1 was far superior to CTP2 for various reasons...
I have both CTP1 and 2 on the way in the mail, and they should both arrive at roughy the same time.(2-6 business days) Anyway, question is, do I go back to my CPT1 roots, or would CTP2 be enough of an improvement over #1 to warrant a new setup?
What I would like to know is, what are some of the major things that sets CTP2 apart from it's predecessor? I have read various reviews, and skimmed through some forums and whatnot, but I would like to get some responses before I entrench myself in either game's strategies and such.
Some of my main concerns:
1) I see there is an addition of "flanking" units in CTP2. Would you call this a good addition, or is the old way better? How exactly do they work in the battle? Do air and/or sea units get this added feature? (ie. Attack subs/destroyers acting as the flanking units in your fleet of battleships/carriers)
2) How is multiplayer support? I am not sure of the condition of CTP servers, since the last time I tried hopping in a multi game for CTP1,(about a year ago) I watched the little bar swing back and forth for a good 15 minutes before I decided activision finally sold the CTP servers for scrap.(of course, I was in Korea at the time, so i figured that could be a factor in the problem) I would think that CTP2 servers would have at least a few more years in them before they get dropped, so that seems to be a plus... (probably the most important concern, the multiplayher support)
3) Multiplayer fun factor. Nothing like getting well into a good CTP game online and feeling your anticipation rise as you are racing your adversary to a huge fleet of SOL, or marching lines and lines and lines of cavalry, cannons, and muskets to the fringe of his empire. Nothing quite like getting deep into the end ages and building undersea tunnels all the way out to your enemies shores and rushing hundreds of tanks, walkers, and subversive units onto his beaches to his dismay. My question is, does CTP2 have the same blood as CTP1, or has some slight change or "upgrade" tainted or otherwise changed some of its excitement?
4) It seems that you can only build PW in your own territory... Does that mean that you can't march a road from a city out to the edges of the enemy empire to rush your forces in at a moments notice? And, like mentioning in the previous question, build an undersea highway all the way across the sea to plop your forces on their beaches would be out of the question in CTP2?
5) Trade changed at all? Still the basic monopoly, monoply, monopoly to multiply your riches? 
6) Anything else that might make me want to choose one game over the other?
All I can think of for now, thanks for any answers in advance.
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Maquiladora
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quote: Originally posted by Patryn
[quote]Some of my main concerns:
1) I see there is an addition of "flanking" units in CTP2. Would you call this a good addition, or is the old way better? How exactly do they work in the battle? Do air and/or sea units get this added feature? (ie. Attack subs/destroyers acting as the flanking units in your fleet of battleships/carriers) |
Its a good addition, but flanking units are most powerful in any age, but this doesnt make the other units useless. (not on the scale of CtP1 SoL)
quote: 2) How is multiplayer support? I am not sure of the condition of CTP servers, since the last time I tried hopping in a multi game for CTP1,(about a year ago) I watched the little bar swing back and forth for a good 15 minutes before I decided activision finally sold the CTP servers for scrap.(of course, I was in Korea at the time, so i figured that could be a factor in the problem) I would think that CTP2 servers would have at least a few more years in them before they get dropped, so that seems to be a plus... (probably the most important concern, the multiplayher support) |
CtP2 uses the same servers as CtP1, except only one works for CtP2 (nlink), dont know why.
quote: 3) My question is, does CTP2 have the same blood as CTP1, or has some slight change or "upgrade" tainted or otherwise changed some of its excitement? |
The biggest change youll notice is that unit movement and tile improvements are most important in CtP2, whereas trade and buildings were most important in CtP1.
quote: 4) It seems that you can only build PW in your own territory... Does that mean that you can't march a road from a city out to the edges of the enemy empire to rush your forces in at a moments notice? And, like mentioning in the previous question, build an undersea highway all the way across the sea to plop your forces on their beaches would be out of the question in CTP2? |
You can build a fort anywhere in one of your units vision range, the fort gives an extended national border of 2 radius. The only way you could build a really long undersea tunnel is to use a sea engineer to build sea cities then place your tunnels, but the general higher move costs in CtP2 means it probably wouldnt last long in the water.
quote: 5) Trade changed at all? Still the basic monopoly, monoply, monopoly to multiply your riches?  |
I think this is one of the biggest reasons people stuck with CtP1, i still play CtP1 PBEM because of the more powerful trade monopolies but thats not to say trade is useless in CtP2, its essential in a long game to have extra gold coming in from trade but not half as important as CtP1.
Another big change related to this is CtP2 deals with the "commerce" resource on terrain and tile imps (where gold was) and this is split into science and gold, depending on your science tax, so gold from trade doesnt effect science at all, it goes straight into the treasury.
quote: 6) Anything else that might make me want to choose one game over the other?  |
Id say choose CtP2 because armies are bigger (12 units) and trade and SoLs arent so powerful.
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Maquiladora
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quote: So, CTP2 is the best for single player. Is that to say it isn't quite as good on the multiplayer side? That is really what it all comes down to, since that is the best way to have replayability in a game like this. |
If youre only interested in MP for the replayability then both games are good, both have resynchs and both have their fair share of exploits and bugs, as do all MP games.
Hex talks like you cant even play the unmodded game, thats because he has his mod, Cradle The biggest flaw with unmodded CtP2 is its AI, which is something you dont need to worry about in MP.
quote: I hear that you can't host a CTP2 game while running XP. That pretty much cuts down the players that can host to a handful in an already thinned crowd doesn't it? |
Well XP can host, as long as its someone with win98/ME/2K joining, but if its 2 XP people then there is a chance it wont work. Most current players have win98 as a partition anyway so we dont stumble across that often.
As far as which has the most active online players i wouldnt know exactly because im not part of the CtP1 MP community (only PBEM) but i would guess its even, both have pretty thinned numbers now after gameleague.
quote: Maybe there should be mass petitioning of activision for the creation of CTP3? |
Well there was some pestering for the sourcecode and we got it, so eventually there will be another.
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