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ricketyclik is offline ricketyclik
Emperor
Great Southern Land
Feb 2002
time: 15:35
  Old Post 22-04-2004 05:29
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Hello from a kind of newbie Increase Your PM Length

Hello chaps! (I presume there are no women present? )

I've been over in the CtP1 forum for a couple of years now, and the release of the CtP2 source code has finally gotten me off of my derriere and over here to mix it up with you guys.

I've just received my (no manual, CD and wall chart only) copy of the game from an ebay victory (my first - how sweet it was ), loaded the game and the 1.11 patch, the updated (?) servers.dat file, and about to start playing a single player game to begin the process of finding out the differences from CtP1.

Guess what! I think I've found one already, without playing the game! There doesn't seem to be a tutorial game, like there is in 1.

Someone please correct me if I'm wrong.

Anyway, I'll no doubt be meeting some of you over the coming weeks and months, which I look forward to.

Until then then.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:35
  Old Post 22-04-2004 06:16 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Welcome!

If you play the game on the lowest difficulty level you will get sort of beginners advise. Not a real tutorial like in CtP1, but some help for newbies nonetheless (though I don't know of how much use it will be for a CtP1 vet such as yourself).

ricketyclik is offline ricketyclik
Emperor
Great Southern Land
Feb 2002
time: 15:35
  Old Post 22-04-2004 06:30
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OK thanks Locutus.

Here's a question: What's with empire borders? What's the practical, ie, gameplay, implication?

ricketyclik is offline ricketyclik
Emperor
Great Southern Land
Feb 2002
time: 15:35
  Old Post 22-04-2004 06:48
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Another question: is there a way to conveniently see how long remaining on each of the current items in each city's build queue at once?

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:35
  Old Post 22-04-2004 10:11 Visit EPW's homepage!
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In the national manager(access with F2 or city button->national manager, then select the status tab) shows everything your building in every city and how many turns until there done.

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:35
  Old Post 22-04-2004 12:42
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quote:
Originally posted by ricketyclik
OK thanks Locutus.

Here's a question: What's with empire borders? What's the practical, ie, gameplay, implication?


Long time ago that I played CTP1, but for the empire border:

You can only build in your own boarders, to expand them you can build forts on your terrain and this will then expand the boarder 2 tiles across (but not the diagonal axis, this will be only 1 tile)

So if you build 2 cities to far apart (like 10 tiles), you will have a gap in between and you wouldn't been able to build a road there.

Also terraforming doesn't make the land anymore yours, really just what is inside your border you can build TI's (Tile improvments) or terraform.

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:35
  Old Post 22-04-2004 12:46
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quote:
Originally posted by ricketyclik
Another question: is there a way to conveniently see how long remaining on each of the current items in each city's build queue at once?


For the keyboard commands check in:

(assuming you installed it in the default directory)

D:\Program Files\Activision\Call To Power 2\ctp2_program\ctp

for the file userkeymap.txt.

In there you find all keyboardshortcuts. Can be helpful, if you haven't got the manual. But be careful with editing the file Only at your own risk. Safest way to modify is with the game.

ricketyclik is offline ricketyclik
Emperor
Great Southern Land
Feb 2002
time: 15:35
  Old Post 22-04-2004 16:39
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Thanks EPW and Gilgamensch

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:35
  Old Post 22-04-2004 16:58
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quote:
Originally posted by ricketyclik
Thanks EPW and Gilgamensch


You are welcome

Don't bother to ask, there are never stupid questions, only stupid answers

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:35
  Old Post 22-04-2004 18:19 Visit hexagonian's homepage!
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A suggestion ricketyclik...

After you get done with the vanilla game download and play a Mod.

The difference is night and day (regarding the AI)

ricketyclik is offline ricketyclik
Emperor
Great Southern Land
Feb 2002
time: 15:35
  Old Post 22-04-2004 18:25
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OK, will do. I imagine people would be even better

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 22-04-2004 18:40 Visit Maquiladora's homepage!
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MP game anytime ricketyclik Read this first http://www.geocities.com/ctp2strategy/

ricketyclik is offline ricketyclik
Emperor
Great Southern Land
Feb 2002
time: 15:35
  Old Post 22-04-2004 18:47
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quote:
Originally posted by Maquiladora
MP game anytime ricketyclik Read this first http://www.geocities.com/ctp2strategy/


OK Maq, jes give me a few weeks to get up to speed

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:35
  Old Post 22-04-2004 20:17 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Also Ricketyclick, hop over to the CtP2 source forum, and get the latest playtest build, and then a mod of your choice to play with. The recompiled source edition is already better in the sense of bugs in single player.

OnePresent is offline OnePresent
Chieftain
NC USA
Jan 2001
time: 00:35
  Old Post 23-04-2004 05:25
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quote:
Originally posted by Gilgamensch

Don't bother to ask, there are never stupid questions, only stupid answers


"There are no stupid questions, just stupid people asking questions."



Present company excluded of course.

That was a joke, really.

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:35
  Old Post 23-04-2004 16:55
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welcome ricketyclik enjoy your stay and i'll be happy to give you any stupid answers you need, as i'm prone to do on occasion

So here goes :

Borders are something i've grown to really love, and cant really play without now. They give a sense of the bounderies of your empire, and in a way make it easier to survey your territory and say , "all this land is mine"

he only draw back of them is that if you build your cities to far apart, its possible one might not get connected to the rest of your borders(happens when you take over an enemy city not next to your current territory). The downside of this is that you cant build any infastructure outside of your borders(apart from the 'fort' which is expensive).

But overall i like them very much.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:35
  Old Post 23-04-2004 22:02
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quote:
Originally posted by child of Thor

The only draw back of them is that if you build your cities to far apart, its possible one might not get connected to the rest of your borders(happens when you take over an enemy city not next to your current territory). The downside of this is that you cant build any infastructure outside of your borders(apart from the 'fort' which is expensive).

But overall i like them very much.


About borders and infrastructure, I remember a talk about roads in a sourcecode related thread. We were several in favor of allowing the player to build roads outside of its border in order to connect its cities. I don't know if it has been implemented or not, this is something I will have to check in a future game.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 23-04-2004 22:16 Visit Maquiladora's homepage!
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I think its a good idea, if the land is currently visible and not under fog of war. But there is a problem, that square the road is on now becomes part of that empire, but someone may conquer the cities around it but still doesnt control the roads in the gap?

I think the use of forts are good enough.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:35
  Old Post 23-04-2004 22:34
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quote:
Originally posted by Maquiladora
I think its a good idea, if the land is currently visible and not under fog of war. But there is a problem, that square the road is on now becomes part of that empire, but someone may conquer the cities around it but still doesnt control the roads in the gap?

I think the use of forts are good enough.


I don't think the road infrastructures would extend your territory but I agree that the ancient civilizations generally built fortresses along their major roads in order to protect them.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 23-04-2004 22:48 Visit Maquiladora's homepage!
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So why not just leave the system as it is? Build a fort to extend your territory, then build a road upto the fort and through it.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:35
  Old Post 24-04-2004 01:06
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This is currently what you have to do but I must admit it would ease the beginning of the game when you don't have too much Public Work points to spend.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 24-04-2004 01:25 Visit Maquiladora's homepage!
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So shall we change it because its too difficult? Maybe there could be a cheaper tile imp then, like a watch tower that had 2 vision and extends borders, but gave no defence bonus.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:35
  Old Post 24-04-2004 01:41
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quote:
Originally posted by Maquiladora
So shall we change it because its too difficult?




Of course not, I should rather say that it would speed up the beginning of the game. It would even be somehow tougher for the human player as the AI civs would not spend plenty of points to link cities they have settled too far away from their bases.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 24-04-2004 02:08 Visit Maquiladora's homepage!
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Well i was kidding, of course not make it easier Im wondering how you place your cities, because ive never had to use a fort to link my borders... a bottleneck on the otherhand

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:35
  Old Post 24-04-2004 02:44
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quote:
Originally posted by Maquiladora
Well i was kidding, of course not make it easier Im wondering how you place your cities, because ive never had to use a fort to link my borders... a bottleneck on the otherhand


I like to leave 8 tiles between my cities in order to allow for a maximum development. But after having read a few posts about city placement I am considering leaving six tiles only. In another hand I have discovered that if you want to catch up as quickly as possible with the AI in the SAP2 you have to be rather aggressive and grow at the expense of the closest AI civ, especially when you are playing at the higher level of difficulty. Once you have found the closest AI civ and conquered its cities you must link them with the rest of your empire and the problem of road building outside your borders appears.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 24-04-2004 03:13 Visit Maquiladora's homepage!
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quote:
Originally posted by Tamerlin
I like to leave 8 tiles between my cities in order to allow for a maximum development. But after having read a few posts about city placement I am considering leaving six tiles only. In another hand I have discovered that if you want to catch up as quickly as possible with the AI in the SAP2 you have to be rather aggressive and grow at the expense of the closest AI civ, especially when you are playing at the higher level of difficulty. Once you have found the closest AI civ and conquered its cities you must link them with the rest of your empire and the problem of road building outside your borders appears.


Yeap, i just started playing SAP again (havent started with updater yet ), i leave 4 spaces between cities, but i often destroy or slave AI cities to death, i hate early overlap thats probably why i never use forts to connect borders, ill usually use a new city to connect, if i have to keep a juicy AI wonder city far away. Thats the funny thing about forts, ive never used them until i need far away air bases perhaps.

ricketyclik is offline ricketyclik
Emperor
Great Southern Land
Feb 2002
time: 15:35
  Old Post 24-04-2004 05:03
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quote:
Originally posted by Solver
Also Ricketyclick, hop over to the CtP2 source forum, and get the latest playtest build, and then a mod of your choice to play with. The recompiled source edition is already better in the sense of bugs in single player.


That is indeed what drew me over here to the dark side in the first place. But give me a while to get the hang of the original first...

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:35
  Old Post 26-04-2004 01:29 Visit J Bytheway's homepage!
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Also, the newest playtest build has a tutorial button .

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:35
  Old Post 26-04-2004 01:49 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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What a nice little neat button . Give me an ice-cream button in the next build please .

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:35
  Old Post 26-04-2004 02:23 Visit J Bytheway's homepage!
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quote:
Originally posted by Solver
What a nice little neat button . Give me an ice-cream button in the next build please .


Maybe as an easter egg (I mean easter leemur, or should that be leemur egg? Can I even spell leemur? I doubt it ).

 
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