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What do you usually play on? (Time out:0 days after 22-04-2004, 11:29)
Map of Planet
Huge map of Planet
random map
customized random map.
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Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:35
  Old Post 22-04-2004 11:28 Visit Dis's homepage!
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#1 Report this post to a moderator
Map of Planet Remove this text

I was playing a game on this the other day (the standard size one). I seem to do worse on the map of planet or the huge map of planet.

Why is that? I have't looked at the resources carefully, but I think random maps have more bonus resource squares.

I usually play on custom random maps. I do the best on those.

So what do you play on?

anyone have more comments on map of planet? I just don't like it.

In civ2 I used to almost always play on earth map. And then when SMAC came out, I never used the premade maps. And Civ3 I never play the earth map either. So you could say smac got me in the habit of using random maps.

Frankychan is offline Frankychan
King
In the Kingdom of Hawaii (CPA Member)
Sep 2001
time: 19:35
  Old Post 22-04-2004 11:52 Visit Frankychan's homepage!
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I usually play on Map of Planet.

But most of the time I land on the Western Continent by the freshwater lake. So I'll sometimes switch off to random map.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 22-04-2004 12:15
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I have yet to play on the Map of Planet. Recently, at least. I may have tried it when SMAC first came out.

Impaler[WrG] is offline Impaler[WrG]
King
Cheif Manufacturing Officer of Morgan Industires
May 2002
time: 22:35
  Old Post 22-04-2004 13:00 Visit Impaler[WrG]'s homepage!
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I find that the Map of Planet is far more realistic looking then Randomly generated maps which are realy just made by some stupid fractal method which dosent even take map size into account. Thus if you use a small you get 1 continent and if you use a large map you can get an archpelago.

I once had an idea for a map generator based on plate tectonics, a grip of tiles would be randomly seeded with points, cut up into "plates" which would then be given random vectors, as 2 plates move together they "pile up" and incresse in altitude. In the voids created you generate ocean. Then you aply some erosion and repeat with new seeds and new plates. It was going to get incorporated into a SMAC inspired "FreeAC" aka Stela Polaris but that project disbanded quite some time ago. The simple versions that did get made though looked very promising and worked with any size of map. I hope someday to perfect this tecnique and see it incorporated into a real game.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 22-04-2004 14:28
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The map of Planet contains less bonuses and also is ALWAYS with abundant native life.

That's why it seems harder.

-Jam

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:35
  Old Post 22-04-2004 16:25
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I'm pretty sure it's 'average' native life, because I don't get +25% on my score for it.

Micha is offline Micha

King
Technical University of Ilmenau, Germany
Oct 2002
time: 06:35
  Old Post 22-04-2004 16:49
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I almost always play on the huge map of planet. The starting point seems to be related to the faction you chose, although it is slightly random. As Morganites for example, I had 4 out of five games started on the huge eastern continent, mostly near "Planet neck".

The bad thing about random maps is that you cannot influence the size of landmasses, let´s say islands vs. Gondwana. So I usually end up sealocked on a small archipelago, which really opposes my favourite style of play...

Impaler, your project sounds very promising, how did you implement that map generation algorithm? (Programming language?)

Jac de Molay is offline Jac de Molay
Prince
Detroit
Sep 2001
time: 05:35
  Old Post 22-04-2004 17:50
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I usually play on a huge random map, but Im dissappointed by having a huge glob of endless land with no vast oceans for my toy boats to splash around in.

Impaler[WrG] is offline Impaler[WrG]
King
Cheif Manufacturing Officer of Morgan Industires
May 2002
time: 22:35
  Old Post 22-04-2004 17:50 Visit Impaler[WrG]'s homepage!
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Avatar Enlargement: We've got the solution

I dont know any programing (but I am trying to learn)
I just explained the idea to some people who did know programing, they liked it, got inspired and came up with a simple demonstration program that produced a bit map of elevation. Wish I had keept a copy

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 22-04-2004 18:10
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Usually on a customized map of Planet. I made a copy of it on small sized and randomize the fungus/pods in the editor before I start a game with it.

The only downside is that you usually start near freshwater sea with 2 factions very close to you. Is really testing your diplomaty skills then or you might end up skirmishing Yang or Miriam from turn 10-15 on.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:35
  Old Post 23-04-2004 11:57 Visit Dis's homepage!
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I generally don't have a problem with too much land, or too small of islands.

Mess around with the ocean settings. Setting them to 70-90% (or whatever the highest setting is) should result in more archipelagos. And at the lowest setting you should have large continents.

I've been pleased with using the middle setting. Occasionally I'll use the highest ocean settings, as I don't like large continents, and like to emphasis naval combat more.

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:35
  Old Post 23-04-2004 22:54
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quote:
Originally posted by Impaler[WrG]
I once had an idea for a map generator based on plate tectonics, a grip of tiles would be randomly seeded with points, cut up into "plates" which would then be given random vectors, as 2 plates move together they "pile up" and incresse in altitude. In the voids created you generate ocean. Then you aply some erosion and repeat with new seeds and new plates....


What a brilliant yet simple idea.

What would be even more impressive would be to be able to watch these processes in action as a prequel to the game start. Imagine watching the plates crash together and raise mountian ranges, then watch rain melt away the jagged peaks into plains below the foothills. Have it run through a little 30 second to 1 minute simulation of the forming of the planet. Some of the plates could be designated as "ocean" and would subcide into deep tenches instead of mountains.

gwillybj is offline gwillybj
Prince
Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001
time: 00:35
  Old Post 24-04-2004 08:32
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Get a bigger avatar today!

The "Huge" Map of Planet is too small for me, so I roll my own super-sized, tweak it, and go to!

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 24-04-2004 11:26
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quote:
Originally posted by Impaler[WrG]
I dont know any programing (but I am trying to learn)
I just explained the idea to some people who did know programing, they liked it, got inspired and came up with a simple demonstration program that produced a bit map of elevation. Wish I had keept a copy

I like programming, Impaler. And I could work a bit on creating a map generator. There is only one thing needed - quite precise format of map files from SMAC/SMAX. Does someone has it figured out?

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