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Zeiter
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Okay, I'm editing this scenario, and I wanted to give each faction 2 sky hydro labs. I figured out that you added satellites by right clickling on the number. But I accidentally added too many. How do I decrease the number of satellites? I would greatly appreciate any help on the matter.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:35
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Good question - short of creating a bunch of ODPs and playing around until you get the final # you want, I dunno
Last edited by Googlie on 24-04-2004 at 17:13
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Zeiter
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Ah, shift and right click! Thanks!
And about my scenario: I'm not making a scenario that starts at planetfall. This one starts out about 140 years later, by which time all of the factions have about 30 bases, tachyon/fusion laser weapons, fusion power, (I'm even giving Santiago nanominiaturization. Her elite hovertanks will be quite a challenge to defend against) etc. Basically, I want to see what late-game combat would look like, and test out some strategies in dealing with drop pods, choppers, hovertanks, maybe even gravships if the game gets that far. Usually the AI is so far behind by this point that it isn't a challenge. I want to play a game that is more competitive at this level of the tech tree. Should be pretty cool when I finish it. But anyways, that's why I'm giving all of the factions 2 sky hydro labs.
However, I think you all may be on to something concerning giving the AI satellites at the beginning. That idea never occured to me before. It might enhance AI performance. Of course, it is still just handicapping the AI, not really improving its "gameplay." But still, could make SP games more interesting.
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