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Its a while since i played but..
1. As Spiffor says, so melee apprentice the speed of the character with a melee weapon is increased by 5; as an expert you're unaffected by lighting penalties; as a master you cannot critically fail with the weapon.
2. If i remember its how well you can use an item. As you become more magical it goes up and ifyou're an engineer type it goes down.
3 not that i recall.
and make sure you have the patch(s) from what i remember the initial release was quite buggy.
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Standup
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You will activate it but you just do less damage/healing etc.
But also you jave a certain immunity to spells - A good example of this is Virgil your first companion. In combat he will often try to heal you - fine if you're magically inclined or neutral but if you're mechanic he has a very low chance of success.
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ravagon
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Australia
Sep 1999 time: 13:35
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Does anybody know whether you can force your party members to learn schematics?
I've been trying to use mechanical/smithy recipes myself because Magnus the dunderhead just doesn't seem to want to learn them.
Even with over a dozen texts (making an aptitude of over 120 in those fields) most of the schematics just don't work for me.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:35
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NPCs don't learn new schematics, unless they are part of their levelling scheme. In particular found schematics can be learnt only by the player character.
Your schematics don't work? Would you have learned magick too? Schematics never failed for me.
The %effect of items is based on your magic/tech affinity. There's a counter for that on your character 'sheet'. If you're at 100% magic, you're at 100% with all objects. Most powerful objects tend to require more powerful magic affinity too.
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Ouro_827
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Alaska
Feb 2004 time: 20:35
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Lucky for you, I happen to be a fanatic about this game, and still play it daily... it is one of the most replayable games I know... if you give me your e-mail, I should be able to send you an electronic .pdf file that has the manual...
1. Defined in the manual... gives you different bonuses.. same thing with expert and master... lets you get attacks off faster, fire more arrows, use different backstab weapons, eliminates lighting and distance penalties, etc...
2. Not exactly sure, but I think it defines how well the item works... I'll check the manual.
3. Not that I'm aware of other than scrolls and the like... you can 'find' schematics but I'll explain on that later...
4. right-click
5. Contrary to what was said, it is dictated by inteligence... I think you need eleven, and you have to pick the right choices, the ones that sound the best... I can find a list of which to pick... if you don't have good enough inteligence, the elven trader sells intelligence potions
Fuel is for various schematics, including the pyrotechnic axe one that you can find, and the easy breezy moltov cocktail... batteries are needed to power things, such as the Hat of Magnetic Inversion,...
as for finding schematics... once you learn them, go in to the schematics panel, look at the ingredients... they should have a number beneath each... if you go into that discipline in the charecter editor, it has your skill numerically in the disipline in the corner of the screen nest to the aptitude meter... if you have the ingredients, which sometimes have to be made, and your skill on the editor screen exceeds what is listed on the schematics screen, you should be able to build it... and yes, the manuals do allow for this... I know because I did it..
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