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kobo1d
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Hi all. Long time reader, 1st time poster.
I was curious how everyone would "rank" the traits.
This time: Commercial
On a scale of 0-5, 0 being totally worthless and 5 being the best, how would everyone rank the Com. trait?
Update
Commercial averaged 3.243 after 37 votes.
5th highest ranked.
Chart coming soon.
Last edited by kobo1d on 04-05-2004 at 19:04
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Mountain Sage
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The second trait I LOVE. You win a game with money, not military units.
Combine it with industrious and now you know why I love the French so much (as a civ, that is...)
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eris
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To my perception, Commercial is like getting another Forbidden Palace. Everything is just a bit more productive. More money, more shields, more stuff in your empire, what's not to love? A subtle but significant trait that especially helps large empires.
Voted 4.
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ErikM
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Seriously depends on the level.
On Sid this is #1 trait, because starting off with Alphabet is absolutely essential. Also, corruption is a killer on Sid and commercial trait helps relatively more in this department on higher levels.
Below Sid it is a mediocre trait at best, #5-#7. It is impossible to get a precise ranking since utility of most traits is very much map-dependent.
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kobo1d
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updated stats
commercial rose 1 spot
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Arnelos
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of the Free World
Sep 2002 time: 00:35
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4. Commercial was my favorite trait once they fixed the bugs with it (took them awhile...) in stock Civ3 and has remained one of my favorites ever since. Once you HAVE an empire, the corruption reduction makes an absolutely ENORMOUS impact, especially over time.
However, commercial has more impact in the early stages of the game than I think many give it credit... in the early stages of the game when you are frequently running up against massive corruption even in relatively close cities (at least on standard to tiny maps), that corruption reduction bonus can be a major boon...
Personally, I find that the point at which commercial shines best is the late ancient and early Middle age period. When you've built up city pop in core cities to 7 (gaining the +1 trade bonus) and even your secondary cities are benefiting from the corruptoin reduction of this trait, it can be incredibly powerful.
Admitedly, the increase in unit upgrade costs with C3C made this trait less powerful because that boost in income during that period of the game was much of what made the trait so powerful... you used that extra income to upgrade more troops rather than having to build the more expensive versions from scratch. That said, it's still a very powerful trait during that period of the game, if for no other reason than that research during that period is VERY difficult unless you're running under Republic or Monarchy with the commercial trait (though the scientific trait is good for this, the commercial trait will benefit you in more different ways).
Frankly, I find that this is an underrated trait for MP play, especially. Not all MP games are decided in the first 50 turns, afterall. Many take well more than 100 turns to be decided and this trait will give a rather sizable benefit over such a period.
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MotownDennis
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Michigan, U.S.
Feb 2003 time: 00:35
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quote: Originally posted by Arnelos
This opinion must be primarily influenced by consistently playing on tiny maps in games that rarely make it beyond 50 turns. In my experience, playing what MP games I do primarily on standard maps with 8 players and games lasting well beyond 100 turns, the commercial trait can be very very powerful. |
LOL Arnelos. You know I'm a MP guy so you throw this barb at me? I don't think I've played a 50 turn, tiny map game in my life, to be honest.
Anyway, you're right, commercial is terrible in MP (IMO). I was actually approaching this question from a SP perspective though (where I'm a demigod level player).
I guess you need a more detailed explanation as to why I feel that the commercial trait is "the worst trait". Note the way I referred to it - "the worst trait". This does not mean that it is useless. This simply means that any other trait is better.
By the time the commercial trait starts paying off, the game is already over; it's already been won or lost. The other traits are what get you to that point. The other traits are useful in the early game where you really need them to counteract the huge advantages the AI gets at harder levels.
If you have a huge empire in a republic government and have tech parity or better with the AI, you aren't going to lose, are you? The commercial trait is overkill.
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